/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2011 Wayne Stambaugh * Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include #include #include #include #include #include static const bool FILLED = true; static const bool NOT_FILLED = false; // For draw mode = XOR GR_XOR or GR_NXOR by background color GR_DRAWMODE g_XorMode = GR_NXOR; /* These functions are used by corresponding functions * ( GRSCircle is called by GRCircle for instance) after mapping coordinates * from user units to screen units(pixels coordinates) */ static void GRSRect( wxDC* aDC, int x1, int y1, int x2, int y2, int aWidth, const COLOR4D& aColor ); /**/ static int GRLastMoveToX, GRLastMoveToY; static bool s_ForceBlackPen; /* if true: draws in black instead of * color for printing. */ static COLOR4D s_DC_lastbrushcolor( 0, 0, 0, 0 ); static bool s_DC_lastbrushfill = false; static wxDC* s_DC_lastDC = nullptr; static void vector2IwxDrawPolygon( wxDC* aDC, const VECTOR2I* Points, int n ) { wxPoint* points = new wxPoint[n]; for( int i = 0; i < n; i++ ) points[i] = wxPoint( Points[i].x, Points[i].y ); aDC->DrawPolygon( n, points ); delete[] points; } static void winDrawLine( wxDC* DC, int x1, int y1, int x2, int y2, int width ) { GRLastMoveToX = x2; GRLastMoveToY = y2; DC->DrawLine( x1, y1, x2, y2 ); } void GRResetPenAndBrush( wxDC* DC ) { GRSetBrush( DC, BLACK ); // Force no fill s_DC_lastbrushcolor = COLOR4D::UNSPECIFIED; s_DC_lastDC = nullptr; } void GRSetColorPen( wxDC* DC, const COLOR4D& Color, int width, wxPenStyle style ) { COLOR4D color = Color; wxDash dots[2] = { 1, 3 }; // Under OSX and while printing when wxPen is set to 0, renderer follows the request drawing // nothing & in the bitmap world the minimum is enough to light a pixel, in vectorial one not if( width <= 1 && DC->GetBrush().GetStyle() != wxBRUSHSTYLE_SOLID ) width = DC->DeviceToLogicalXRel( 1 ); if( s_ForceBlackPen ) color = COLOR4D::BLACK; // wxWidgets will enforce a minimum pen width when printing, so we have to make the pen // transparent when we don't want the object stroked. if( width == 0 ) { color = COLOR4D::UNSPECIFIED; style = wxPENSTYLE_TRANSPARENT; } const wxPen& curr_pen = DC->GetPen(); if( !curr_pen.IsOk() || curr_pen.GetColour() != color.ToColour() || curr_pen.GetWidth() != width || curr_pen.GetStyle() != style ) { wxPen pen; pen.SetColour( color.ToColour() ); if( style == wxPENSTYLE_DOT ) { style = wxPENSTYLE_USER_DASH; pen.SetDashes( 2, dots ); } pen.SetWidth( width ); pen.SetStyle( style ); DC->SetPen( pen ); } else { // Should be not needed, but on Linux, in printing process // the curr pen settings needs to be sometimes re-initialized // Clearly, this is due to a bug, related to SetBrush(), // but we have to live with it, at least on wxWidgets 3.0 DC->SetPen( curr_pen ); } } void GRSetBrush( wxDC* DC, const COLOR4D& Color, bool fill ) { COLOR4D color = Color; if( s_ForceBlackPen ) color = COLOR4D::BLACK; if( s_DC_lastbrushcolor != color || s_DC_lastbrushfill != fill || s_DC_lastDC != DC ) { wxBrush brush; brush.SetColour( color.ToColour() ); if( fill ) brush.SetStyle( wxBRUSHSTYLE_SOLID ); else brush.SetStyle( wxBRUSHSTYLE_TRANSPARENT ); DC->SetBrush( brush ); s_DC_lastbrushcolor = color; s_DC_lastbrushfill = fill; s_DC_lastDC = DC; } } void GRForceBlackPen( bool flagforce ) { s_ForceBlackPen = flagforce; } bool GetGRForceBlackPenState( void ) { return