/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file eda_3d_viewer.cpp * @brief Implements a 3d viewer windows GUI */ #include "eda_3d_viewer.h" #include "../3d_viewer_id.h" #include #include #include #include #include #include "../common_ogl/cogl_att_list.h" #include #include #include /** * Trace mask used to enable or disable the trace output of this class. * The debug output can be turned on by setting the WXTRACE environment variable to * "KI_TRACE_EDA_3D_VIEWER". See the wxWidgets documentation on wxLogTrace for * more information. */ const wxChar * EDA_3D_VIEWER::m_logTrace = wxT( "KI_TRACE_EDA_3D_VIEWER" ); // Key to store 3D Viewer config static const wxChar keyBgColor_Red[] = wxT( "BgColor_Red" ); static const wxChar keyBgColor_Green[] = wxT( "BgColor_Green" ); static const wxChar keyBgColor_Blue[] = wxT( "BgColor_Blue" ); static const wxChar keyBgColor_Red_Top[] = wxT( "BgColor_Red_Top" ); static const wxChar keyBgColor_Green_Top[] = wxT( "BgColor_Green_Top" ); static const wxChar keyBgColor_Blue_Top[] = wxT( "BgColor_Blue_Top" ); static const wxChar keySMaskColor_Red[] = wxT( "SMaskColor_Red" ); static const wxChar keySMaskColor_Green[] = wxT( "SMaskColor_Green" ); static const wxChar keySMaskColor_Blue[] = wxT( "SMaskColor_Blue" ); static const wxChar keySPasteColor_Red[] = wxT( "SPasteColor_Red" ); static const wxChar keySPasteColor_Green[] = wxT( "SPasteColor_Green" ); static const wxChar keySPasteColor_Blue[] = wxT( "SPasteColor_Blue" ); static const wxChar keySilkColor_Red[] = wxT( "SilkColor_Red" ); static const wxChar keySilkColor_Green[] = wxT( "SilkColor_Green" ); static const wxChar keySilkColor_Blue[] = wxT( "SilkColor_Blue" ); static const wxChar keyCopperColor_Red[] = wxT( "CopperColor_Red" ); static const wxChar keyCopperColor_Green[] = wxT( "CopperColor_Green" ); static const wxChar keyCopperColor_Blue[] = wxT( "CopperColor_Blue" ); static const wxChar keyBoardBodyColor_Red[] = wxT( "BoardBodyColor_Red" ); static const wxChar keyBoardBodyColor_Green[] = wxT( "BoardBodyColor_Green" ); static const wxChar keyBoardBodyColor_Blue[] = wxT( "BoardBodyColor_Blue" ); static const wxChar keyMousewheelPanning[] = wxT( "MousewheelPAN3D" ); static const wxChar keyShowRealisticMode[] = wxT( "ShowRealisticMode" ); static const wxChar keyRenderEngine[] = wxT( "RenderEngine" ); //static const wxChar keyRenderTextures[] = wxT( "Render_Textures" ); static const wxChar keyRenderMaterial[] = wxT( "Render_Material" ); static const wxChar keyRenderOGL_ShowCopperTck[]= wxT( "Render_OGL_ShowCopperThickness" ); static const wxChar keyRenderOGL_ShowModelBBox[]= wxT( "Render_OGL_ShowModelBoudingBoxes" ); static const wxChar keyRenderRAY_Shadows[] = wxT( "Render_RAY_Shadows" ); static const wxChar keyRenderRAY_Backfloor[] = wxT( "Render_RAY_Backfloor" ); static const wxChar keyRenderRAY_Refractions[] = wxT( "Render_RAY_Refractions" ); static const wxChar keyRenderRAY_Reflections[] = wxT( "Render_RAY_Reflections" ); static const wxChar keyRenderRAY_PostProcess[] = wxT( "Render_RAY_PostProcess" ); static const wxChar keyRenderRAY_AAliasing[] = wxT( "Render_RAY_AntiAliasing" ); static const wxChar keyRenderRAY_ProceduralT[] = wxT( "Render_RAY_ProceduralTextures" ); static const wxChar keyShowAxis[] = wxT( "ShowAxis" ); static const wxChar keyShowGrid[] = wxT( "ShowGrid3D" ); static const wxChar keyShowZones[] = wxT( "ShowZones" ); static const wxChar keyShowFootprints_Normal[] = wxT( "ShowFootprints_Normal" ); static const wxChar keyShowFootprints_Insert[] = wxT( "ShowFootprints_Insert" ); static const wxChar keyShowFootprints_Virtual[] = wxT( "ShowFootprints_Virtual" ); static const wxChar keyShowAdhesiveLayers[] = wxT( "ShowAdhesiveLayers" ); static const wxChar keyShowSilkScreenLayers[] = wxT( "ShowSilkScreenLayers" ); static const wxChar keyShowSolderMaskLayers[] = wxT( "ShowSolderMasLayers" ); static const wxChar keyShowSolderPasteLayers[] = wxT( "ShowSolderPasteLayers" ); static const wxChar keyShowCommentsLayer[] = wxT( "ShowCommentsLayers" ); static const wxChar keyShowBoardBody[] = wxT( "ShowBoardBody" ); static const wxChar keyShowEcoLayers[] = wxT( "ShowEcoLayers" ); BEGIN_EVENT_TABLE( EDA_3D_VIEWER, EDA_BASE_FRAME ) EVT_ACTIVATE( EDA_3D_VIEWER::OnActivate ) EVT_SET_FOCUS( EDA_3D_VIEWER::OnSetFocus ) EVT_TOOL_RANGE( ID_ZOOM_IN, ID_ZOOM_REDRAW, EDA_3D_VIEWER::ProcessZoom ) EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_MENU_COMMAND_END, EDA_3D_VIEWER::Process_Special_Functions ) EVT_TOOL( ID_TOOL_SET_VISIBLE_ITEMS, EDA_3D_VIEWER::Install3DViewOptionDialog ) EVT_MENU( wxID_EXIT, EDA_3D_VIEWER::Exit3DFrame ) EVT_MENU_RANGE( ID_MENU3D_GRID, ID_MENU3D_GRID_END, EDA_3D_VIEWER::On3DGridSelection ) EVT_MENU_RANGE( ID_MENU3D_ENGINE, ID_MENU3D_ENGINE_END, EDA_3D_VIEWER::OnRenderEngineSelection ) EVT_CLOSE( EDA_3D_VIEWER::OnCloseWindow ) EVT_UPDATE_UI_RANGE( ID_START_COMMAND_3D, ID_MENU_COMMAND_END, EDA_3D_VIEWER::OnUpdateMenus ) END_EVENT_TABLE() EDA_3D_VIEWER::EDA_3D_VIEWER( KIWAY *aKiway, PCB_BASE_FRAME *aParent, const wxString &aTitle, long style ) : KIWAY_PLAYER( aKiway, aParent, FRAME_PCB_DISPLAY3D, aTitle, wxDefaultPosition, wxDefaultSize, style, VIEWER3D_FRAMENAME ) { wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::EDA_3D_VIEWER %s" ), aTitle ); m_canvas = NULL; // Give it an icon wxIcon icon; icon.CopyFromBitmap( KiBitmap( icon_3d_xpm ) ); SetIcon( icon ); LoadSettings( config() ); SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y ); // Create the status line static const int status_dims[4] = { -1, 130, 130, 170 }; wxStatusBar *status_bar = CreateStatusBar( DIM( status_dims ) ); SetStatusWidths( DIM( status_dims ), status_dims ); CreateMenuBar(); ReCreateMainToolbar(); m_canvas = new EDA_3D_CANVAS( this, COGL_ATT_LIST::GetAttributesList( true ), aParent->GetBoard(), m_settings, Prj().Get3DCacheManager() ); if( m_canvas ) m_canvas->SetStatusBar( status_bar ); m_auimgr.SetManagedWindow( this ); EDA_PANEINFO horiztb; horiztb.HorizontalToolbarPane(); m_auimgr.AddPane( m_mainToolBar, wxAuiPaneInfo( horiztb ).Name( wxT( "m_mainToolBar" ) ).Top() ); if( m_canvas ) m_auimgr.AddPane( m_canvas, wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() ); m_auimgr.Update(); m_mainToolBar->EnableTool( ID_RENDER_CURRENT_VIEW, (m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY) ); m_mainToolBar->Connect( wxEVT_KEY_DOWN, wxKeyEventHandler( EDA_3D_VIEWER::OnKeyEvent ), NULL, this ); // Fixes bug in Windows (XP and possibly others) where the canvas requires the focus // in order to receive mouse events. Otherwise, the user has to click somewhere on // the canvas before it will respond to mouse wheel events. if( m_canvas ) m_canvas->SetFocus(); } EDA_3D_VIEWER::~EDA_3D_VIEWER() { m_mainToolBar->Disconnect( wxEVT_KEY_DOWN, wxKeyEventHandler( EDA_3D_VIEWER::OnKeyEvent ), NULL, this ); m_auimgr.UnInit(); // m_canvas delete will be called by wxWidget manager //delete m_canvas; //m_canvas = 0; } void EDA_3D_VIEWER::ReloadRequest() { // This will schedule a request to load later if( m_canvas ) m_canvas->ReloadRequest( GetBoard(), Prj().Get3DCacheManager() ); } void EDA_3D_VIEWER::NewDisplay( bool aForceImmediateRedraw ) { ReloadRequest(); // After the ReloadRequest call, the refresh often takes a bit of time, // and it is made here only on request. if( aForceImmediateRedraw ) m_canvas->Refresh(); } void EDA_3D_VIEWER::Exit3DFrame( wxCommandEvent &event ) { wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::Exit3DFrame" ) ); Close( true ); } void EDA_3D_VIEWER::OnCloseWindow( wxCloseEvent &event ) { wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::OnCloseWindow" ) ); if( m_canvas ) m_canvas->Close(); // m_canvas delete will be called by wxWidget manager //delete m_canvas; //m_canvas = 0; Destroy(); event.Skip( true ); } #define ROT_ANGLE 10.0 void EDA_3D_VIEWER::Process_Special_Functions( wxCommandEvent &event ) { int id = event.GetId(); bool isChecked = event.IsChecked(); wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::Process_Special_Functions id:%d isChecked:%d" ), id, isChecked ); if( m_canvas == NULL ) return; switch( id ) { case ID_RENDER_CURRENT_VIEW: m_canvas->RenderRaytracingRequest(); break; case ID_RELOAD3D_BOARD: NewDisplay( true ); break; case ID_ROTATE3D_X_POS: m_settings.CameraGet().RotateX( glm::radians(ROT_ANGLE) ); m_canvas->Request_refresh(); break; case ID_ROTATE3D_X_NEG: