/***********************************************************/ /* wxGerberFrame.h: */ /***********************************************************/ #ifndef WX_GERBER_STRUCT_H #define WX_GERBER_STRUCT_H #include "id.h" #include "class_gerbview_layer_widget.h" #include "class_layerchoicebox.h" /** * Command IDs for the gerber file viewer. * * Please add IDs that are unique to the gerber file viewer here and not in the * global id.h file. This will prevent the entire project from being rebuilt * when adding new command to the gerber file viewer. */ enum id_gerbview_frm { // A MenuItem ID of Zero does not work under Mac,first id = 1 ID_GERBVIEW_SHOW_LIST_DCODES = 1, ID_GERBVIEW_LOAD_DRILL_FILE, ID_GERBVIEW_LOAD_DCODE_FILE, ID_TOOLBARH_GERBER_SELECT_TOOL, ID_MENU_INC_LAYER_AND_APPEND_FILE, ID_INC_LAYER_AND_APPEND_FILE, ID_GERBVIEW_SHOW_SOURCE, ID_GERBVIEW_EXPORT_TO_PCBNEW, ID_GERBVIEW_POPUP_DELETE_DCODE_ITEMS }; class DCODE_SELECTION_BOX; /****************************************************************** * class WinEDA_GerberFrame: this is the main window used in gerbview ******************************************************************/ class WinEDA_GerberFrame : public WinEDA_BasePcbFrame { friend class PCB_LAYER_WIDGET; protected: GERBER_LAYER_WIDGET* m_LayersManager; public: WinEDALayerChoiceBox* m_SelLayerBox; DCODE_SELECTION_BOX* m_DCodeSelector; // a list box to select the dcode Id to hightlight. wxTextCtrl* m_TextInfo; // a wxTextCtrl used to display some info about // gerber data (format..) wxArrayString m_DCodesList; // an array string containint all decodes Id (10 to 999) private: int m_displayMode; // Gerber images ("layers" in Gerbview) can be drawn: // - in fast mode (write mode) but if there are negative items // only the last image is correctly drawn // (no problem to see only one image or when no negative items) // - in "exact" mode (but slower) in write mode: // last image covers previous images // - in "exact" mode (also slower) in OR mode // (transparency mode) // m_displayMode = 0, 1 or 2 bool m_show_layer_manager_tools; wxArrayString m_Messages; // An array sting to store warning messages when reaging a gerber file public: WinEDA_GerberFrame( wxWindow* father, const wxString& title, const wxPoint& pos, const wxSize& size, long style = KICAD_DEFAULT_DRAWFRAME_STYLE ); ~WinEDA_GerberFrame(); void Update_config(); void OnCloseWindow( wxCloseEvent& Event ); /** * Function ReportMessage * Add a message (a string) in message list * for instance when reading a Gerber file * @param aMessage = the straing to add in list */ void ReportMessage( const wxString aMessage ) { m_Messages.Add( aMessage ); } /** * Function ClearMessageList * Clear the message list * Call it before reading a Gerber file */ void ClearMessageList() { m_Messages.Clear(); } /** * Function GetDisplayMode * @return 0 for fast mode (not fully compatible with negative objects) * 1 for exact mode, write mode * 2 for exact mode, OR mode (transparency mode) */ int GetDisplayMode() { return m_displayMode; } /** * Function SetDisplayMode * @param aMode = 0 for fast mode * 1 for exact mode, write mode * 2 for exact mode, OR mode (transparency mode) */ void SetDisplayMode( int aMode ) { m_displayMode = aMode; } /** * Function IsGridVisible() , virtual * @return true if the grid must be shown */ virtual bool IsGridVisible(); /** * Function SetGridVisibility() , virtual * It may be overloaded by derived classes * if you want to store/retrieve the grid visiblity in configuration. * @param aVisible = true if the grid must be shown */ virtual void SetGridVisibility( bool aVisible ); /** * Function GetGridColor() , virtual * @return the color of the grid */ virtual int GetGridColor(); /** * Function SetGridColor() , virtual * @param aColor = the new color of the grid */ virtual void SetGridColor( int aColor ); /** * Function IsElementVisible * tests whether a given element category is visible. Keep this as an * inline function. * @param aGERBER_VISIBLE is from the enum by the same name * @return bool - true if the element is visible. * @see enum PCB_VISIBLE */ bool IsElementVisible( int aGERBER_VISIBLE ) { return GetBoard()->IsElementVisible( aGERBER_VISIBLE ); } /** * Function SetElementVisibility * changes the visibility of an element category * @param aGERBER_VISIBLE is from the enum by the same name * @param aNewState = The new visibility state of the element category * @see enum PCB_VISIBLE */ void SetElementVisibility( int aGERBER_VISIBLE, bool aNewState ); /** * Function SetVisibleAlls * Set the status of all visible element categories and layers to