/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 2008-2011 Wayne Stambaugh * Copyright (C) 2004-2011 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file base_struct.h * @brief Basic classes for most KiCad items. */ #ifndef BASE_STRUCT_H_ #define BASE_STRUCT_H_ #include #include #include #include #if defined(DEBUG) #include // needed for Show() extern std::ostream& operator <<( std::ostream& out, const wxSize& size ); extern std::ostream& operator <<( std::ostream& out, const wxPoint& pt ); #endif /** * Enum KICAD_T * is the set of class identification values, stored in EDA_ITEM::m_StructType */ enum KICAD_T { NOT_USED = -1, ///< the 3d code uses this value EOT = 0, ///< search types array terminator (End Of Types) TYPE_NOT_INIT = 0, PCB_T, SCREEN_T, ///< not really an item, used to identify a screen // Items in pcb PCB_MODULE_T, ///< class MODULE, a footprint PCB_PAD_T, ///< class D_PAD, a pad in a footprint PCB_LINE_T, ///< class DRAWSEGMENT, a segment not on copper layers PCB_TEXT_T, ///< class TEXTE_PCB, text on a layer PCB_MODULE_TEXT_T, ///< class TEXTE_MODULE, text in a footprint PCB_MODULE_EDGE_T, ///< class EDGE_MODULE, a footprint edge PCB_TRACE_T, ///< class TRACKE, a track segment (segment on a copper layer) PCB_VIA_T, ///< class SEGVIA, a via (like a track segment on a copper layer) PCB_ZONE_T, ///< class SEGZONE, a segment used to fill a zone area (segment on a ///< copper layer) PCB_MARKER_T, ///< class MARKER_PCB, a marker used to show something PCB_DIMENSION_T, ///< class DIMENSION, a dimension (graphic item) PCB_TARGET_T, ///< class PCB_TARGET, a target (graphic item) PCB_ZONE_AREA_T, ///< class ZONE_CONTAINER, a zone area PCB_ITEM_LIST_T, ///< class BOARD_ITEM_LIST, a list of board items // Schematic draw Items. The order of these items effects the sort order. // It is currently ordered to mimic the old Eeschema locate behavior where // the smallest item is the selected item. SCH_MARKER_T, SCH_JUNCTION_T, SCH_NO_CONNECT_T, SCH_BUS_ENTRY_T, SCH_LINE_T, SCH_POLYLINE_T, SCH_BITMAP_T, SCH_TEXT_T, SCH_LABEL_T, SCH_GLOBAL_LABEL_T, SCH_HIERARCHICAL_LABEL_T, SCH_FIELD_T, SCH_COMPONENT_T, SCH_SHEET_PIN_T, SCH_SHEET_T, // General SCH_SCREEN_T, /* * Draw items in library component. * * The order of these items effects the sort order for items inside the * "DRAW/ENDDRAW" section of the component definition in a library file. * If you add a new draw item, type, please make sure you add it so the * sort order is logical. */ LIB_COMPONENT_T, LIB_ALIAS_T, LIB_ARC_T, LIB_CIRCLE_T, LIB_TEXT_T, LIB_RECTANGLE_T, LIB_POLYLINE_T, LIB_BEZIER_T, LIB_PIN_T, /* * Fields are not saved inside the "DRAW/ENDDRAW". Add new draw item * types before this line. */ LIB_FIELD_T, /* * For GerbView: items type: */ TYPE_GERBER_DRAW_ITEM, // End value MAX_STRUCT_TYPE_ID }; /** * Enum FILL_T * is the set of fill types used in plotting or drawing enclosed areas. */ enum FILL_T { NO_FILL, // Poly, Square, Circle, Arc = option No Fill FILLED_SHAPE, /* Poly, Square, Circle, Arc = option Fill * with current color ("Solid shape") */ FILLED_WITH_BG_BODYCOLOR /* Poly, Square, Circle, Arc = option Fill * with background body color, translucent * (texts inside this shape can be seen) * not filled in B&W mode when plotting or * printing */ }; enum SEARCH_RESULT { SEARCH_QUIT, SEARCH_CONTINUE }; class wxFindReplaceData; class EDA_ITEM; class EDA_DRAW_FRAME; class EDA_RECT; class EDA_DRAW_PANEL; class DHEAD; /** * Class INSPECTOR * is an abstract class that is used to inspect and possibly collect the * (search) results of Iterating over a list or tree of KICAD_T objects. * Extend from this class and implement the Inspect function and provide for * a way for the extension to collect the results of the search/scan data and * provide them to the caller. */ class INSPECTOR { public: virtual ~INSPECTOR() { } /** * Function Inspect * is the examining function within the INSPECTOR which is passed to the * EDA_ITEM::Iterate() function. It is used primarily for searching, but * not limited to that. It can also collect or modify the scanned objects. * * @param aItem An EDA_ITEM to examine. * @param aTestData is arbitrary data needed by the inspector to determine * if the EDA_ITEM under test meets its match criteria. * @return A #SEARCH_RESULT type #SEARCH_QUIT if the iterator function is to * stop the scan, else #SEARCH_CONTINUE; */ virtual SEARCH_RESULT