/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2019-2020 Reece R. Pollack * Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef ORIGIN_TRANSFORMS_H_ #define ORIGIN_TRANSFORMS_H_ 1 /** * A class to perform either relative or absolute display origin * transforms for a single axis of a point. * * The coordinate argument is transformed between an offset from * the internal origin and an offset from the user-specified origin * and coordinate direction. * * The functions are templated to allow use with any size scalar * parameter: an int, a long long int, or a double. */ class ORIGIN_TRANSFORMS { public: /** * The supported Display Origin Transform types * * Absolute coordinates require both translation and direction * inversion. Relative coordinates require only direction inversion. */ enum COORD_TYPES_T { NOT_A_COORD, //< A non-coordinate value, never transformed ABS_X_COORD, //< An absolute X coordinate ABS_Y_COORD, //< An absolute Y coordinate REL_X_COORD, //< A relative X coordinate REL_Y_COORD, //< A relative Y coordinate }; public: ORIGIN_TRANSFORMS(); virtual ~ORIGIN_TRANSFORMS(); // =============== Single-axis Transforms =============== virtual int ToDisplay( int aValue, COORD_TYPES_T aCoordType ); virtual long long int ToDisplay( long long int aValue, COORD_TYPES_T aCoordType ); virtual double ToDisplay( double aValue, COORD_TYPES_T aCoordType ); virtual int FromDisplay( int aValue, COORD_TYPES_T aCoordType ); virtual long long int FromDisplay( long long int aValue, COORD_TYPES_T aCoordType ); virtual double FromDisplay( double aValue, COORD_TYPES_T aCoordType ); // =============== Two-axis Transforms =============== template T ToDisplayAbs( const T& aValue ) { T displayValue; displayValue.x = ToDisplay( aValue.x, ABS_X_COORD ); displayValue.y = ToDisplay( aValue.y, ABS_Y_COORD ); return displayValue; } template T ToDisplayRel( const T& aValue ) { T displayValue; displayValue.x = ToDisplay( aValue.x, REL_X_COORD ); displayValue.y = ToDisplay( aValue.y, REL_Y_COORD ); return displayValue; } template T FromDisplayAbs( const T& aValue ) { T displayValue; displayValue.x = FromDisplay( aValue.x, ABS_X_COORD ); displayValue.y = FromDisplay( aValue.y, ABS_Y_COORD ); return displayValue; } template T FromDisplayRel( const T& aValue ) { T displayValue; displayValue.x = FromDisplay( aValue.x, REL_X_COORD ); displayValue.y = FromDisplay( aValue.y, REL_Y_COORD ); return displayValue; } protected: // =============== Generic Relative Transforms =============== template inline static T ToDisplayRel( T aInternalValue, bool aInvertAxis ) { T displayValue = aInternalValue; // Invert the direction if needed if( aInvertAxis && (displayValue != static_cast(0)) ) displayValue = -displayValue; return displayValue; } template inline static T FromDisplayRel( T aDisplayValue, bool aInvertAxis ) { T internalValue = aDisplayValue; // Invert the direction if needed if( aInvertAxis && (internalValue != static_cast(0)) ) internalValue = -internalValue; return internalValue; } // =============== Generic Absolute Transforms =============== template inline static T ToDisplayAbs( T aInternalValue, int aUserOrigin, bool aInvertAxis ) { T displayValue = aInternalValue; // Make the value relative to the internal origin displayValue -= aUserOrigin; // Invert the direction if needed if( aInvertAxis && (displayValue != static_cast(0)) ) displayValue = -displayValue; return displayValue; } template inline static T FromDisplayAbs( T aDisplayValue, int aUserOrigin, bool aInvertAxis ) { T internalValue = aDisplayValue; // Invert the direction if needed if( aInvertAxis && (internalValue != static_cast(0)) ) internalValue = -internalValue; // Make the value relative to the internal origin internalValue += aUserOrigin; return internalValue; } }; #endif // ORIGIN_TRANSFORMS_H