/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2004-2022 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef EDA_TEXT_H_ #define EDA_TEXT_H_ #include #include #include #include #include #include class OUTPUTFORMATTER; class SHAPE_COMPOUND; class SHAPE_POLY_SET; class wxFindReplaceData; namespace KIGFX { class RENDER_SETTINGS; class COLOR4D; } using KIGFX::RENDER_SETTINGS; using KIGFX::COLOR4D; // part of the kicad_plugin.h family of defines. // See kicad_plugin.h for the choice of the value // When set when calling EDA_TEXT::Format, disable writing the "hide" keyword in save file #define CTL_OMIT_HIDE (1 << 6) /** * This is the "default-of-the-default" hardcoded text size; individual * application define their own default policy starting with this * (usually with a user option or project). */ #define DEFAULT_SIZE_TEXT 50 // default text height (in mils, i.e. 1/1000") #define DIM_ANCRE_TEXTE 2 // Anchor size for text /** * A mix-in class (via multiple inheritance) that handles texts such as labels, parts, * components, or footprints. Because it's a mix-in class, care is used to provide * function names (accessors) that to not collide with function names likely to be seen * in the combined derived classes. */ class EDA_TEXT { public: EDA_TEXT( const wxString& text = wxEmptyString ); EDA_TEXT( const EDA_TEXT& aText ); virtual ~EDA_TEXT(); EDA_TEXT& operator=( const EDA_TEXT& aItem ); /** * Return the string associated with the text object. * * @return a const wxString reference containing the string of the item. */ virtual const wxString& GetText() const { return m_text; } /** * Return the string actually shown after processing of the base text. * * @param aDepth is used to prevent infinite recursions and loops when expanding * text variables. */ virtual wxString GetShownText( int aDepth = 0 ) const { return m_shown_text; } /** * Indicates the ShownText has text var references which need to be processed. */ bool HasTextVars() const { return m_shown_text_has_text_var_refs; } virtual void SetText( const wxString& aText ); /** * The TextThickness is that set by the user. The EffectiveTextPenWidth also factors * in bold text and thickness clamping. */ void SetTextThickness( int aWidth ); int GetTextThickness() const { return m_attributes.m_StrokeWidth; }; /** * The EffectiveTextPenWidth uses the text thickness if > 1 or aDefaultPenWidth. */ int GetEffectiveTextPenWidth( int aDefaultPenWidth = 0 ) const; virtual void SetTextAngle( const EDA_ANGLE& aAngle ); const EDA_ANGLE& GetTextAngle() const { return m_attributes.m_Angle; } void SetItalic( bool aItalic ); bool IsItalic() const { return m_attributes.m_Italic; } void SetBold( bool aBold ); bool IsBold() const { return m_attributes.m_Bold; } virtual void SetVisible( bool aVisible ); virtual bool IsVisible() const { return m_attributes.m_Visible; } void SetMirrored( bool isMirrored ); bool IsMirrored() const { return m_attributes.m_Mirrored; } /** * @param aAllow true if ok to use multiline option, false if ok to use only single line * text. (Single line is faster in calculations than multiline.) */ void SetMultilineAllowed( bool aAllow ); bool IsMultilineAllowed() const { return m_attributes.m_Multiline; } void SetHorizJustify( GR_TEXT_H_ALIGN_T aType ); GR_TEXT_H_ALIGN_T GetHorizJustify() const { return m_attributes.m_Halign; }; void SetVertJustify( GR_TEXT_V_ALIGN_T aType ); GR_TEXT_V_ALIGN_T GetVertJustify() const { return m_attributes.m_Valign; }; void SetKeepUpright( bool aKeepUpright ); bool IsKeepUpright() const { return m_attributes.m_KeepUpright; } /** * Set the text attributes from another instance. */ void SetAttributes( const EDA_TEXT& aSrc ); /** * Swap the text attributes of the two involved instances. */ void SwapAttributes( EDA_TEXT& aTradingPartner ); void SwapText( EDA_TEXT& aTradingPartner ); void CopyText( const EDA_TEXT& aSrc ); void SetAttributes( const TEXT_ATTRIBUTES& aTextAttrs ) { m_attributes = aTextAttrs; } const TEXT_ATTRIBUTES& GetAttributes() const { return m_attributes; } /** * Helper function used in search and replace dialog. * * Perform a text replace using the find and replace criteria in \a aSearchData. * * @param aSearchData A reference to a wxFindReplaceData object containing the * search and replace criteria. * @return True if the text item was modified, otherwise false. */ bool Replace( const wxFindReplaceData& aSearchData ); bool IsDefaultFormatting() const; void SetFont( KIFONT::FONT* aFont ); KIFONT::FONT* GetFont() const { return m_attributes.m_Font; } wxString GetFontName() const; void SetLineSpacing( double aLineSpacing ); double GetLineSpacing() const { return m_attributes.m_LineSpacing; } void SetTextSize( const VECTOR2I& aNewSize ); VECTOR2I GetTextSize() const { return m_attributes.m_Size; } void SetTextWidth( int aWidth ); int GetTextWidth() const { return m_attributes.m_Size.x; } void SetTextHeight( int aHeight ); int GetTextHeight() const { return m_attributes.m_Size.y; } void SetTextColor( const COLOR4D& aColor ) { m_attributes.m_Color = aColor; } COLOR4D GetTextColor() const { return m_attributes.m_Color; } void SetTextPos( const VECTOR2I& aPoint ); const VECTOR2I& GetTextPos() const { return m_pos; } void SetTextX( int aX ); void SetTextY( int aY ); void Offset( const VECTOR2I& aOffset ); void Empty(); static GR_TEXT_H_ALIGN_T MapHorizJustify( int