m_settings.CameraGet().RotateX( -glm::radians(ROT_ANGLE) ); m_canvas->Request_refresh(); break; case ID_ROTATE3D_Y_POS: m_settings.CameraGet().RotateY( glm::radians(ROT_ANGLE) ); m_canvas->Request_refresh(); break; case ID_ROTATE3D_Y_NEG: m_settings.CameraGet().RotateY( -glm::radians(ROT_ANGLE) ); m_canvas->Request_refresh(); break; case ID_ROTATE3D_Z_POS: m_settings.CameraGet().RotateZ( glm::radians(ROT_ANGLE) ); m_canvas->Request_refresh(); break; case ID_ROTATE3D_Z_NEG: m_settings.CameraGet().RotateZ( -glm::radians(ROT_ANGLE) ); m_canvas->Request_refresh(); break; case ID_MOVE3D_LEFT: m_canvas->SetView3D( WXK_LEFT ); return; case ID_MOVE3D_RIGHT: m_canvas->SetView3D( WXK_RIGHT ); return; case ID_MOVE3D_UP: m_canvas->SetView3D( WXK_UP ); return; case ID_MOVE3D_DOWN: m_canvas->SetView3D( WXK_DOWN ); return; case ID_ORTHO: m_settings.CameraGet().ToggleProjection(); m_canvas->Request_refresh(); return; case ID_TOOL_SCREENCOPY_TOCLIBBOARD: case ID_MENU_SCREENCOPY_PNG: case ID_MENU_SCREENCOPY_JPEG: takeScreenshot( event ); return; case ID_MENU3D_BGCOLOR_BOTTOM_SELECTION: if( Set3DColorFromUser( m_settings.m_BgColorBot, _( "Background Color, Bottom" ) ) ) { if( m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY ) m_canvas->Request_refresh(); else NewDisplay( true ); } return; case ID_MENU3D_BGCOLOR_TOP_SELECTION: if( Set3DColorFromUser( m_settings.m_BgColorTop, _( "Background Color, Top" ) ) ) { if( m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY ) m_canvas->Request_refresh(); else NewDisplay( true ); } return; case ID_MENU3D_SILKSCREEN_COLOR_SELECTION: Set3DSilkScreenColorFromUser(); return; case ID_MENU3D_SOLDERMASK_COLOR_SELECTION: Set3DSolderMaskColorFromUser(); return; case ID_MENU3D_SOLDERPASTE_COLOR_SELECTION: Set3DSolderPasteColorFromUser(); return; case ID_MENU3D_COPPER_COLOR_SELECTION: Set3DCopperColorFromUser(); break; case ID_MENU3D_PCB_BODY_COLOR_SELECTION: Set3DBoardBodyColorFromUser(); break; case ID_MENU3D_MOUSEWHEEL_PANNING: m_settings.SetFlag( FL_MOUSEWHEEL_PANNING, isChecked ); break; case ID_MENU3D_REALISTIC_MODE: m_settings.SetFlag( FL_USE_REALISTIC_MODE, isChecked ); SetMenuBarOptionsState(); NewDisplay( true ); return; case ID_MENU3D_FL_RENDER_MATERIAL_MODE_NORMAL: m_settings.MaterialModeSet( MATERIAL_MODE_NORMAL ); NewDisplay( true ); return; case ID_MENU3D_FL_RENDER_MATERIAL_MODE_DIFFUSE_ONLY: m_settings.MaterialModeSet( MATERIAL_MODE_DIFFUSE_ONLY ); NewDisplay( true ); return; case ID_MENU3D_FL_RENDER_MATERIAL_MODE_CAD_MODE: m_settings.MaterialModeSet( MATERIAL_MODE_CAD_MODE ); NewDisplay( true ); return; case ID_MENU3D_FL_OPENGL_RENDER_COPPER_THICKNESS: m_settings.SetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS, isChecked ); NewDisplay( true ); return; case ID_MENU3D_FL_OPENGL_RENDER_SHOW_MODEL_BBOX: m_settings.SetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX, isChecked ); m_canvas->Request_refresh(); return; case ID_MENU3D_FL_RAYTRACING_RENDER_SHADOWS: m_settings.SetFlag( FL_RENDER_RAYTRACING_SHADOWS, isChecked ); m_canvas->Request_refresh(); return; case ID_MENU3D_FL_RAYTRACING_PROCEDURAL_TEXTURES: m_settings.SetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES, isChecked ); NewDisplay( true ); return; case ID_MENU3D_FL_RAYTRACING_BACKFLOOR: m_settings.SetFlag( FL_RENDER_RAYTRACING_BACKFLOOR, isChecked ); NewDisplay( true ); return; case ID_MENU3D_FL_RAYTRACING_REFRACTIONS: m_settings.SetFlag( FL_RENDER_RAYTRACING_REFRACTIONS, isChecked ); m_canvas->Request_refresh(); return; case ID_MENU3D_FL_RAYTRACING_REFLECTIONS: m_settings.SetFlag( FL_RENDER_RAYTRACING_REFLECTIONS, isChecked ); m_canvas->Request_refresh(); return; case ID_MENU3D_FL_RAYTRACING_POST_PROCESSING: m_settings.SetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING, isChecked ); NewDisplay( true ); return; case ID_MENU3D_FL_RAYTRACING_ANTI_ALIASING: m_settings.SetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING, isChecked ); m_canvas->Request_refresh(); return; case ID_MENU3D_SHOW_BOARD_BODY: m_settings.SetFlag( FL_SHOW_BOARD_BODY, isChecked ); NewDisplay( true ); return; case ID_MENU3D_AXIS_ONOFF: m_settings.SetFlag( FL_AXIS, isChecked ); m_canvas->Request_refresh(); return; case ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_NORMAL: