/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file class_module.h * @brief Module description (excepted pads) */ #ifndef MODULE_H_ #define MODULE_H_ #include #include #include #include #include #include // ALL_LAYERS definition. #include #include #include #include "zones.h" #include #include class LINE_READER; class EDA_3D_CANVAS; class D_PAD; class BOARD; class MSG_PANEL_ITEM; namespace KIGFX { class VIEW; } enum INCLUDE_NPTH_T { DO_NOT_INCLUDE_NPTH = false, INCLUDE_NPTH = true }; /** * Enum MODULE_ATTR_T * is the set of attributes allowed within a MODULE, using MODULE::SetAttributes() * and MODULE::GetAttributes(). These are to be ORed together when calling * MODULE::SetAttributes() */ enum MODULE_ATTR_T { MOD_DEFAULT = 0, ///< default MOD_CMS = 1, ///< Set for modules listed in the automatic insertion list ///< (usually SMD footprints) MOD_VIRTUAL = 2 ///< Virtual component: when created by copper shapes on ///< board (Like edge card connectors, mounting hole...) }; class MODULE_3D_SETTINGS { public: MODULE_3D_SETTINGS() : // Initialize with sensible values m_Scale { 1, 1, 1 }, m_Rotation { 0, 0, 0 }, m_Offset { 0, 0, 0 }, m_Preview( true ) { } struct VECTOR3D { double x, y, z; }; VECTOR3D m_Scale; ///< 3D model scaling factor (dimensionless) VECTOR3D m_Rotation; ///< 3D model rotation (degrees) VECTOR3D m_Offset; ///< 3D model offset (mm) wxString m_Filename; ///< The 3D shape filename in 3D library bool m_Preview; ///< Include module in 3D preview }; DECL_DEQ_FOR_SWIG( PADS, D_PAD* ) DECL_DEQ_FOR_SWIG( DRAWINGS, BOARD_ITEM* ) DECL_DEQ_FOR_SWIG( MODULES, MODULE* ) class MODULE : public BOARD_ITEM_CONTAINER { public: MODULE( BOARD* parent ); MODULE( const MODULE& aModule ); ~MODULE(); MODULE& operator=( const MODULE& aOther ); static inline bool ClassOf( const EDA_ITEM* aItem ) { return aItem && PCB_MODULE_T == aItem->Type(); } ///> @copydoc BOARD_ITEM_CONTAINER::Add() void Add( BOARD_ITEM* aItem, ADD_MODE aMode = ADD_INSERT ) override; ///> @copydoc BOARD_ITEM_CONTAINER::Remove() void Remove( BOARD_ITEM* aItem ) override; /** * Function ClearAllNets * Clear (i.e. force the ORPHANED dummy net info) the net info which * depends on a given board for all pads of the footprint. * This is needed when a footprint is copied between the fp editor and * the board editor for instance, because net info become fully broken */ void ClearAllNets(); /** * Function CalculateBoundingBox * calculates the bounding box in board coordinates. */ void CalculateBoundingBox(); /** * Function GetFootprintRect() * Returns the area of the module footprint excluding any text. * @return EDA_RECT - The rectangle containing the footprint. */ EDA_RECT GetFootprintRect() const; /** * Returns a bounding polygon for the shapes and pads in the module * This operation is slower but more accurate than calculating a bounding box */ SHAPE_POLY_SET GetBoundingPoly() const; // Virtual function const EDA_RECT GetBoundingBox() const override; PADS& Pads() { return m_pads; } const PADS& Pads() const { return m_pads; } DRAWINGS& GraphicalItems() { return m_drawings; } const DRAWINGS& GraphicalItems() const { return m_drawings; } std::list& Models() { return m_3D_Drawings; } const std::list& Models() const { return m_3D_Drawings; } void SetPosition( const wxPoint& aPos ) override; const wxPoint GetPosition() const override { return m_Pos; } void SetOrientation( double newangle ); void SetOrientationDegrees( double aOrientation ) { SetOrientation( aOrientation * 10.0 ); } double GetOrientation() const { return m_Orient; } double GetOrientationDegrees() const { return m_Orient / 10.0; } double GetOrientationRadians() const { return m_Orient * M_PI / 1800; } const LIB_ID& GetFPID() const { return m_fpid; } void SetFPID( const LIB_ID& aFPID ) { m_fpid = aFPID; } const wxString& GetDescription() const { return m_Doc; } void SetDescription( const wxString& aDoc ) { m_Doc = aDoc; } const wxString& GetKeywords() const { return m_KeyWord; } void SetKeywords( const wxString& aKeywords ) { m_KeyWord = aKeywords; } const wxString& GetPath() const { return m_Path; } void SetPath( const wxString& aPath ) { m_Path = aPath; } int GetLocalSolderMaskMargin() const { return m_LocalSolderMaskMargin; } void SetLocalSolderMaskMargin( int aMargin ) { m_LocalSolderMaskMargin = aMargin; } int GetLocalClearance() const { return m_LocalClearance; } void SetLocalClearance( int aClearance ) { m_LocalClearance = aClearance; } int GetLocalSolderPasteMargin() const { return m_LocalSolderPasteMargin; } void SetLocalSolderPasteMargin( int aMargin ) { m_LocalSolderPasteMargin = aMargin; } double GetLocalSolderPasteMarginRatio() const { return m_LocalSolderPasteMarginRatio; } void SetLocalSolderPasteMarginRatio( double aRatio ) { m_LocalSolderPasteMarginRatio = aRatio; } void SetZoneConnection( ZoneConnection aType ) { m_ZoneConnection = aType; } ZoneConnection GetZoneConnection() const { return m_ZoneConnection; } void SetThermalWidth( int aWidth ) { m_ThermalWidth = aWidth; } int GetThermalWidth() const { return m_ThermalWidth; } void SetThermalGap( int aGap ) { m_ThermalGap = aGap; } int GetThermalGap() const { return m_ThermalGap; } int GetAttributes() const { return m_Attributs; } void SetAttributes( int aAttributes ) { m_Attributs = aAttributes; } void SetFlag( int aFlag ) { m_arflag = aFlag; } void IncrementFlag() { m_arflag += 1; } int GetFlag() const { return m_arflag; } // A bit of a hack until net ties are supported as first class citizens bool IsNetTie() const { return GetKeywords().StartsWith( wxT( "net tie" ) ); } void Move( const wxPoint& aMoveVector ) override; void Rotate( const wxPoint& aRotCentre, double aAngle ) override; void Flip( const wxPoint& aCentre, bool aFlipLeftRight ) override; /** * Function MoveAnchorPosition * Move the reference point of the footprint * It looks like a move footprint: * the footprints elements (pads, outlines, edges .. ) are moved * However: * - the footprint position is not modified. * - the relative (local) coordinates of these items are modified * (a move footprint does not change these local coordinates, * but changes the footprint position) */ void MoveAnchorPosition( const wxPoint& aMoveVector ); /** * function IsFlipped * @return true if the module is flipped, i.e. on the back side of the board */ bool IsFlipped() const { return GetLayer() == B_Cu; } // m_ModuleStatus bits: #define MODULE_is_LOCKED 0x01 ///< module LOCKED: no autoplace allowed #define MODULE_is_PLACED 0x02 ///< In autoplace: module automatically placed #define MODULE_to_PLACE 0x04 ///< In autoplace: module waiting for autoplace #define MODULE_PADS_LOCKED 0x08 ///< In autoplace: module waiting for autoplace bool IsLocked() const override { return ( m_ModuleStatus & MODULE_is_LOCKED ) != 0; } /** * Function SetLocked * sets the MODULE_is_LOCKED bit in the m_ModuleStatus * @param isLocked When true means turn on locked status, else unlock */ void SetLocked( bool isLocked ) override { if( isLocked ) m_ModuleStatus |= MODULE_is_LOCKED; else m_ModuleStatus &= ~MODULE_is_LOCKED; } bool IsPlaced() const { return m_ModuleStatus & MODULE_is_PLACED; } void SetIsPlaced( bool isPlaced ) { if( isPlaced ) m_ModuleStatus |= MODULE_is_PLACED; else m_ModuleStatus &= ~MODULE_is_PLACED; } bool NeedsPlaced() const { return m_ModuleStatus & MODULE_to_PLACE; } void SetNeedsPlaced( bool needsPlaced ) { if( needsPlaced ) m_ModuleStatus |= MODULE_to_PLACE; else m_ModuleStatus &= ~MODULE_to_PLACE; } bool PadsLocked() const { return m_ModuleStatus & MODULE_PADS_LOCKED; } void SetPadsLocked( bool aPadsLocked ) { if( aPadsLocked ) m_ModuleStatus |= MODULE_PADS_LOCKED; else m_ModuleStatus &= ~MODULE_PADS_LOCKED; } void SetLastEditTime( timestamp_t aTime ) { m_LastEditTime = aTime; } void SetLastEditTime() { m_LastEditTime = time( NULL ); } timestamp_t GetLastEditTime() const { return m_LastEditTime; } /* drawing functions */ /** * Function Print * Prints the footprint to the \a aDC. * @param aFrame = the current Frame * @param aDC = Current Device Context * @param aOffset = draw offset (usually wxPoint(0,0) */ void Print( PCB_BASE_FRAME* aFrame, wxDC* aDC, const wxPoint& aOffset = ZeroOffset ) override; /** * function TransformPadsShapesWithClearanceToPolygon * generate pads shapes on layer aLayer as polygons, * and adds these polygons to aCornerBuffer * Useful to generate a polygonal representation of a footprint * in 3D view and plot functions, when a full polygonal approach is needed * @param aLayer = the layer to consider, or UNDEFINED_LAYER to consider all * @param aCornerBuffer = the buffer to store polygons * @param aInflateValue = an additionnal size to add to pad