///////////////////////////////////////////////////////////////////////////// // Name: 3d_class.cpp ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation #pragma interface #endif #include "fctsys.h" #include "common.h" #include "3d_struct.h" #include "3d_viewer.h" /****************************/ S3D_Vertex::S3D_Vertex(void) /****************************/ { x = y = z = 0.0; } /**************************************************************************/ S3D_Material::S3D_Material(Struct3D_Master * father, const wxString & name): EDA_BaseStruct( father, -1) /**************************************************************************/ { m_DiffuseColor.x = m_DiffuseColor.y = m_DiffuseColor.z = 1.0; m_SpecularColor.x = m_SpecularColor.y = m_SpecularColor.z = 1.0; m_AmbientIntensity = 1.0; m_Transparency = 0.0; m_Shininess = 1.0; m_Name = name; } /***********************************/ void S3D_Material::SetMaterial(void) /***********************************/ { glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE); glColor4f(m_DiffuseColor.x * m_AmbientIntensity, m_DiffuseColor.y * m_AmbientIntensity, m_DiffuseColor.z * m_AmbientIntensity, 1.0 - m_Transparency ); #if 0 glColorMaterial(GL_FRONT_AND_BACK,GL_SPECULAR); glColor3f(m_SpecularColor.x, m_SpecularColor.y,m_SpecularColor.z); #endif glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE); } /****************************************************/ void Struct3D_Master::Copy(Struct3D_Master * pattern) /****************************************************/ { m_Shape3DName = pattern->m_Shape3DName; m_MatScale = pattern->m_MatScale; m_MatRotation = pattern->m_MatRotation; m_MatPosition = pattern->m_MatPosition; m_3D_Drawings = NULL; m_Materials = NULL; } /***************************************************************/ Struct3D_Master::Struct3D_Master(EDA_BaseStruct * StructFather): EDA_BaseStruct( StructFather, -1) /***************************************************************/ { m_MatScale.x = m_MatScale.y = m_MatScale.z = 1.0; m_3D_Drawings = NULL; m_Materials = NULL; } /***************************************/ Struct3D_Master:: ~Struct3D_Master(void) /***************************************/ { Struct3D_Shape * next; S3D_Material * nextmat; for( ; m_3D_Drawings != NULL; m_3D_Drawings = next ) { next = (Struct3D_Shape *) m_3D_Drawings->Pnext; delete m_3D_Drawings; } for( ; m_Materials != NULL; m_Materials = nextmat ) { nextmat = (S3D_Material *) m_Materials->Pnext; delete m_Materials; } } /***************************************************************/ Struct3D_Shape::Struct3D_Shape(EDA_BaseStruct * StructFather): EDA_BaseStruct( StructFather, -1) /***************************************************************/ { m_3D_Coord = NULL; m_3D_CoordIndex = NULL; m_3D_Points = 0; } /***************************************/ Struct3D_Shape:: ~Struct3D_Shape(void) /***************************************/ { delete m_3D_Coord; delete m_3D_CoordIndex; }