/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include #include ///> Stores information about a mouse button state struct TOOL_DISPATCHER::BUTTON_STATE { BUTTON_STATE( TOOL_MOUSE_BUTTONS aButton, const wxEventType& aDownEvent, const wxEventType& aUpEvent, const wxEventType& aDblClickEvent ) : dragging( false ), pressed( false ), dragMaxDelta( 0.0f ), button( aButton ), downEvent( aDownEvent ), upEvent( aUpEvent ), dblClickEvent( aDblClickEvent ) {}; ///> Flag indicating that dragging is active for the given button. bool dragging; ///> Flag indicating that the given button is pressed. bool pressed; ///> Point where dragging has started (in world coordinates). VECTOR2D dragOrigin; ///> Point where click event has occurred. VECTOR2D downPosition; ///> Difference between drag origin point and current mouse position (expressed as distance in ///> pixels). double dragMaxDelta; ///> Determines the mouse button for which information are stored. TOOL_MOUSE_BUTTONS button; ///> The type of wxEvent that determines mouse button press. wxEventType downEvent; ///> The type of wxEvent that determines mouse button release. wxEventType upEvent; ///> The type of wxEvent that determines mouse button double click. wxEventType dblClickEvent; ///> Time stamp for the last mouse button press event. wxLongLong downTimestamp; ///> Restores initial state. void Reset() { dragging = false; pressed = false; } ///> Checks the current state of the button. bool GetState() const { wxMouseState mouseState = wxGetMouseState(); switch( button ) { case BUT_LEFT: return mouseState.LeftIsDown(); case BUT_MIDDLE: return mouseState.MiddleIsDown(); case BUT_RIGHT: return mouseState.RightIsDown(); default: assert( false ); break; } return false; } }; TOOL_DISPATCHER::TOOL_DISPATCHER( TOOL_MANAGER* aToolMgr ) : m_toolMgr( aToolMgr ) { m_buttons.push_back( new BUTTON_STATE( BUT_LEFT, wxEVT_LEFT_DOWN, wxEVT_LEFT_UP, wxEVT_LEFT_DCLICK ) ); m_buttons.push_back( new BUTTON_STATE( BUT_RIGHT, wxEVT_RIGHT_DOWN, wxEVT_RIGHT_UP, wxEVT_RIGHT_DCLICK ) ); m_buttons.push_back( new BUTTON_STATE( BUT_MIDDLE, wxEVT_MIDDLE_DOWN, wxEVT_MIDDLE_UP, wxEVT_MIDDLE_DCLICK ) ); ResetState(); } TOOL_DISPATCHER::~TOOL_DISPATCHER() { BOOST_FOREACH( BUTTON_STATE* st, m_buttons ) delete st; } void TOOL_DISPATCHER::ResetState() { BOOST_FOREACH( BUTTON_STATE* st, m_buttons ) st->Reset(); } KIGFX::VIEW* TOOL_DISPATCHER::getView() { return static_cast( m_toolMgr->GetEditFrame() )->GetGalCanvas()->GetView(); } bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMotion ) { BUTTON_STATE* st = m_buttons[aIndex]; wxEventType type = aEvent.GetEventType(); boost::optional evt; bool isClick = false; // bool up = type == st->upEvent; // bool down = type == st->downEvent; bool up = false, down = false; bool dblClick = type == st->dblClickEvent; bool state = st->GetState(); if( !dblClick ) { // Sometimes the dispatcher does not receive mouse button up event, so it stays // in the dragging mode even if the mouse button is not held anymore if( st->pressed && !state ) up = true; else if( !st->pressed && state ) down = true; } int mods = decodeModifiers( static_cast( &aEvent ) ); int args = st->button | mods; if( down ) // Handle mouse button press { st->downTimestamp = wxGetLocalTimeMillis(); st->dragOrigin = m_lastMousePos; st->downPosition = m_lastMousePos; st->dragMaxDelta = 0; st->pressed = true; evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_DOWN, args ); } else if( up ) // Handle mouse button release { st->pressed = false; if( st->dragging ) { wxLongLong t = wxGetLocalTimeMillis(); // Determine if it was just a single click or beginning of dragging if( t - st->downTimestamp < DragTimeThreshold && st->dragMaxDelta < DragDistanceThreshold ) isClick = true; else evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_UP, args ); } else isClick = true; if( isClick ) evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_CLICK, args ); st->dragging = false; } else if( dblClick ) { evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_DBLCLICK, args ); } if( st->pressed && aMotion ) { st->dragging = true; double dragPixelDistance = getView()->ToScreen( m_lastMousePos - st->dragOrigin, false ).EuclideanNorm(); st->dragMaxDelta = std::max( st->dragMaxDelta, dragPixelDistance ); wxLongLong t = wxGetLocalTimeMillis(); if( t - st->downTimestamp > DragTimeThreshold || st->dragMaxDelta > DragDistanceThreshold ) { evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_DRAG, args ); evt->setMouseDragOrigin( st->dragOrigin ); evt->setMouseDelta( m_lastMousePos - st->dragOrigin ); } } if( evt ) { evt->SetMousePosition( isClick ? st->downPosition : m_lastMousePos ); m_toolMgr->ProcessEvent( *evt ); return true; } return false; } void TOOL_DISPATCHER::DispatchWxEvent( wxEvent& aEvent ) { bool motion = false, buttonEvents = false; boost::optional evt; int type = aEvent.GetEventType(); // Mouse handling if( type == wxEVT_MOTION || type == wxEVT_MOUSEWHEEL || #ifdef USE_OSX_MAGNIFY_EVENT type == wxEVT_MAGNIFY || #endif type == wxEVT_LEFT_DOWN || type == wxEVT_LEFT_UP || type == wxEVT_MIDDLE_DOWN || type == wxEVT_MIDDLE_UP || type == wxEVT_RIGHT_DOWN || type == wxEVT_RIGHT_UP || type == wxEVT_LEFT_DCLICK || type == wxEVT_MIDDLE_DCLICK || type == wxEVT_RIGHT_DCLICK || // Event issued whem mouse retains position in screen coordinates, // but changes in world coordinates (e.g. autopanning) type == KIGFX::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE ) { wxMouseEvent* me = static_cast( &aEvent ); int mods = decodeModifiers( me ); VECTOR2D screenPos = m_toolMgr->GetViewControls()->GetMousePosition(); VECTOR2D pos = getView()->ToWorld( screenPos ); if( pos != m_lastMousePos ) { motion = true; m_lastMousePos = pos; } for( unsigned int i = 0; i < m_buttons.size(); i++ ) buttonEvents |= handleMouseButton( aEvent, i, motion ); if( !buttonEvents && motion ) { evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_MOTION, mods ); evt->SetMousePosition( pos ); } #ifdef __APPLE__ // TODO That's a big ugly workaround, somehow DRAWPANEL_GAL loses focus // after second LMB click and currently I have no means to do better debugging if( type == wxEVT_LEFT_UP ) static_cast( m_toolMgr->GetEditFrame() )->GetGalCanvas()->SetFocus(); #endif /* __APPLE__ */ } // Keyboard handling else if( type == wxEVT_CHAR ) { wxKeyEvent* ke = static_cast( &aEvent ); int key = ke->GetKeyCode(); int mods = decodeModifiers( ke ); if( mods & MD_CTRL ) { #if !wxCHECK_VERSION( 2, 9, 0 ) // I really look forward to the day when we will use only one version of wxWidgets.. const int WXK_CONTROL_A = 1; const int WXK_CONTROL_Z = 26; #endif // wxWidgets have a quirk related to Ctrl+letter hot keys handled by CHAR_EVT // http://docs.wxwidgets.org/trunk/classwx_key_event.html: // "char events for ASCII letters in this case carry codes corresponding to the ASCII // value of Ctrl-Latter, i.e. 1 for Ctrl-A, 2 for Ctrl-B and so on until 26 for Ctrl-Z." if( key >= WXK_CONTROL_A && key <= WXK_CONTROL_Z ) key += 'A' - 1; } if( key == WXK_ESCAPE ) // ESC is the special key for cancelling tools evt = TOOL_EVENT( TC_COMMAND, TA_CANCEL_TOOL ); else evt = TOOL_EVENT( TC_KEYBOARD, TA_KEY_PRESSED, key | mods ); } if( evt ) m_toolMgr->ProcessEvent( *evt ); // pass the event to the GUI, it might still be interested in it aEvent.Skip(); updateUI(); } void TOOL_DISPATCHER::DispatchWxCommand( wxCommandEvent& aEvent ) { boost::optional evt = COMMON_ACTIONS::TranslateLegacyId( aEvent.GetId() ); if( evt ) m_toolMgr->ProcessEvent( *evt ); else aEvent.Skip(); updateUI(); } void TOOL_DISPATCHER::updateUI() { // TODO I don't feel it is the right place for updating UI, // but at the moment I cannot think of a better one.. EDA_DRAW_FRAME* frame = static_cast( m_toolMgr->GetEditFrame() ); frame->UpdateStatusBar(); frame->UpdateMsgPanel(); }