shapes * aInflateValue = 0 to have the exact pad size * @param aMaxError = Maximum deviation from true for arcs * @param aSkipNPTHPadsWihNoCopper = if true, do not add a NPTH pad shape, * if the shape has same size and position as the hole. Usually, these * pads are not drawn on copper layers, because there is actually no copper * Due to diff between layers and holes, these pads must be skipped to be sure * there is no copper left on the board (for instance when creating Gerber Files or 3D shapes) * default = false */ void TransformPadsShapesWithClearanceToPolygon( PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aCornerBuffer, int aInflateValue, int aMaxError = ARC_HIGH_DEF, bool aSkipNPTHPadsWihNoCopper = false ) const; /** * function TransformGraphicShapesWithClearanceToPolygonSet * generate shapes of graphic items (outlines) on layer aLayer as polygons, * and adds these polygons to aCornerBuffer * Useful to generate a polygonal representation of a footprint * in 3D view and plot functions, when a full polygonal approach is needed * @param aLayer = the layer to consider, or UNDEFINED_LAYER to consider all * @param aCornerBuffer = the buffer to store polygons * @param aInflateValue = a value to inflate shapes * aInflateValue = 0 to have the exact shape size * @param aError = Maximum error between true arc and polygon approx * @param aIncludeText = True to transform text shapes */ void TransformGraphicShapesWithClearanceToPolygonSet( PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aCornerBuffer, int aInflateValue, int aError = ARC_HIGH_DEF, bool aIncludeText = true ) const; /** * @brief TransformGraphicTextWithClearanceToPolygonSet * This function is the same as TransformGraphicShapesWithClearanceToPolygonSet * but only generate text * @param aLayer = the layer to consider, or UNDEFINED_LAYER to consider all * @param aCornerBuffer = the buffer to store polygons * @param aInflateValue = a value to inflate shapes * aInflateValue = 0 to have the exact shape size * @param aError = Maximum error between true arc and polygon approx */ void TransformGraphicTextWithClearanceToPolygonSet( PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aCornerBuffer, int aInflateValue, int aError = ARC_HIGH_DEF ) const; ///> @copydoc EDA_ITEM::GetMsgPanelInfo void GetMsgPanelInfo( EDA_UNITS_T aUnits, std::vector& aList ) override; bool HitTest( const wxPoint& aPosition, int aAccuracy = 0 ) const override; /** * Tests if a point is inside the bounding polygon of the module * * The other hit test methods are just checking the bounding box, which * can be quite inaccurate for rotated or oddly-shaped footprints. * * @param aPosition is the point to test * @return true if aPosition is inside the bounding polygon */ bool HitTestAccurate( const wxPoint& aPosition, int aAccuracy = 0 ) const; bool HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy = 0 ) const override; /** * Function GetReference * @return const wxString& - the reference designator text. */ const wxString GetReference() const { return m_Reference->GetText(); } /** * Function SetReference * @param aReference A reference to a wxString object containing the reference designator * text. */ void SetReference( const wxString& aReference ) { m_Reference->SetText( aReference ); } /** * Function IncrementReference * Bumps the current reference by aDelta. */ void IncrementReference( int aDelta ); /** * Function GetValue * @return const wxString& - the value text. */ const wxString GetValue() const { return m_Value->GetText(); } /** * Function SetValue * @param aValue A reference to a wxString object containing the value text. */ void SetValue( const wxString& aValue ) { m_Value->SetText( aValue ); } /// read/write accessors: TEXTE_MODULE& Value() { return *m_Value; } TEXTE_MODULE& Reference() { return *m_Reference; } /// The const versions to keep the compiler happy. TEXTE_MODULE& Value() const { return *m_Value; } TEXTE_MODULE& Reference() const { return *m_Reference; } /** * Function FindPadByName * returns a D_PAD* with a matching name. Note that names may not be * unique, depending on how the foot print was created. * @param aPadName the pad name to find * @return D_PAD* - The first matching name is returned, or NULL if not found. */ D_PAD* FindPadByName( const wxString& aPadName ) const; /** * Function