/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2008-2018 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr * Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file class_zone_settings.h * @brief Class ZONE_SETTINGS used to handle zones parameters in dialogs. */ #ifndef ZONE_SETTINGS_H_ #define ZONE_SETTINGS_H_ #include #include #include #include class wxDataViewListCtrl; enum class ZONE_FILL_MODE { POLYGONS = 0, // fill zone with polygons HATCH_PATTERN = 1 // fill zone using a grid pattern }; /// Zone border styles enum class ZONE_BORDER_DISPLAY_STYLE { NO_HATCH, DIAGONAL_FULL, DIAGONAL_EDGE }; /// Whether or not to remove isolated islands from a zone enum class ISLAND_REMOVAL_MODE { ALWAYS = 0, NEVER, AREA }; /** * ZONE_SETTINGS * handles zones parameters. * Because a zone can be on copper or non copper layers, and can be also * a keepout area, some parameters are irrelevant depending on the type of zone */ class ZONE_SETTINGS { public: // the actual zone outline shape can be slightly modified (smoothed): enum { SMOOTHING_UNDEFINED = -1, SMOOTHING_NONE = 0, // Zone outline is used without change SMOOTHING_CHAMFER, // Zone outline is used after chamfering corners SMOOTHING_FILLET, // Zone outline is used after rounding corners SMOOTHING_LAST // sentinel }; int m_ZonePriority; // Priority (0 ... N) of the zone ZONE_FILL_MODE m_FillMode; int m_ZoneClearance; // Minimal clearance value int m_ZoneMinThickness; // Min thickness value in filled areas int m_HatchThickness; // HatchBorder thickness of lines (if 0 -> solid shape) int m_HatchGap; // HatchBorder clearance between lines (0 -> solid shape) EDA_ANGLE m_HatchOrientation; // HatchBorder orientation of grid lines int m_HatchSmoothingLevel; // HatchBorder smoothing type, similar to corner smoothing type // 0 = no smoothing, 1 = fillet, >= 2 = arc double m_HatchSmoothingValue; // HatchBorder chamfer/fillet size as a ratio of hole size double m_HatchHoleMinArea; // min size before holes are dropped (ratio) int m_HatchBorderAlgorithm; // 0 = use min zone thickness int m_NetcodeSelection; // Net code selection for the current zone wxString m_Name; // Unique name for the current zone (can be blank) LSET m_Layers; // Layers that this zone exists on /// Option to show the zone area (outlines only, short hatches or full hatches ZONE_BORDER_DISPLAY_STYLE m_ZoneBorderDisplayStyle; int m_BorderHatchPitch; // for hatched outlines: dist between 2 hatches long m_ThermalReliefGap; // thickness of the gap in thermal reliefs long m_ThermalReliefSpokeWidth; // thickness of the copper bridge in thermal reliefs bool m_Locked; /* A zone outline can be a teardrop zone with different rules * priority, smoothed corners, thermal relief... */ TEARDROP_TYPE m_TeardropType; private: int m_cornerSmoothingType; // Corner smoothing type unsigned int m_cornerRadius; // Corner chamfer distance / fillet radius ZONE_CONNECTION m_padConnection; /* * Keepout zones and keepout flags. * Note that DRC rules can set keepouts on zones whether they're a keepout or not. */ bool m_isRuleArea; bool m_keepoutDoNotAllowCopperPour; bool m_keepoutDoNotAllowVias; bool m_keepoutDoNotAllowTracks; bool m_keepoutDoNotAllowPads; bool m_keepoutDoNotAllowFootprints; ISLAND_REMOVAL_MODE m_removeIslands; long long int m_minIslandArea; public: ZONE_SETTINGS(); /** * operator << ( const ZONE& ) * was Function ImportSetting * copies settings from a given zone into this object. * @param aSource: the given zone */ ZONE_SETTINGS& operator << ( const ZONE& aSource ); /** * A helper routine for the various zone dialogs (copper, non-copper, keepout). * @param aList the wxDataViewListCtrl to populate * @param aFrame the parent editor frame * @param aFpEditorMode true to show a single "Inner Layers" item for all inner copper layers */ void SetupLayersList( wxDataViewListCtrl* aList, PCB_BASE_FRAME* aFrame, LSET aLayers, bool aFpEditorMode ); /** * Function ExportSetting * copy settings to a given zone * @param aTarget: the given zone * @param aFullExport: if false: some parameters are NOT exported * because they must not be exported when export settings from a zone to others zones * Currently: * m_NetcodeSelection */ void ExportSetting( ZONE& aTarget, bool aFullExport = true ) const; void SetCornerSmoothingType( int aType) { m_cornerSmoothingType = aType; } int GetCornerSmoothingType() const { return m_cornerSmoothingType; } void SetCornerRadius( int aRadius ); unsigned int GetCornerRadius() const { return m_cornerRadius; } ZONE_CONNECTION GetPadConnection() const { return m_padConnection; } void SetPadConnection( ZONE_CONNECTION aPadConnection ) { m_padConnection = aPadConnection; } /** * Accessors to parameters used in Rule Area zones: */ const bool GetIsRuleArea() const { return m_isRuleArea; } const bool GetDoNotAllowCopperPour() const { return m_keepoutDoNotAllowCopperPour; } const bool GetDoNotAllowVias() const { return m_keepoutDoNotAllowVias; } const bool GetDoNotAllowTracks() const { return m_keepoutDoNotAllowTracks; } const bool GetDoNotAllowPads() const { return m_keepoutDoNotAllowPads; } const bool GetDoNotAllowFootprints() const { return m_keepoutDoNotAllowFootprints; } void SetIsRuleArea( bool aEnable ) { m_isRuleArea = aEnable; } void SetDoNotAllowCopperPour( bool aEnable ) { m_keepoutDoNotAllowCopperPour = aEnable; } void SetDoNotAllowVias( bool aEnable ) { m_keepoutDoNotAllowVias = aEnable; } void SetDoNotAllowTracks( bool aEnable ) { m_keepoutDoNotAllowTracks = aEnable; } void SetDoNotAllowPads( bool aEnable ) { m_keepoutDoNotAllowPads = aEnable; } void SetDoNotAllowFootprints( bool aEnable ) { m_keepoutDoNotAllowFootprints = aEnable; } const ISLAND_REMOVAL_MODE GetIslandRemovalMode() const { return m_removeIslands; } void SetIslandRemovalMode( ISLAND_REMOVAL_MODE aRemove ) { m_removeIslands = aRemove; } long long int GetMinIslandArea() const { return m_minIslandArea; } void SetMinIslandArea( long long int aArea ) { m_minIslandArea = aArea; } }; #endif // ZONE_SETTINGS_H_