VISIBLE */ void SetVisibleAlls(); /** * Function ReFillLayerWidget * changes out all the layers in m_Layers and may be called upon * loading a new BOARD. */ void ReFillLayerWidget(); /** * Function setActiveLayer * will change the currently active layer to \a aLayer and also * update the PCB_LAYER_WIDGET. */ void setActiveLayer( int aLayer, bool doLayerWidgetUpdate = true ) { ( (PCB_SCREEN*) GetScreen() )->m_Active_Layer = aLayer; if( doLayerWidgetUpdate ) syncLayerWidget(); } /** * Function getActiveLayer * returns the active layer */ int getActiveLayer() { return ( (PCB_SCREEN*) GetScreen() )->m_Active_Layer; } /** * Function syncLayerWidget * updates the currently "selected" layer within the PCB_LAYER_WIDGET. * The currently active layer is defined by the return value of getActiveLayer(). *
* This function cannot be inline without including layer_widget.h in * here and we do not want to do that. */ void syncLayerWidget(); /** * Function syncLayerBox * updates the currently "selected" layer within m_SelLayerBox * The currently active layer, as defined by the return value of * getActiveLayer(). And updates the colored icon in the toolbar. */ void syncLayerBox(); /** * Function UpdateTitleAndInfo * displays the short filename (if exists) of the selected layer * on the caption of the main gerbview window * and some other parameters * Name of the layer (found in the gerber file: LN <name> command) in the status bar * Name of the Image (found in the gerber file: IN <name> command) in the status bar * and other data in toolbar */ void UpdateTitleAndInfo(); /** * Load applications settings specific to the PCBNew. * * This overrides the base class WinEDA_BasePcbFrame::LoadSettings() to * handle settings specific common to the PCB layout application. It * calls down to the base class to load settings common to all PCB type * drawing frames. Please put your application settings for PCBNew here * to avoid having application settings loaded all over the place. */ virtual void LoadSettings(); /** * Save applications settings common to PCB draw frame objects. * * This overrides the base class WinEDA_BasePcbFrame::SaveSettings() to * save settings specific to the PCB layout application main window. It * calls down to the base class to save settings common to all PCB type * drawing frames. Please put your application settings for PCBNew here * to avoid having application settings saved all over the place. */ virtual void SaveSettings(); /** * Function SetLanguage * called on a language menu selection */ virtual void SetLanguage( wxCommandEvent& event ); void Process_Special_Functions( wxCommandEvent& event ); void RedrawActiveWindow( wxDC* DC, bool EraseBg ); void ReCreateHToolbar(); void ReCreateVToolbar(); void ReCreateOptToolbar(); void ReCreateMenuBar(); void OnLeftClick( wxDC* DC, const wxPoint& MousePos ); void OnLeftDClick( wxDC* DC, const wxPoint& MousePos ); bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu ); int BestZoom(); void OnSelectOptionToolbar( wxCommandEvent& event ); /** * Function OnSelectDisplayMode * called on a display mode selection * Mode selection can be fast display, * or exact mode with stacked images or with transparency */ void OnSelectDisplayMode( wxCommandEvent& event ); void OnHotKey( wxDC* DC, int hotkey, EDA_ITEM* DrawStruct ); GERBER_DRAW_ITEM* GerberGeneralLocateAndDisplay(); GERBER_DRAW_ITEM* Locate( int typeloc ); void SetToolbars(); void Process_Settings( wxCommandEvent& event ); void Process_Config( wxCommandEvent& event ); void InstallConfigFrame( const wxPoint& pos ); void InstallGerberOptionsDialog( wxCommandEvent& event ); void InstallPcbGlobalDeleteFrame( const wxPoint& pos ); /* handlers for block commands */ virtual int ReturnBlockCommand( int key ); virtual void HandleBlockPlace( wxDC* DC ); virtual bool HandleBlockEnd( wxDC* DC ); /* Block operations: */ /** * Function Block_Delete * deletes all tracks and segments within the selected block. * Defined separately in pcbnew and gerbview * * @param DC A device context to draw on. */ void Block_Delete( wxDC* DC ); /** * Function Block_Move * moves all tracks and segments within the selected block. * New location is determined by the current offset from the selected * block's original location. * Defined separately in pcbnew and gerbview * * @param DC A device context to draw on. */ void Block_Move( wxDC* DC ); /** * Function Block_Duplicate * copies-and-moves all tracks and segments within the selected block. * New location is determined by the current offset from the selected * block's original location. * Defined separately