aHorizJustify ); static GR_TEXT_V_ALIGN_T MapVertJustify( int aVertJustify ); /** * Print this text object to the device context \a aDC. * * @param aDC the current Device Context. * @param aOffset draw offset (usually (0,0)). * @param aColor text color. * @param aDisplay_mode #FILLED or #SKETCH. */ void Print( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset, const COLOR4D& aColor, OUTLINE_MODE aDisplay_mode = FILLED ); /** * Convert the text bounding box to a rectangular polygon depending on the text * orientation, the bounding box is not always horizontal or vertical * * Used in filling zones calculations * Circles and arcs are approximated by segments * * @param aCornerBuffer a buffer to store the polygon. * @param aClearanceValue the clearance around the text bounding box * to the real clearance value (usually near from 1.0). */ void TransformBoundingBoxWithClearanceToPolygon( SHAPE_POLY_SET* aCornerBuffer, int aClearanceValue ) const; /** * build a list of segments (SHAPE_SEGMENT) to describe a text shape. * @param aTriangulate: true to build also the triangulation of each shape * @param aUseTextRotation: true to use the actual text draw rotation. * false to build a list of shape for a not rotated text ("native" shapes). */ std::shared_ptr GetEffectiveTextShape( bool aTriangulate = true, bool aUseTextRotation = true ) const; /** * Test if \a aPoint is within the bounds of this object. * * @param aPoint A VECTOR2I to test. * @param aAccuracy Amount to inflate the bounding box. * @return true if a hit, else false. */ virtual bool TextHitTest( const VECTOR2I& aPoint, int aAccuracy = 0 ) const; /** * Test if object bounding box is contained within or intersects \a aRect. * * @param aRect Rect to test against. * @param aContains Test for containment instead of intersection if true. * @param aAccuracy Amount to inflate the bounding box. * @return true if a hit, else false. */ virtual bool TextHitTest( const EDA_RECT& aRect, bool aContains, int aAccuracy = 0 ) const; /** * Useful in multiline texts to calculate the full text or a line area (for zones filling, * locate functions....) * * @param aLine The line of text to consider. Pass -1 for all lines. * @param aInvertY Invert the Y axis when calculating bounding box. * @return the rect containing the line of text (i.e. the position and the size of one line) * this rectangle is calculated for 0 orient text. * If orientation is not 0 the rect must be rotated to match the physical area */ EDA_RECT GetTextBox( int aLine = -1, bool aInvertY = false ) const; /** * Return the distance between two lines of text. * * Calculates the distance (pitch) between two lines of text. This distance includes the * interline distance plus room for characters like j, {, and [. It also used for single * line text, to calculate the text bounding box. */ int GetInterline() const; /** * @return a wxString with the style name( Normal, Italic, Bold, Bold+Italic). */ wxString GetTextStyleName() const; /** * Populate \a aPositions with the position of each line of a multiline text, according * to the vertical justification and the rotation of the whole text. * * @param aPositions is the list to populate by the VECTOR2I positions. * @param aLineCount is the number of lines (not recalculated here for efficiency reasons. */ void GetLinePositions( std::vector& aPositions, int aLineCount ) const; /** * Output the object to \a aFormatter in s-expression form. * * @param aFormatter The #OUTPUTFORMATTER object to write to. * @param aNestLevel The indentation next level. * @param aControlBits The control bit definition for object specific formatting. * @throw IO_ERROR on write error. */ virtual void Format( OUTPUTFORMATTER* aFormatter, int aNestLevel, int aControlBits ) const; virtual KIFONT::FONT* GetDrawFont() const; virtual EDA_ANGLE GetDrawRotation() const { return GetTextAngle(); } virtual VECTOR2I GetDrawPos() const { return GetTextPos(); } virtual void ClearRenderCache(); virtual void ClearBoundingBoxCache(); std::vector>* GetRenderCache( const wxString& forResolvedText, const VECTOR2I& aOffset = { 0, 0 } ) const; // Support for reading the cache from disk. void SetupRenderCache( const wxString& aResolvedText, const EDA_ANGLE& aAngle ); void AddRenderCacheGlyph( const SHAPE_POLY_SET& aPoly ); int Compare( const EDA_TEXT* aOther ) const; private: void cacheShownText(); /** * Print each line of this EDA_TEXT. * * @param aOffset draw offset (usually (0,0)). * @param aColor text color. * @param aFillMode FILLED or SKETCH * @param aText the single line of text to draw. * @param aPos the position of this line ). */ void printOneLineOfText( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset, const COLOR4D& aColor, OUTLINE_MODE aFillMode, const wxString& aText, const VECTOR2I& aPos ); wxString m_text; wxString m_shown_text; // Cache of unescaped text for efficient access bool m_shown_text_has_text_var_refs; mutable wxString m_render_cache_text; mutable EDA_ANGLE m_render_cache_angle; mutable VECTOR2I m_render_cache_offset; mutable std::vector> m_render_cache; mutable bool m_bounding_box_cache_valid; mutable VECTOR2I m_bounding_box_cache_pos; mutable int m_bounding_box_cache_line; mutable bool m_bounding_box_cache_inverted; mutable EDA_RECT m_bounding_box_cache; TEXT_ATTRIBUTES m_attributes; VECTOR2I m_pos; }; #endif // EDA_TEXT_H_