Inspect( EDA_ITEM* aItem, const void* aTestData ) = 0; }; /** * Class EDA_RECT * handles the component boundary box. * This class is similar to wxRect, but some wxRect functions are very curious, * and are working only if dimensions are >= 0 (not always the case in KiCad) * and also KiCad needs some specific method. * so I prefer this more suitable class */ class EDA_RECT { private: wxPoint m_Pos; // Rectangle Origin wxSize m_Size; // Rectangle Size public: EDA_RECT() { }; EDA_RECT( const wxPoint& aPos, const wxSize& aSize ) : m_Pos( aPos ), m_Size( aSize ) { } wxPoint Centre() const { return wxPoint( m_Pos.x + ( m_Size.x >> 1 ), m_Pos.y + ( m_Size.y >> 1 ) ); } /** * Function Move * moves the rectangle by the \a aMoveVector. * @param aMoveVector A wxPoint that is the value to move this rectangle */ void Move( const wxPoint& aMoveVector ); /** * Function Normalize * ensures that the height ant width are positive. */ void Normalize(); /** * Function Contains * @param aPoint = the wxPoint to test * @return true if aPoint is inside the boundary box. A point on a edge is seen as inside */ bool Contains( const wxPoint& aPoint ) const; /** * Function Contains * @param x = the x coordinate of the point to test * @param y = the x coordinate of the point to test * @return true if point is inside the boundary box. A point on a edge is seen as inside */ bool Contains( int x, int y ) const { return Contains( wxPoint( x, y ) ); } /** * Function Contains * @param aRect = the EDA_RECT to test * @return true if aRect is Contained. A common edge is seen as contained */ bool Contains( const EDA_RECT& aRect ) const; const wxSize& GetSize() const { return m_Size; } int GetX() const { return m_Pos.x; } int GetY() const { return m_Pos.y; } const wxPoint& GetOrigin() const { return m_Pos; } const wxPoint& GetPosition() const { return m_Pos; } const wxPoint GetEnd() const { return wxPoint( GetRight(), GetBottom() ); } int GetWidth() const { return m_Size.x; } int GetHeight() const { return m_Size.y; } int GetRight() const { return m_Pos.x + m_Size.x; } int GetBottom() const { return m_Pos.y + m_Size.y; } void SetOrigin( const wxPoint& pos ) { m_Pos = pos; } void SetOrigin( int x, int y ) { m_Pos.x = x; m_Pos.y = y; } void SetSize( const wxSize& size ) { m_Size = size; } void SetSize( int w, int h ) { m_Size.x = w; m_Size.y = h; } void Offset( int dx, int dy ) { m_Pos.x += dx; m_Pos.y += dy; } void Offset( const wxPoint& offset ) { m_Pos.x += offset.x; m_Pos.y += offset.y; } void SetX( int val ) { m_Pos.x = val; } void SetY( int val ) { m_Pos.y = val; } void SetWidth( int val ) { m_Size.x = val; } void SetHeight( int val ) { m_Size.y = val; } void SetEnd( int x, int y ) { SetEnd( wxPoint( x, y ) ); } void SetEnd( const wxPoint& pos ) { m_Size.x = pos.x - m_Pos.x; m_Size.y = pos.y - m_Pos.y; } /** * Function Intersects * @return bool - true if the argument rectangle intersects this rectangle. * (i.e. if the 2 rectangles have at least a common point) */ bool Intersects( const EDA_RECT& aRect ) const; /** * Function operator(wxRect) * overloads the cast operator to return a wxRect * wxRect does not accept negative values for size, so ensure the * wxRect size is always >= 0 */ operator wxRect() const { EDA_RECT rect( m_Pos, m_Size ); rect.Normalize(); return wxRect( rect.m_Pos, rect.m_Size ); } /** * Function Inflate * inflates the rectangle horizontally by \a dx and vertically by \a dy. If \a dx * and/or \a dy is negative the rectangle is deflated. */ EDA_RECT& Inflate( wxCoord dx, wxCoord dy ); /** * Function Inflate * inflates the rectangle horizontally and vertically by \a aDelta. If \a aDelta * is negative the rectangle is deflated. */ EDA_RECT& Inflate( int aDelta ); /** * Function Merge * modifies the position and size of the rectangle in order to contain \a aRect. It is * mainly used to calculate bounding boxes. * @param aRect The rectangle to merge with this rectangle. */ void Merge( const EDA_RECT& aRect ); /** * Function Merge * modifies the position and size of the rectangle in order to contain the given point. * @param aPoint The point to merge with the rectangle. */ void Merge( const wxPoint& aPoint ); /** * Function GetArea * returns the area of the rectangle. * @return The area of the rectangle. */ double GetArea() const; }; // These define are used for the .m_Flags and .m_UndoRedoStatus member of the // class EDA_ITEM #define IS_CHANGED (1 << 0) ///< Item was