/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file bbox_2d.h * @brief 2D bounding box class definition. */ #ifndef _BBOX_2D_H_ #define _BBOX_2D_H_ #include // SFVEC2F struct RAY2D; struct RAYSEG2D; /** * Manage a bounding box defined by two SFVEC2F min max points. */ struct BBOX_2D { public: /** * Create with default values a bounding box (not initialized). */ BBOX_2D(); /** * Initialize a bounding box with a given point. * * @param aPbInit a point for the bounding box initialization. */ explicit BBOX_2D( const SFVEC2F& aPbInit ); /** * Initialize a bounding box with a minimum and a maximum point. * * @param aPbMin the minimum point to initialize the bounding box. * @param aPbMax the maximum point to initialize the bounding box. */ BBOX_2D( const SFVEC2F& aPbMin, const SFVEC2F& aPbMax ); ~BBOX_2D(); /** * Set bounding box with new parameters. * * @param aPbMin the minimum point to initialize the bounding box. * @param aPbMax the maximum point to initialize the bounding box. */ void Set( const SFVEC2F& aPbMin, const SFVEC2F& aPbMax ); /** * Set bounding box based on another bounding box. * * @param BBOX_2D a bounding box to initialize this one. */ void Set( const BBOX_2D& aBBox ); /** * Recalculate the bounding box adding a point. * * @param aPoint the point to be bounded */ void Union( const SFVEC2F& aPoint ); /** * Recalculate the bounding box adding other bounding box. * * @param aBBox the bounding box to be bounded. */ void Union( const BBOX_2D& aBBox ); /** * Scale a bounding box by its center. * * @param aScale scale factor to apply */ void Scale( float aScale ); /** * Scale a bounding box to the next float representation making it larger. */ void ScaleNextUp(); /** * Scale a bounding box to the next float representation making it smaller. */ void ScaleNextDown(); /** * Test if a bounding box intersects this box. * * @param aBBox the bounding box to check if it intersects. */ bool Intersects( const BBOX_2D& aBBox ) const; /** * Test if a circle intersects this box. * * @param aBBox the bounding box to check if it intersects. */ bool Intersects( const SFVEC2F& aCenter, float aRadiusSquared ) const; /** * Check is a point is inside this bounding box. * * @param aPoint point to test. */ bool Inside( const SFVEC2F& aPoint ) const; /** * Calculate the area of a bounding box. * * @return area of this bounding box. */ float Area() const; /** * Check if this bounding box is already initialized. * * @return True if it was initialized, otherwise false. */ bool IsInitialized() const; /** * Reset the bounding box to zero and uninitialize it. */ void Reset(); /** * @return the position of the center of this bounding box. */ SFVEC2F GetCenter() const; /** * @return SFVEC2F - max-min */ SFVEC2F GetExtent() const; /** * @return the minimum vertex position. */ const SFVEC2F& Min() const { return m_min; } /** * @return the maximum vertex position. */ const SFVEC2F& Max() const { return m_max; } /** * @return the index of the max dimension (0=x, 1=y) */ unsigned int MaxDimension() const; /** * @return the surface area of the box. */ float Perimeter() const; /** * @param aRay is a ray to intersect the box. * @param t is the distance point of the ray of the intersection (if true). * @return true if the ray hits the box. */ bool Intersect( const RAY2D& aRay, float* t ) const; bool Intersect( const RAY2D& aRay, float* aOutHitT0, float* aOutHitT1 ) const; bool Intersect( const RAYSEG2D& aRaySeg ) const; private: SFVEC2F m_min; ///< point of the lower position of the bounding box SFVEC2F m_max; ///< point of the higher position of the bounding box }; #endif // bbox_2d.h