m_settings.SetFlag( FL_MODULE_ATTRIBUTES_NORMAL, isChecked ); NewDisplay( true ); return; case ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_NORMAL_INSERT: m_settings.SetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT, isChecked ); NewDisplay( true ); return; case ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_VIRTUAL: m_settings.SetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL, isChecked ); NewDisplay( true ); return; case ID_MENU3D_ZONE_ONOFF: m_settings.SetFlag( FL_ZONE, isChecked ); NewDisplay( true ); return; case ID_MENU3D_ADHESIVE_ONOFF: m_settings.SetFlag( FL_ADHESIVE, isChecked ); NewDisplay( true ); return; case ID_MENU3D_SILKSCREEN_ONOFF: m_settings.SetFlag( FL_SILKSCREEN, isChecked ); NewDisplay( true ); return; case ID_MENU3D_SOLDER_MASK_ONOFF: m_settings.SetFlag( FL_SOLDERMASK, isChecked ); NewDisplay( true ); return; case ID_MENU3D_SOLDER_PASTE_ONOFF: m_settings.SetFlag( FL_SOLDERPASTE, isChecked ); NewDisplay( true ); return; case ID_MENU3D_COMMENTS_ONOFF: m_settings.SetFlag( FL_COMMENTS, isChecked ); NewDisplay( true ); return; case ID_MENU3D_ECO_ONOFF: m_settings.SetFlag( FL_ECO, isChecked ); NewDisplay( true ); return; case ID_MENU3D_RESET_DEFAULTS: { // Reload settings with a dummy config, so it will load the defaults wxConfig *fooconfig = new wxConfig("FooBarApp"); LoadSettings( fooconfig ); delete fooconfig; // Refresh menu option state SetMenuBarOptionsState(); // Tell canvas that we (may have) changed the render engine RenderEngineChanged(); NewDisplay( true ); } return; case ID_MENU3D_HELP_HOTKEY_SHOW_CURRENT_LIST: { DisplayHotKeys(); } return; default: wxLogMessage( wxT( "EDA_3D_VIEWER::Process_Special_Functions() error: unknown command %d" ), id ); return; } } void EDA_3D_VIEWER::On3DGridSelection( wxCommandEvent &event ) { int id = event.GetId(); wxASSERT( id < ID_MENU3D_GRID_END ); wxASSERT( id > ID_MENU3D_GRID ); wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::On3DGridSelection id:%d" ), id ); switch( id ) { case ID_MENU3D_GRID_NOGRID: m_settings.GridSet( GRID3D_NONE ); break; case ID_MENU3D_GRID_10_MM: m_settings.GridSet( GRID3D_10MM ); break; case ID_MENU3D_GRID_5_MM: m_settings.GridSet( GRID3D_5MM ); break; case ID_MENU3D_GRID_2P5_MM: m_settings.GridSet( GRID3D_2P5MM ); break; case ID_MENU3D_GRID_1_MM: m_settings.GridSet( GRID3D_1MM ); break; default: wxLogMessage( wxT( "EDA_3D_VIEWER::On3DGridSelection() error: unknown command %d" ), id ); return; } if( m_canvas ) m_canvas->Request_refresh(); } void EDA_3D_VIEWER::OnRenderEngineSelection( wxCommandEvent &event ) { int id = event.GetId(); wxASSERT( id < ID_MENU3D_ENGINE_END ); wxASSERT( id > ID_MENU3D_ENGINE ); wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::OnRenderEngineSelection id:%d" ), id ); const RENDER_ENGINE old_engine = m_settings.RenderEngineGet(); switch( id ) { case ID_MENU3D_ENGINE_OPENGL_LEGACY: if( old_engine != RENDER_ENGINE_OPENGL_LEGACY ) m_settings.RenderEngineSet( RENDER_ENGINE_OPENGL_LEGACY ); break; case ID_MENU3D_ENGINE_RAYTRACING: if( old_engine != RENDER_ENGINE_RAYTRACING ) m_settings.RenderEngineSet( RENDER_ENGINE_RAYTRACING ); break; default: wxLogMessage( wxT( "EDA_3D_VIEWER::OnRenderEngineSelection() error: unknown command %d" ), id ); return; } if( old_engine != m_settings.RenderEngineGet() ) { RenderEngineChanged(); } } void EDA_3D_VIEWER::OnUpdateMenus(wxUpdateUIEvent &event) { //!TODO: verify how many times this event is called and check if that is OK // to have it working this way SetMenuBarOptionsState(); } void EDA_3D_VIEWER::ProcessZoom( wxCommandEvent &event ) { int id = event.GetId(); wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::ProcessZoom id:%d" ), id ); if( m_canvas == NULL ) return; switch( id ) { case ID_ZOOM_PAGE: m_canvas->SetView3D( WXK_HOME ); break; case ID_ZOOM_IN: m_canvas->SetView3D( WXK_F1 ); break; case ID_ZOOM_OUT: m_canvas->SetView3D( WXK_F2 ); break; case ID_ZOOM_REDRAW: m_canvas->Request_refresh(); break; default: wxLogMessage( wxT( "EDA_3D_VIEWER::ProcessZoom() error: unknown command %d" ), id ); return; } m_canvas->DisplayStatus(); } void EDA_3D_VIEWER::OnActivate( wxActivateEvent &event ) { wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::OnActivate" ) ); if( m_canvas ) { // Reload data if 3D frame shows a board, // because it can be changed since last frame activation if( m_canvas->IsReloadRequestPending() ) m_canvas->Request_refresh(); // Activates again the focus of the canvas so it will catch mouse and key events m_canvas->SetFocus(); } event.Skip(); // required under wxMAC } void EDA_3D_VIEWER::OnSetFocus(wxFocusEvent &event) { // Activates again the focus of the canvas so it will catch mouse and key events if( m_canvas ) m_canvas->SetFocus(); event.Skip(); } void EDA_3D_VIEWER::LoadSettings( wxConfigBase *aCfg ) { EDA_BASE_FRAME::LoadSettings( aCfg ); wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::LoadSettings" ) ); aCfg->Read( keyBgColor_Red, &m_settings.m_BgColorBot.r, 0.4 ); aCfg->Read( keyBgColor_Green, &m_settings.m_BgColorBot.g, 0.4 ); aCfg->Read( keyBgColor_Blue, &m_settings.m_BgColorBot.b, 0.5 ); aCfg->Read( keyBgColor_Red_Top, &m_settings.m_BgColorTop.r, 0.8 ); aCfg->Read( keyBgColor_Green_Top, &m_settings.m_BgColorTop.g, 0.8 ); aCfg->Read( keyBgColor_Blue_Top, &m_settings.m_BgColorTop.b, 0.9 ); // m_SolderMaskColor default value = dark grey-green aCfg->Read( keySMaskColor_Red, &m_settings.m_SolderMaskColor.r, 100.0 * 0.2 / 255.0 ); aCfg->Read( keySMaskColor_Green, &m_settings.m_SolderMaskColor.g, 255.0 * 0.2 / 255.0 ); aCfg->Read( keySMaskColor_Blue, &m_settings.m_SolderMaskColor.b, 180.0 * 0.2 / 255.0 ); // m_SolderPasteColor default value = light grey aCfg->Read( keySPasteColor_Red, &m_settings.m_SolderPasteColor.r, 128.0 /255.0 ); aCfg->Read( keySPasteColor_Green, &m_settings.m_SolderPasteColor.g, 128.0 /255.0 ); aCfg->Read( keySPasteColor_Blue, &m_settings.m_SolderPasteColor.b, 128.0 /255.0 ); // m_SilkScreenColor default value = white aCfg->Read( keySilkColor_Red, &m_settings.m_SilkScreenColor.r, 0.9 ); aCfg->Read( keySilkColor_Green, &m_settings.m_SilkScreenColor.g, 0.9 ); aCfg->Read( keySilkColor_Blue, &m_settings.m_SilkScreenColor.b, 0.9 ); // m_CopperColor default value = gold aCfg->Read( keyCopperColor_Red, &m_settings.m_CopperColor.r, 255.0 * 0.7 / 255.0 ); aCfg->Read( keyCopperColor_Green, &m_settings.m_CopperColor.g, 223.0 * 0.7 / 255.0 ); aCfg->Read( keyCopperColor_Blue, &m_settings.m_CopperColor.b, 0.0 /255.0 ); // m_BoardBodyColor default value = FR4, in realistic mode aCfg->Read( keyBoardBodyColor_Red, &m_settings.m_BoardBodyColor.r, 51.0 / 255.0 ); aCfg->Read( keyBoardBodyColor_Green, &m_settings.m_BoardBodyColor.g, 43.0 / 255.0 ); aCfg->Read( keyBoardBodyColor_Blue, &m_settings.m_BoardBodyColor.b, 22.0 /255.0 ); bool tmp; aCfg->Read( keyMousewheelPanning, &tmp, false ); m_settings.SetFlag( FL_MOUSEWHEEL_PANNING, tmp ); aCfg->Read( keyShowRealisticMode, &tmp, true ); m_settings.SetFlag( FL_USE_REALISTIC_MODE, tmp ); // OpenGL options aCfg->Read( keyRenderOGL_ShowCopperTck, &tmp, true ); m_settings.SetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS, tmp ); aCfg->Read( keyRenderOGL_ShowModelBBox, &tmp, false ); m_settings.SetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX, tmp ); // Raytracing options aCfg->Read( keyRenderRAY_Shadows, &tmp, true ); m_settings.SetFlag( FL_RENDER_RAYTRACING_SHADOWS, tmp ); aCfg->Read( keyRenderRAY_Backfloor, &tmp, true ); m_settings.SetFlag( FL_RENDER_RAYTRACING_BACKFLOOR, tmp ); aCfg->Read( keyRenderRAY_Refractions, &tmp, true ); m_settings.SetFlag( FL_RENDER_RAYTRACING_REFRACTIONS, tmp ); aCfg->Read( keyRenderRAY_Reflections, &tmp, true ); m_settings.SetFlag( FL_RENDER_RAYTRACING_REFLECTIONS, tmp ); aCfg->Read( keyRenderRAY_PostProcess, &tmp, true ); m_settings.SetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING, tmp ); aCfg->Read( keyRenderRAY_AAliasing, &tmp, true ); m_settings.SetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING, tmp ); aCfg->Read( keyRenderRAY_ProceduralT, &tmp, true ); m_settings.SetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES, tmp ); aCfg->Read( keyShowAxis, &tmp, true ); m_settings.SetFlag( FL_AXIS, tmp ); aCfg->Read( keyShowFootprints_Normal, &tmp, true ); m_settings.SetFlag( FL_MODULE_ATTRIBUTES_NORMAL, tmp ); aCfg->Read( keyShowFootprints_Insert, &tmp, true ); m_settings.SetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT, tmp ); aCfg->Read( keyShowFootprints_Virtual, &tmp, true ); m_settings.SetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL, tmp ); aCfg->Read( keyShowZones, &tmp, true ); m_settings.SetFlag( FL_ZONE, tmp ); aCfg->Read( keyShowAdhesiveLayers, &tmp, true ); m_settings.SetFlag( FL_ADHESIVE, tmp ); aCfg->Read( keyShowSilkScreenLayers, &tmp, true ); m_settings.SetFlag( FL_SILKSCREEN, tmp ); aCfg->Read( keyShowSolderMaskLayers, &tmp, true ); m_settings.SetFlag( FL_SOLDERMASK, tmp ); aCfg->Read( keyShowSolderPasteLayers, &tmp, true ); m_settings.SetFlag( FL_SOLDERPASTE, tmp ); aCfg->Read( keyShowCommentsLayer, &tmp, true ); m_settings.SetFlag( FL_COMMENTS, tmp ); aCfg->Read( keyShowEcoLayers, &tmp, true ); m_settings.SetFlag( FL_ECO, tmp ); aCfg->Read( keyShowBoardBody, &tmp, true ); m_settings.SetFlag( FL_SHOW_BOARD_BODY, tmp ); int tmpi; aCfg->Read( keyShowGrid, &tmpi, (int)GRID3D_NONE ); m_settings.GridSet( (GRID3D_TYPE)tmpi ); aCfg->Read( keyRenderEngine, &tmpi, (int)RENDER_ENGINE_OPENGL_LEGACY ); m_settings.RenderEngineSet( (RENDER_ENGINE)tmpi ); aCfg->Read( keyRenderMaterial, &tmpi, (int)MATERIAL_MODE_NORMAL ); m_settings.MaterialModeSet( (MATERIAL_MODE)tmpi ); } void EDA_3D_VIEWER::SaveSettings( wxConfigBase *aCfg ) { EDA_BASE_FRAME::SaveSettings( aCfg ); wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::SaveSettings" ) ); aCfg->Write( keyBgColor_Red, m_settings.m_BgColorBot.r ); aCfg->Write( keyBgColor_Green, m_settings.m_BgColorBot.g ); aCfg->Write( keyBgColor_Blue, m_settings.m_BgColorBot.b ); aCfg->Write( keyBgColor_Red_Top, m_settings.m_BgColorTop.r ); aCfg->Write( keyBgColor_Green_Top, m_settings.m_BgColorTop.g ); aCfg->Write( keyBgColor_Blue_Top, m_settings.m_BgColorTop.b ); aCfg->Write( keySMaskColor_Red, m_settings.m_SolderMaskColor.r ); aCfg->Write( keySMaskColor_Green, m_settings.m_SolderMaskColor.g ); aCfg->Write( keySMaskColor_Blue, m_settings.m_SolderMaskColor.b ); aCfg->Write( keySPasteColor_Red, m_settings.m_SolderPasteColor.r ); aCfg->Write( keySPasteColor_Green, m_settings.m_SolderPasteColor.g ); aCfg->Write( keySPasteColor_Blue, m_settings.m_SolderPasteColor.b ); aCfg->Write( keySilkColor_Red, m_settings.m_SilkScreenColor.r ); aCfg->Write( keySilkColor_Green, m_settings.m_SilkScreenColor.g ); aCfg->Write( keySilkColor_Blue, m_settings.m_SilkScreenColor.b ); aCfg->Write( keyCopperColor_Red, m_settings.m_CopperColor.r ); aCfg->Write( keyCopperColor_Green, m_settings.m_CopperColor.g ); aCfg->Write( keyCopperColor_Blue, m_settings.m_CopperColor.b ); aCfg->Write( keyBoardBodyColor_Red, m_settings.m_BoardBodyColor.r ); aCfg->Write( keyBoardBodyColor_Green, m_settings.m_BoardBodyColor.g ); aCfg->Write( keyBoardBodyColor_Blue, m_settings.m_BoardBodyColor.b ); aCfg->Write( keyShowRealisticMode, m_settings.GetFlag( FL_USE_REALISTIC_MODE ) ); aCfg->Write( keyMousewheelPanning, m_settings.GetFlag( FL_MOUSEWHEEL_PANNING ) ); aCfg->Write( keyRenderEngine, (int)m_settings.RenderEngineGet() ); aCfg->Write( keyRenderMaterial, (int)m_settings.MaterialModeGet() ); // OpenGL options aCfg->Write( keyRenderOGL_ShowCopperTck,m_settings.GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS ) ); aCfg->Write( keyRenderOGL_ShowModelBBox,m_settings.GetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) ); // Raytracing options aCfg->Write( keyRenderRAY_Shadows, m_settings.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ) ); aCfg->Write( keyRenderRAY_Backfloor, m_settings.GetFlag( FL_RENDER_RAYTRACING_BACKFLOOR ) ); aCfg->Write( keyRenderRAY_Refractions, m_settings.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS ) ); aCfg->Write( keyRenderRAY_Reflections, m_settings.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS ) ); aCfg->Write( keyRenderRAY_PostProcess, m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) ); aCfg->Write( keyRenderRAY_AAliasing, m_settings.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) ); aCfg->Write( keyRenderRAY_ProceduralT, m_settings.