GetPad * get a pad at \a aPosition on \a aLayerMask in the footprint. * * @param aPosition A wxPoint object containing the position to hit test. * @param aLayerMask A layer or layers to mask the hit test. * @return A pointer to a D_PAD object if found otherwise NULL. */ D_PAD* GetPad( const wxPoint& aPosition, LSET aLayerMask = LSET::AllLayersMask() ); D_PAD* GetTopLeftPad(); /** * Gets the first pad in the list or NULL if none * @return first pad or null pointer */ D_PAD* GetFirstPad() const { return m_pads.empty() ? nullptr : m_pads.front(); } /** * GetPadCount * returns the number of pads. * * @param aIncludeNPTH includes non-plated through holes when true. Does not include * non-plated through holes when false. * @return the number of pads according to \a aIncludeNPTH. */ unsigned GetPadCount( INCLUDE_NPTH_T aIncludeNPTH = INCLUDE_NPTH_T(INCLUDE_NPTH) ) const; /** * GetUniquePadCount * returns the number of unique pads. * A complex pad can be built with many pads having the same pad name * to create a complex shape or fragmented solder paste areas. * * GetUniquePadCount calculate the count of not blank pad names * * @param aIncludeNPTH includes non-plated through holes when true. Does not include * non-plated through holes when false. * @return the number of unique pads according to \a aIncludeNPTH. */ unsigned GetUniquePadCount( INCLUDE_NPTH_T aIncludeNPTH = INCLUDE_NPTH_T(INCLUDE_NPTH) ) const; /** * Function GetNextPadName * returns the next available pad name in the module * * @param aFillSequenceGaps true if the numbering should "fill in" gaps in the sequence, * else return the highest value + 1 * @return the next available pad name */ wxString GetNextPadName( bool aFillSequenceGaps ) const; double GetArea( int aPadding = 0 ) const; timestamp_t GetLink() const { return m_Link; } void SetLink( timestamp_t aLink ) { m_Link = aLink; } int GetPlacementCost180() const { return m_CntRot180; } void SetPlacementCost180( int aCost ) { m_CntRot180 = aCost; } int GetPlacementCost90() const { return m_CntRot90; } void SetPlacementCost90( int aCost ) { m_CntRot90 = aCost; } /** * Function Duplicate * Duplicate a given item within the module, without adding to the board * @return the new item, or NULL if the item could not be duplicated */ BOARD_ITEM* Duplicate( const BOARD_ITEM* aItem, bool aIncrementPadNumbers, bool aAddToModule = false ); /** * Function Add3DModel * adds \a a3DModel definition to the end of the 3D model list. * * @param a3DModel A pointer to a #MODULE_3D_SETTINGS to add to the list. */ void Add3DModel( MODULE_3D_SETTINGS* a3DModel ); SEARCH_RESULT Visit( INSPECTOR inspector, void* testData, const KICAD_T scanTypes[] ) override; wxString GetClass() const override { return wxT( "MODULE" ); } wxString GetSelectMenuText( EDA_UNITS_T aUnits ) const override; BITMAP_DEF GetMenuImage() const override; EDA_ITEM* Clone() const override; /** * Function RunOnChildren * * Invokes a function on all BOARD_ITEMs that belong to the module (pads, drawings, texts). * Note that this function should not add or remove items to the module * @param aFunction is the function to be invoked. */ void RunOnChildren( const std::function& aFunction ); /** * Returns a set of all layers that this module has drawings on * similar to ViewGetLayers() * * @param aLayers is an array to store layer ids * @param aCount is the number of layers stored in the array * @param aIncludePads controls whether to also include pad layers */ void GetAllDrawingLayers( int aLayers[], int& aCount, bool aIncludePads = true ) const; virtual void ViewGetLayers( int aLayers[], int& aCount ) const override; virtual unsigned int ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const override; virtual const BOX2I ViewBBox() const override; /** * static function IsLibNameValid * Test for validity of a name of a footprint to be used in a footprint library * ( no spaces, dir separators ... ) * @param aName = the name in library to validate * @return true if the given name is valid */ static bool IsLibNameValid( const wxString& aName ); /** * static function StringLibNameInvalidChars * Test for validity of the name in a library of the footprint * ( no spaces, dir separators ... ) * @param aUserReadable = false to get the list of invalid chars * true to get a readable form (i.e ' ' = 'space' '\\t'= 'tab') * @return a constant std::string giving the list of invalid chars in lib name */ static const wxChar* StringLibNameInvalidChars( bool aUserReadable ); /** * Function SetInitialComments * takes ownership of caller's heap allocated aInitialComments block. The comments * are single line strings already containing the s-expression comments with optional * leading whitespace and then a '#' character followed by optional single line text * (text with no line endings, not even one). * This block of single line comments will be output upfront of any generated * s-expression text in the PCBIO::Format() function. *

