/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2004-2017 KiCad Developers. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef MENUS_HELPERS_H_ #define MENUS_HELPERS_H_ /** * @file menus_helpers.h * @brief Usefull macros and inline functions to create menus items * in menubars or popup menus */ #include #include #include class CONDITIONAL_MENU; class TOOL_INTERACTIVE; void AddMenuLanguageList( CONDITIONAL_MENU* aMasterMenu, TOOL_INTERACTIVE* aControlTool ); /** * Add a bitmap to a menuitem * @param aMenu is the menuitem. * @param aImage is the icon to add to aMenu. * It is added only if use images in menus config option allows it. * For wxITEM_CHECK or wxITEM_RADIO menuitems, the bitmap is added only * on Windows, other platforms do not support it */ void AddBitmapToMenuItem( wxMenuItem* aMenu, const wxBitmap& aImage ); /** * Function AddMenuItem * is an inline helper function to create and insert a menu item with an icon * into \a aMenu * * @param aMenu is the menu to add the new item. * @param aId is the command ID for the new menu item. * @param aText is the string for the new menu item. * @param aImage is the icon to add to the new menu item. * @param aType is the type of menu :wxITEM_NORMAL (default), wxITEM_CHECK ... * @return a pointer to the new created wxMenuItem */ wxMenuItem* AddMenuItem( wxMenu* aMenu, int aId, const wxString& aText, const wxBitmap& aImage, wxItemKind aType = wxITEM_NORMAL ); /** * Function AddMenuItem * is an inline helper function to create and insert a menu item with an icon * and a help message string into \a aMenu * * @param aMenu is the menu to add the new item. * @param aId is the command ID for the new menu item. * @param aText is the string for the new menu item. * @param aHelpText is the help message string for the new menu item. * @param aImage is the icon to add to the new menu item. * @param aType is the type of menu :wxITEM_NORMAL (default), wxITEM_CHECK ... * @return a pointer to the new created wxMenuItem */ wxMenuItem* AddMenuItem( wxMenu* aMenu, int aId, const wxString& aText, const wxString& aHelpText, const wxBitmap& aImage, wxItemKind aType = wxITEM_NORMAL ); /** * Function AddMenuItem * is an inline helper function to create and insert a menu item with an icon * into \a aSubMenu in \a aMenu * * @param aMenu is the menu to add the new submenu item. * @param aSubMenu is the submenu to add the new menu. * @param aId is the command ID for the new menu item. * @param aText is the string for the new menu item. * @param aImage is the icon to add to the new menu item. * @return a pointer to the new created wxMenuItem */ wxMenuItem* AddMenuItem( wxMenu* aMenu, wxMenu* aSubMenu, int aId, const wxString& aText, const wxBitmap& aImage ); /** * Function AddMenuItem * is an inline helper function to create and insert a menu item with an icon * and a help message string into \a aSubMenu in \a aMenu * * @param aMenu is the menu to add the new submenu item. * @param aSubMenu is the submenu to add the new menu. * @param aId is the command ID for the new menu item. * @param aText is the string for the new menu item. * @param aHelpText is the help message string for the new menu item. * @param aImage is the icon to add to the new menu item. * @return a pointer to the new created wxMenuItem */ wxMenuItem* AddMenuItem( wxMenu* aMenu, wxMenu* aSubMenu, int aId, const wxString& aText, const wxString& aHelpText, const wxBitmap& aImage ); #endif // MENUS_HELPERS_H_