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) ); aCfg->Write( keyShowAxis, m_settings.GetFlag( FL_AXIS ) ); aCfg->Write( keyShowGrid, (int)m_settings.GridGet() ); aCfg->Write( keyShowFootprints_Normal, m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL ) ); aCfg->Write( keyShowFootprints_Insert, m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT ) ); aCfg->Write( keyShowFootprints_Virtual, m_settings.GetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL ) ); aCfg->Write( keyShowZones, m_settings.GetFlag( FL_ZONE ) ); aCfg->Write( keyShowAdhesiveLayers, m_settings.GetFlag( FL_ADHESIVE ) ); aCfg->Write( keyShowSilkScreenLayers, m_settings.GetFlag( FL_SILKSCREEN ) ); aCfg->Write( keyShowSolderMaskLayers, m_settings.GetFlag( FL_SOLDERMASK ) ); aCfg->Write( keyShowSolderPasteLayers, m_settings.GetFlag( FL_SOLDERPASTE ) ); aCfg->Write( keyShowCommentsLayer, m_settings.GetFlag( FL_COMMENTS ) ); aCfg->Write( keyShowEcoLayers, m_settings.GetFlag( FL_ECO ) ); aCfg->Write( keyShowBoardBody, m_settings.GetFlag( FL_SHOW_BOARD_BODY ) ); } void EDA_3D_VIEWER::OnLeftClick( wxDC *DC, const wxPoint &MousePos ) { wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::OnLeftClick" ) ); // Do nothing } void EDA_3D_VIEWER::OnRightClick( const wxPoint &MousePos, wxMenu *PopMenu ) { wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::OnRightClick" ) ); // Do nothing } void EDA_3D_VIEWER::OnKeyEvent( wxKeyEvent& event ) { if( m_canvas ) return m_canvas->OnKeyEvent( event ); event.Skip(); } void EDA_3D_VIEWER::RedrawActiveWindow( wxDC *DC, bool EraseBg ) { wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::RedrawActiveWindow" ) ); // Do nothing } void EDA_3D_VIEWER::takeScreenshot( wxCommandEvent& event ) { wxString fullFileName; bool fmt_is_jpeg = false; if( event.GetId() == ID_MENU_SCREENCOPY_JPEG ) fmt_is_jpeg = true; if( event.GetId() != ID_TOOL_SCREENCOPY_TOCLIBBOARD ) { // Remember path between saves during this session only. static wxFileName fn; const wxString file_ext = fmt_is_jpeg ? wxT( "jpg" ) : wxT( "png" ); const wxString mask = wxT( "*." ) + file_ext; // First time path is set to the project path. if( !fn.IsOk() ) fn = Parent()->Prj().GetProjectFullName(); fn.SetExt( file_ext ); fullFileName = EDA_FILE_SELECTOR( _( "3D Image File Name:" ), fn.GetPath(), m_defaultSaveScreenshotFileName, file_ext, mask, this, wxFD_SAVE | wxFD_OVERWRITE_PROMPT, true ); if( fullFileName.IsEmpty() ) return; fn = fullFileName; // Be sure the screen area destroyed by the file dialog is redrawn // before making a screen copy. // Without this call, under Linux the screen refresh is made to late. wxYield(); } // Be sure we have the latest 3D view (remember 3D view is buffered) Refresh(); wxYield(); // Build image from the 3D buffer wxWindowUpdateLocker noUpdates( this ); wxImage screenshotImage; if( m_canvas ) m_canvas->GetScreenshot( screenshotImage ); if( event.GetId() == ID_TOOL_SCREENCOPY_TOCLIBBOARD ) { wxBitmap bitmap( screenshotImage ); if( wxTheClipboard->Open() ) { wxBitmapDataObject* dobjBmp = new wxBitmapDataObject( bitmap ); if( !wxTheClipboard->SetData( dobjBmp ) ) wxMessageBox( _( "Failed to copy image to clipboard" ) ); wxTheClipboard->Flush(); /* the data in clipboard will stay * available after the application exits */ wxTheClipboard->Close(); } } else { if( !screenshotImage.SaveFile( fullFileName, fmt_is_jpeg ? wxBITMAP_TYPE_JPEG : wxBITMAP_TYPE_PNG ) ) wxMessageBox( _( "Can't save file" ) ); screenshotImage.Destroy(); } } void EDA_3D_VIEWER::RenderEngineChanged() { if( m_canvas ) m_canvas->RenderEngineChanged(); m_mainToolBar->EnableTool( ID_RENDER_CURRENT_VIEW, (m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY) ); m_mainToolBar->Refresh(); } bool EDA_3D_VIEWER::Set3DColorFromUser( SFVEC3D &aColor, const wxString& aTitle, wxColourData* aPredefinedColors ) { wxColour newcolor, oldcolor; oldcolor.Set( KiROUND( aColor.r * 255 ), KiROUND( aColor.g * 255 ), KiROUND( aColor.b * 255 ) ); wxColourData emptyColorSet; // Provides a empty predefined set of colors // if no color set available to avoid use of an // old color set if( aPredefinedColors == NULL ) aPredefinedColors = &emptyColorSet; newcolor = wxGetColourFromUser( this, oldcolor, aTitle, aPredefinedColors ); if( !newcolor.IsOk() ) // Cancel command return false; if( newcolor != oldcolor ) { aColor.r = (double) newcolor.Red() / 