* Note that a block of single line comments constitutes a multiline block of single * line comments. That is, the block is made of consecutive single line comments. * @param aInitialComments is a heap allocated wxArrayString or NULL, which the caller * gives up ownership of over to this MODULE. */ void SetInitialComments( wxArrayString* aInitialComments ) { delete m_initial_comments; m_initial_comments = aInitialComments; } /** * Function CoverageRatio * Calculates the ratio of total area of the footprint pads and graphical items * to the area of the footprint. Used by selection tool heuristics. * @return the ratio */ double CoverageRatio( const GENERAL_COLLECTOR& aCollector ) const; /// Return the initial comments block or NULL if none, without transfer of ownership. const wxArrayString* GetInitialComments() const { return m_initial_comments; } /** Used in DRC to test the courtyard area (a complex polygon) * @return the courtyard polygon */ SHAPE_POLY_SET& GetPolyCourtyardFront() { return m_poly_courtyard_front; } SHAPE_POLY_SET& GetPolyCourtyardBack() { return m_poly_courtyard_back; } /** Used in DRC to build the courtyard area (a complex polygon) * from graphic items put on the courtyard * @return true if OK, or no courtyard defined, * false only if the polygon cannot be built due to amalformed courtyard shape * The polygon cannot be built if segments/arcs on courtyard layers * cannot be grouped in a polygon. */ bool BuildPolyCourtyard(); virtual void SwapData( BOARD_ITEM* aImage ) override; #if defined(DEBUG) virtual void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); } #endif private: /// BOARD_ITEMs for drawings on the board, owned by pointer. DRAWINGS m_drawings; /// D_PAD items, owned by pointer PADS m_pads; std::list m_3D_Drawings; ///< Linked list of 3D models. double m_Orient; ///< Orientation in tenths of a degree, 900=90.0 degrees. wxPoint m_Pos; ///< Position of module on the board in internal units. TEXTE_MODULE* m_Reference; ///< Component reference designator value (U34, R18..) TEXTE_MODULE* m_Value; ///< Component value (74LS00, 22K..) LIB_ID m_fpid; ///< The #LIB_ID of the MODULE. int m_Attributs; ///< Flag bits ( see Mod_Attribut ) int m_ModuleStatus; ///< For autoplace: flags (LOCKED, AUTOPLACED) EDA_RECT m_BoundaryBox; ///< Bounding box : coordinates on board, real orientation. // The final margin is the sum of these 2 values int m_ThermalWidth; int m_ThermalGap; wxString m_Doc; ///< File name and path for documentation file. wxString m_KeyWord; ///< Search keywords to find module in library. wxString m_Path; ZoneConnection m_ZoneConnection; timestamp_t m_LastEditTime; int m_arflag; ///< Use to trace ratsnest and auto routing. timestamp_t m_Link; ///< Temporary logical link used during editing int m_CntRot90; ///< Horizontal automatic placement cost ( 0..10 ). int m_CntRot180; ///< Vertical automatic placement cost ( 0..10 ). // Local tolerances. When zero, this means the corresponding netclass value // is used. Usually theses local tolerances zero, in deference to the // corresponding netclass values. int m_LocalClearance; int m_LocalSolderMaskMargin; ///< Solder mask margin int m_LocalSolderPasteMargin; ///< Solder paste margin absolute value double m_LocalSolderPasteMarginRatio; ///< Solder mask margin ratio ///< value of pad size wxArrayString* m_initial_comments; ///< leading s-expression comments in the module, ///< lazily allocated only if needed for speed /// Used in DRC to test the courtyard area (a polygon which can be not basic /// Note also a footprint can have courtyards on bot board sides SHAPE_POLY_SET m_poly_courtyard_front; SHAPE_POLY_SET m_poly_courtyard_back; }; #endif // MODULE_H_