in pcbnew and gerbview * * @param DC A device context to draw on. */ void Block_Duplicate( wxDC* DC ); void ToPostProcess( wxCommandEvent& event ); /** * Function ToPlotter * Open a dialog frame to create plot and drill files * relative to the current board */ void ToPlotter( wxCommandEvent& event ); /** * Function ToPrinter * Open a dialog frame to print layers */ void ToPrinter( wxCommandEvent& event ); void Genere_HPGL( const wxString& FullFileName, int Layers ); void Genere_GERBER( const wxString& FullFileName, int Layers ); void Genere_PS( const wxString& FullFileName, int Layers ); void Plot_Layer_HPGL( FILE* File, int masque_layer, int garde, bool trace_via, GRTraceMode trace_mode ); void Plot_Layer_GERBER( FILE* File, int masque_layer, int garde, bool trace_via, GRTraceMode trace_mode ); int Gen_D_CODE_File( const wxString& Name_File ); void Plot_Layer_PS( FILE* File, int masque_layer, int garde, bool trace_via, GRTraceMode trace_mode ); void Files_io( wxCommandEvent& event ); void OnFileHistory( wxCommandEvent& event ); /** * function LoadGerberFiles * Load a photoplot (Gerber) file or many files. * @param aFileName - void string or file name with full path to open or empty string to open a new * file. In this case one one file is loaded * if void string: user will be prompted for filename(s) * @return true if file was opened successfully. */ bool LoadGerberFiles( const wxString& aFileName ); int ReadGerberFile( FILE* File, bool Append ); bool Read_GERBER_File( const wxString& GERBER_FullFileName, const wxString& D_Code_FullFileName ); void GeneralControle( wxDC* DC, wxPoint Mouse ); /** * Function Read_D_Code_File * reads in a dcode file assuming ALSPCB file format with ';' indicating * comments. *
* Format is like CSV but with optional ';' delineated comments:
* tool, Horiz, Vert, drill, vitesse, acc. ,Type ; [DCODE (commentaire)]
* ex: 1, 12, 12, 0, 0, 0, 3 ; D10
*
* Format:
* Ver, Hor, Type, Tool [,Drill]
* example: 0.012, 0.012, L , D10
*
* Categorize all found dcodes into a table of D_CODE instantiations.
* @param D_CodeFullFileName The name of the file to read from.
* @return int -
* -1 = file not found
* -2 = parsing problem
* 0 = the \a D_Code_FullFileName is empty, no reading
* is done but an empty GERBER is put into
* g_GERBER_List[]
* 1 = read OK
*/
int Read_D_Code_File( const wxString& D_Code_FullFileName );
void CopyDCodesSizeToItems();
void Liste_D_Codes();
// PCB handling
bool Clear_Pcb( bool query );
void Erase_Current_Layer( bool query );
void Delete_DCode_Items( wxDC* DC, int dcode_value, int layer_number );
// Conversion function
void ExportDataInPcbnewFormat( wxCommandEvent& event );
/* SaveCopyInUndoList() virtual
* currently: do nothing in gerbview.
* but must be defined because it is a pure virtual in WinEDA_BasePcbFrame
*/
virtual void SaveCopyInUndoList(
BOARD_ITEM* aItemToCopy,
UndoRedoOpType aTypeCommand = UR_UNSPECIFIED,
const wxPoint& aTransformPoint = wxPoint( 0, 0 ) ) { }
/**
* Function SaveCopyInUndoList (overloaded).
* Creates a new entry in undo list of commands.
* add a list of pickers to handle a list of items
* @param aItemsList = the list of items modified by the command to undo
* @param aTypeCommand = command type (see enum UndoRedoOpType)
* @param aTransformPoint = the reference point of the transformation,
* for commands like move
*/
virtual void SaveCopyInUndoList(
PICKED_ITEMS_LIST& aItemsList,
UndoRedoOpType aTypeCommand,
const wxPoint& aTransformPoint = wxPoint( 0, 0 ) )
{
// currently: do nothing in gerbview.
}
/** Virtual function PrintPage
* used to print a page
* @param aDC = wxDC given by the calling print function
* @param aPrint_Sheet_Ref = true to print page references
* @param aPrintMasklayer = a 32 bits mask: bit n = 1 -> layer n is printed
* @param aPrintMirrorMode = not used here (Set when printing in mirror mode)
* @param aData = a pointer on an auxiliary data (not always used, NULL if not used)
*/
virtual void PrintPage( wxDC* aDC, bool aPrint_Sheet_Ref,
int aPrintMasklayer, bool aPrintMirrorMode,
void* aData = NULL );
/**
* Function InstallDialogLayerPairChoice
* Install a dialog frame to choose the equivalence
* between gerber layers and pcbnew layers
* @return the "lookup table" if ok, or NULL
*/
int* InstallDialogLayerPairChoice();
/**
* Function DrawItemsDCodeID
* Draw the DCode value (if exists) corresponding to gerber item
* (polygons do not have a DCode)
* @param aDC = the current device contect
* @param aDrawMode = GR_COPY, GR_OR ...
*/
void DrawItemsDCodeID( wxDC* aDC, int aDrawMode );
DECLARE_EVENT_TABLE()
};
#endif /* WX_GERBER_STRUCT_H */