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0
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"<All platforms>"
"<Any>"
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// Name: %HEADER-FILENAME%
// Purpose:
// Author: %AUTHOR%
// Modified by:
// Created: %DATE%
// RCS-ID:
// Copyright: %COPYRIGHT%
// Licence:
/////////////////////////////////////////////////////////////////////////////
"
"/////////////////////////////////////////////////////////////////////////////
// Name: %SOURCE-FILENAME%
// Purpose:
// Author: %AUTHOR%
// Modified by:
// Created: %DATE%
// RCS-ID:
// Copyright: %COPYRIGHT%
// Licence:
/////////////////////////////////////////////////////////////////////////////
"
"/////////////////////////////////////////////////////////////////////////////
// Name: %SYMBOLS-FILENAME%
// Purpose: Symbols file
// Author: %AUTHOR%
// Modified by:
// Created: %DATE%
// RCS-ID:
// Copyright: %COPYRIGHT%
// Licence:
/////////////////////////////////////////////////////////////////////////////
"
"#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "%HEADER-FILENAME%"
#endif
"
"#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "%HEADER-FILENAME%"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
"
" /// %BODY%
"
"
/*!
* %BODY%
*/
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