255.0; aColor.g = (double) newcolor.Green() / 255.0; aColor.b = (double) newcolor.Blue() / 255.0; } return true; } bool EDA_3D_VIEWER::Set3DSilkScreenColorFromUser() { wxColourData definedColors; unsigned int i = 0; definedColors.SetCustomColour( i++, wxColour( 241, 241, 241 ) ); // White definedColors.SetCustomColour( i++, wxColour( 4, 18, 21 ) ); // Dark for(; i < wxColourData::NUM_CUSTOM;) { definedColors.SetCustomColour( i++, wxColour( 0, 0, 0 ) ); } bool change = Set3DColorFromUser( m_settings.m_SilkScreenColor, _( "Silk Screen Color" ), &definedColors ); if( change ) NewDisplay( true ); return change; } bool EDA_3D_VIEWER::Set3DSolderMaskColorFromUser() { wxColourData definedColors; unsigned int i = 0; definedColors.SetCustomColour( i++, wxColour( 20, 51, 36 ) ); // Green definedColors.SetCustomColour( i++, wxColour( 91, 168, 12 ) ); // Light Green definedColors.SetCustomColour( i++, wxColour( 13, 104, 11 ) ); // Saturated Green definedColors.SetCustomColour( i++, wxColour(181, 19, 21 ) ); // Red definedColors.SetCustomColour( i++, wxColour(239, 53, 41 ) ); // Red Light Orange definedColors.SetCustomColour( i++, wxColour(210, 40, 14 ) ); // Red 2 definedColors.SetCustomColour( i++, wxColour( 2, 59, 162 ) ); // Blue definedColors.SetCustomColour( i++, wxColour( 54, 79, 116 ) ); // Light blue 1 definedColors.SetCustomColour( i++, wxColour( 61, 85, 130 ) ); // Light blue 2 definedColors.SetCustomColour( i++, wxColour( 21, 70, 80 ) ); // Green blue (dark) definedColors.SetCustomColour( i++, wxColour( 11, 11, 11 ) ); // Black definedColors.SetCustomColour( i++, wxColour( 245, 245,245 ) ); // White definedColors.SetCustomColour( i++, wxColour(119, 31, 91 ) ); // Purple definedColors.SetCustomColour( i++, wxColour( 32, 2, 53 ) ); // Purple Dark for(; i < wxColourData::NUM_CUSTOM;) { definedColors.SetCustomColour( i++, wxColour( 0, 0, 0 ) ); } bool change = Set3DColorFromUser( m_settings.m_SolderMaskColor, _( "Solder Mask Color" ), &definedColors ); if( change ) NewDisplay( true ); return change; } bool EDA_3D_VIEWER::Set3DCopperColorFromUser() { wxColourData definedColors; unsigned int i = 0; definedColors.SetCustomColour( i++, wxColour( 184, 115, 50) ); // Copper definedColors.SetCustomColour( i++, wxColour( 191, 155, 58) ); // Gold definedColors.SetCustomColour( i++, wxColour( 213, 213, 213) ); // Silver definedColors.SetCustomColour( i++, wxColour( 160, 160, 160) ); // tin for(; i < wxColourData::NUM_CUSTOM;) { definedColors.SetCustomColour( i++, wxColour( 0, 0, 0 ) ); } bool change = Set3DColorFromUser( m_settings.m_CopperColor, _( "Copper Color" ), &definedColors ); if( change ) NewDisplay( true ); return change; } bool EDA_3D_VIEWER::Set3DBoardBodyColorFromUser() { wxColourData definedColors; unsigned int i = 0; definedColors.SetCustomColour( i++, wxColour( 51, 43, 22 ) ); // FR4 natural, dark definedColors.SetCustomColour( i++, wxColour( 109, 116, 75 ) ); // FR4 natural definedColors.SetCustomColour( i++, wxColour( 78, 14, 5 ) ); // brown/red definedColors.SetCustomColour( i++, wxColour( 146, 99, 47 ) ); // brown 1 definedColors.SetCustomColour( i++, wxColour( 160, 123, 54 ) ); // brown 2 definedColors.SetCustomColour( i++, wxColour( 146, 99, 47 ) ); // brown 3 definedColors.SetCustomColour( i++, wxColour( 63, 126, 71 ) ); // green 1 definedColors.SetCustomColour( i++, wxColour( 117, 122, 90 ) ); // green 2 for(; i < wxColourData::NUM_CUSTOM;) { definedColors.SetCustomColour( i++, wxColour( 0, 0, 0 ) ); } bool change = Set3DColorFromUser( m_settings.m_BoardBodyColor, _( "Board Body Color" ), &definedColors ); if( change ) NewDisplay( true ); return change; } bool EDA_3D_VIEWER::Set3DSolderPasteColorFromUser() { wxColourData definedColors; unsigned int i = 0; definedColors.SetCustomColour( i++, wxColour( 128, 128, 128 ) ); // grey definedColors.SetCustomColour( i++, wxColour( 213, 213, 213 ) ); // Silver definedColors.SetCustomColour( i++, wxColour( 90, 90, 90 ) ); // grey 2 for(; i < wxColourData::NUM_CUSTOM;) { definedColors.SetCustomColour( i++, wxColour( 0, 0, 0 ) ); } bool change = Set3DColorFromUser( m_settings.m_SolderPasteColor, _( "Solder Paste Color" ), &definedColors ); if( change ) NewDisplay( true ); return change; }