s_ForceBlackPen; } void GRLine( wxDC* DC, int x1, int y1, int x2, int y2, int width, const COLOR4D& Color, wxPenStyle aStyle) { GRSetColorPen( DC, Color, width, aStyle ); winDrawLine( DC, x1, y1, x2, y2, width ); GRLastMoveToX = x2; GRLastMoveToY = y2; } void GRLine( wxDC* aDC, const VECTOR2I& aStart, const VECTOR2I& aEnd, int aWidth, const COLOR4D& aColor, wxPenStyle aStyle ) { GRLine( aDC, aStart.x, aStart.y, aEnd.x, aEnd.y, aWidth, aColor, aStyle ); } void GRMoveTo( int x, int y ) { GRLastMoveToX = x; GRLastMoveToY = y; } void GRLineTo( wxDC* DC, int x, int y, int width, const COLOR4D& Color ) { GRLine( DC, GRLastMoveToX, GRLastMoveToY, x, y, width, Color ); } void GRCSegm( wxDC* DC, const VECTOR2I& A, const VECTOR2I& B, int width, const COLOR4D& Color ) { GRLastMoveToX = B.x; GRLastMoveToY = B.y; if( width <= 2 ) /* single line or 2 pixels */ { GRSetColorPen( DC, Color, width ); DC->DrawLine( A.x, A.y, B.x, B.y ); return; } GRSetBrush( DC, Color, NOT_FILLED ); GRSetColorPen( DC, Color, 0 ); int radius = ( width + 1 ) >> 1; int dx = B.x - A.x; int dy = B.y - A.y; EDA_ANGLE angle( VECTOR2I( dx, dy ) ); angle = -angle; VECTOR2I start; VECTOR2I end; VECTOR2I org( A.x, A.y ); int len = (int) hypot( dx, dy ); // We know if the DC is mirrored, to draw arcs int slx = DC->DeviceToLogicalX( 1 ) - DC->DeviceToLogicalX( 0 ); int sly = DC->DeviceToLogicalY( 1 ) - DC->DeviceToLogicalY( 0 ); bool mirrored = ( slx > 0 && sly < 0 ) || ( slx < 0 && sly > 0 ); // first edge start.x = 0; start.y = radius; end.x = len; end.y = radius; RotatePoint( start, angle ); RotatePoint( end, angle ); start += org; end += org; DC->DrawLine( ToWxPoint( start ), ToWxPoint( end ) ); // first rounded end end.x = 0; end.y = -radius; RotatePoint( end, angle ); end += org; if( !mirrored ) DC->DrawArc( ToWxPoint(end ), ToWxPoint(start ), ToWxPoint(org ) ); else DC->DrawArc( ToWxPoint(start ), ToWxPoint(end ), ToWxPoint(org ) ); // second edge start.x = len; start.y = -radius; RotatePoint( start, angle ); start += org; DC->DrawLine( ToWxPoint( start ), ToWxPoint( end ) ); // second rounded end end.x = len; end.y = radius; RotatePoint( end, angle); end += org; if( !mirrored ) DC->DrawArc( end.x, end.y, start.x, start.y, B.x, B.y ); else DC->DrawArc( start.x, start.y, end.x, end.y, B.x, B.y ); } void GRFilledSegment( wxDC* aDC, const VECTOR2I& aStart, const VECTOR2I& aEnd, int aWidth, const COLOR4D& aColor ) { GRSetColorPen( aDC, aColor, aWidth ); winDrawLine( aDC, aStart.x, aStart.y, aEnd.x, aEnd.y, aWidth ); } /** * Draw a new polyline and fill it if Fill, in screen space. */ static void GRSPoly( wxDC* DC, int n, const VECTOR2I* Points, bool Fill, int width, const COLOR4D& Color, const COLOR4D& BgColor ) { if( Fill && ( n > 2 ) ) { GRSetBrush( DC, BgColor, FILLED ); GRSetColorPen( DC, Color, width ); vector2IwxDrawPolygon( DC, Points, n ); } else { GRMoveTo( Points[0].x, Points[0].y ); for( int i = 1; i < n; ++i ) GRLineTo( DC, Points[i].x, Points[i].y, width, Color ); } } /** * Draw a new closed polyline and fill it if Fill, in screen space. */ static void GRSClosedPoly( wxDC* aDC, int aPointCount, const VECTOR2I* aPoints, bool aFill, int aWidth, const COLOR4D& aColor, const COLOR4D& aBgColor ) { if( aFill && ( aPointCount > 2 ) ) { GRLastMoveToX = aPoints[aPointCount - 1].x; GRLastMoveToY = aPoints[aPointCount - 1].y; GRSetBrush( aDC, aBgColor, FILLED ); GRSetColorPen( aDC, aColor, aWidth ); vector2IwxDrawPolygon( aDC, aPoints, aPointCount ); } else { GRMoveTo( aPoints[0].x, aPoints[0].y ); for( int i = 1; i < aPointCount; ++i ) GRLineTo( aDC, aPoints[i].x, aPoints[i].y, aWidth, aColor ); int lastpt = aPointCount - 1; // Close the polygon if( aPoints[lastpt] != aPoints[0] ) GRLineTo( aDC, aPoints[0].x, aPoints[0].y, aWidth, aColor ); } } /** * Draw a new polyline and fill it if Fill, in drawing space. */ void GRPoly( wxDC* DC, int n, const VECTOR2I* Points, bool Fill, int width, const COLOR4D& Color, const COLOR4D& BgColor ) { GRSPoly( DC, n, Points, Fill, width, Color, BgColor ); } /** * Draw a closed polyline and fill it if Fill, in object space. */ void GRClosedPoly( wxDC* DC, int n, const VECTOR2I* Points, bool Fill, const COLOR4D& Color ) { GRSClosedPoly( DC, n, Points, Fill, 0, Color, Color ); } void GRCircle( wxDC* aDC, const VECTOR2I& aPos, int aRadius, int aWidth, const COLOR4D& aColor ) { GRSetBrush( aDC, aColor, NOT_FILLED ); GRSetColorPen( aDC, aColor, aWidth ); // Draw two arcs here to make a circle. Unfortunately, the printerDC doesn't handle // transparent brushes when used with circles. It does work for for arcs, however aDC->DrawArc(aPos.x + aRadius, aPos.y, aPos.x - aRadius, aPos.y, aPos.x, aPos.y ); aDC->DrawArc(aPos.x - aRadius, aPos.y, aPos.x + aRadius, aPos.y, aPos.x, aPos.y ); } void GRFilledCircle( wxDC* aDC, const VECTOR2I& aPos, int aRadius, int aWidth, const COLOR4D& aStrokeColor, const COLOR4D& aFillColor ) { GRSetBrush( aDC, aFillColor, FILLED ); GRSetColorPen( aDC, aStrokeColor, aWidth ); aDC->DrawEllipse( aPos.x - aRadius, aPos.y - aRadius, 2 * aRadius, 2 * aRadius ); } void GRArc( wxDC* aDC, const VECTOR2I& aStart, const VECTOR2I& aEnd, const VECTOR2I& aCenter, int aWidth, const COLOR4D& aColor ) { GRSetBrush( aDC, aColor ); GRSetColorPen( aDC, aColor, aWidth ); aDC->DrawArc( aStart.x, aStart.y, aEnd.x, aEnd.y, aCenter.x, aCenter.y ); } void GRFilledArc( wxDC* DC, const VECTOR2I& aStart, const VECTOR2I& aEnd, const VECTOR2I& aCenter, int width, const COLOR4D& Color, const COLOR4D& BgColor ) { GRSetBrush( DC, BgColor, FILLED ); GRSetColorPen( DC, Color, width ); DC->DrawArc( aStart.x, aStart.y, aEnd.x, aEnd.y, aCenter.x, aCenter.y ); } void GRRect( wxDC* DC, const VECTOR2I& aStart, const VECTOR2I& aEnd, int aWidth, const COLOR4D& aColor ) { GRSRect( DC, aStart.x, aStart.y, aEnd.x, aEnd.y, aWidth, aColor ); } void GRFilledRect( wxDC* DC, const VECTOR2I& aStart, const VECTOR2I& aEnd, int aWidth, const COLOR4D& aColor, const COLOR4D& aBgColor ) { GRSFilledRect( DC, aStart.x, aStart.y, aEnd.x, aEnd.y, aWidth, aColor, aBgColor ); } void GRSRect( wxDC* aDC, int x1, int y1, int x2, int y2, int aWidth, const COLOR4D& aColor ) { VECTOR2I points[5]; points[0] = VECTOR2I( x1, y1 ); points[1] = VECTOR2I( x1, y2 ); points[2] = VECTOR2I( x2, y2 ); points[3] = VECTOR2I( x2, y1 ); points[4] = points[0]; GRSClosedPoly( aDC, 5, points, NOT_FILLED, aWidth, aColor, aColor ); } void GRSFilledRect( wxDC* aDC, int x1, int y1, int x2, int y2, int aWidth, const COLOR4D& aColor, const COLOR4D& aBgColor ) { VECTOR2I points[5]; points[0] = VECTOR2I( x1, y1 ); points[1] = VECTOR2I( x1, y2 ); points[2] = VECTOR2I( x2, y2 ); points[3] = VECTOR2I( x2, y1 ); points[4] = points[0]; GRSetBrush( aDC, aBgColor, FILLED ); GRSetColorPen( aDC, aBgColor, aWidth ); vector2IwxDrawPolygon( aDC, points, 5 ); }