edited, and modified #define IS_LINKED (1 << 1) ///< Used in calculation to mark linked items (temporary use) #define IN_EDIT (1 << 2) ///< Item currently edited #define IS_MOVED (1 << 3) ///< Item being moved #define IS_NEW (1 << 4) ///< New item, just created #define IS_RESIZED (1 << 5) ///< Item being resized #define IS_DRAGGED (1 << 6) ///< Item being dragged #define IS_DELETED (1 << 7) #define IS_WIRE_IMAGE (1 << 8) #define STARTPOINT (1 << 9) #define ENDPOINT (1 << 10) #define SELECTED (1 << 11) #define SELECTEDNODE (1 << 12) ///< flag indicating that the structure has already selected #define STRUCT_DELETED (1 << 13) ///< flag indication structures to be erased #define CANDIDATE (1 << 14) ///< flag indicating that the structure is connected #define SKIP_STRUCT (1 << 15) ///< flag indicating that the structure should be ignored #define DO_NOT_DRAW (1 << 16) ///< Used to disable draw function #define IS_CANCELLED (1 << 17) ///< flag set when edit dialogs are canceled when editing a ///< new object #define TRACK_LOCKED (1 << 18) ///< Pcbnew: track locked: protected from global deletion #define TRACK_AR (1 << 19) ///< Pcbnew: autorouted track #define FLAG1 (1 << 20) ///< Pcbnew: flag used in local computations #define FLAG0 (1 << 21) ///< Pcbnew: flag used in local computations #define BEGIN_ONPAD (1 << 22) ///< Pcbnew: flag set for track segment starting on a pad #define END_ONPAD (1 << 23) ///< Pcbnew: flag set for track segment ending on a pad #define BUSY (1 << 24) ///< Pcbnew: flag indicating that the structure has ///< already been edited, in some functions #define EDA_ITEM_ALL_FLAGS -1 /** * Class EDA_ITEM * is a base class for most all the KiCad significant classes, used in * schematics and boards. */ class EDA_ITEM { private: /** * Run time identification, _keep private_ so it can never be changed after * a constructor sets it. See comment near SetType() regarding virtual * functions. */ KICAD_T m_StructType; int m_Status; protected: EDA_ITEM* Pnext; ///< next in linked list EDA_ITEM* Pback; ///< previous in linked list DHEAD* m_List; ///< which DLIST I am on. EDA_ITEM* m_Parent; /* Linked list: Link (parent struct) */ EDA_ITEM* m_Son; /* Linked list: Link (son struct) */ time_t m_TimeStamp; ///< Time stamp used for logical links /// Set to true to override the visibility setting of the item. bool m_forceVisible; /// Flag bits for editing and other uses. int m_Flags; // Link to an copy of the item use to save the item's state for undo/redo feature. EDA_ITEM* m_Image; private: void InitVars(); public: EDA_ITEM( EDA_ITEM* parent, KICAD_T idType ); EDA_ITEM( KICAD_T idType ); EDA_ITEM( const EDA_ITEM& base ); virtual ~EDA_ITEM() { }; /** * Function Type * returns the type of object. This attribute should never be changed * after a constructor sets it, so there is no public "setter" method. * @return KICAD_T - the type of object. */ KICAD_T Type() const { return m_StructType; } void SetTimeStamp( time_t aNewTimeStamp ) { m_TimeStamp = aNewTimeStamp; } time_t GetTimeStamp() const { return m_TimeStamp; } EDA_ITEM* Next() const { return (EDA_ITEM*) Pnext; } EDA_ITEM* Back() const { return (EDA_ITEM*) Pback; } EDA_ITEM* GetParent() const { return m_Parent; } EDA_ITEM* GetSon() const { return m_Son; } DHEAD* GetList() const { return m_List; } void SetNext( EDA_ITEM* aNext ) { Pnext = aNext; } void SetBack( EDA_ITEM* aBack ) { Pback = aBack; } void SetParent( EDA_ITEM* aParent ) { m_Parent = aParent; } void SetSon( EDA_ITEM* aSon ) { m_Son = aSon; } void SetList( DHEAD* aList ) { m_List = aList; } inline bool IsNew() const { return m_Flags & IS_NEW; } inline bool IsModified() const { return m_Flags & IS_CHANGED; } inline bool IsMoving() const { return m_Flags & IS_MOVED; } inline bool IsDragging() const { return m_Flags & IS_DRAGGED; } inline bool IsSelected() const { return m_Flags & SELECTED; } inline bool IsResized() const { return m_Flags & IS_RESIZED; } void SetModified(); int GetState( int type ) const { return m_Status & type; } void SetState( int type, int state ) { if( state ) m_Status |= type; // state = ON or OFF else m_Status &= ~type; } int GetStatus() const { return m_Status; } void SetStatus( int aStatus ) { m_Status = aStatus; } void SetFlags( int aMask ) { m_Flags |= aMask; } void ClearFlags( int aMask = EDA_ITEM_ALL_FLAGS ) { m_Flags &= ~aMask; } int GetFlags() const { return m_Flags; } void SetImage( EDA_ITEM* aItem ) { m_Image = aItem; } /** * Function SetForceVisible * is used to set and cleag force visible flag used to force the item to be drawn * even if it's draw attribute is set to not visible. * * @param aEnable True forces the item to be drawn. False uses the item's visibility * setting to determine if the item is to be drawn. */ void SetForceVisible( bool aEnable ) { m_forceVisible = aEnable; } /** * Function DisplayInfo * has knowledge about the frame and how and where to put status * information about this object into the frame's message panel. * @param frame A EDA_DRAW_FRAME in which to print status information. */ virtual void DisplayInfo( EDA_DRAW_FRAME* frame ) { // derived classes may implement this } /** * Function HitTest * tests if \a aPosition is contained within or on the bounding area of an item. * * @note This function cannot be const because some of the derive objects perform * intermediate calculations which change object members. Make sure derived * objects do not declare this as const. * * @param aPosition A reference to a wxPoint object containing the coordinates to test. * @return True if \a aPosition is within or on the item bounding area. */ virtual bool HitTest( const wxPoint& aPosition ) { return false; // derived classes should override this function } /** * Function HitTest * tests if the \a aRect intersects this object. * For now, an ending point must be inside \a aRect. * * @param aRect A reference to an EDA_RECT object containg the area to test. * @return True if \a aRect intersects the object, otherwise false. */ virtual bool HitTest( const EDA_RECT& aRect ) const { return false; // derived classes should override this function } /** * Function GetBoundingBox * returns the orthogonal, bounding box of this object for display * purposes. * This box should be an enclosing perimeter for visible components of this * object, and the units should be in the pcb or schematic coordinate * system. * It is OK to overestimate the size by a few counts. */ virtual EDA_RECT GetBoundingBox() const { #if defined(DEBUG) printf( "Missing GetBoundingBox()\n" ); Show( 0, std::cout ); // tell me which classes still need GetBoundingBox support #endif // return a zero-sized box per default. derived classes should override // this return EDA_RECT( wxPoint( 0, 0 ), wxSize( 0, 0 ) ); } /** * Function Clone * creates a duplicate of this item with linked list members set to NULL. * * The default version will return NULL in release builds and likely crash the * program. In debug builds, a warning message indicating the derived class * has not implemented cloning. This really should be a pure virtual function. * Due to the fact that there are so many objects derived from EDA_ITEM, the * decision was made to return NULL until all the objects derived from EDA_ITEM * implement cloning. Once that happens, this function should be made pure. * * @return A clone of the item. */ virtual EDA_ITEM* Clone() const; // should not be inline, to save the ~ 6 bytes per call site. /** * Function IterateForward * walks through the object tree calling the inspector() on each object * type requested in scanTypes. * * @param listStart The first in a list of EDA_ITEMs to iterate over. * @param inspector Is an INSPECTOR to call on each object that is one of * the requested scanTypes. * @param testData Is an aid to testFunc, and should be sufficient to allow * it to fully determine if an item meets the match criteria, * but it may also be used to collect output. * @param scanTypes A KICAD_T array that is EOT terminated, and provides both * the order and interest level of of the types of objects to * be iterated over. * @return SEARCH_RESULT SEARCH_QUIT if the called INSPECTOR returned * SEARCH_QUIT, else SCAN_CONTINUE; */ static SEARCH_RESULT IterateForward( EDA_ITEM* listStart, INSPECTOR* inspector, const void* testData, const KICAD_T scanTypes[] ); /** * Function Visit * may be re-implemented for each derived class in order to handle * all the types given by its member data. Implementations should call * inspector->Inspect() on types in scanTypes[], and may use * IterateForward() * to do so on lists of such data. * @param inspector An INSPECTOR instance to use in the inspection. * @param testData Arbitrary data used by the inspector. * @param scanTypes Which KICAD_T types are of interest and the order * is significant too, terminated by EOT. * @return SEARCH_RESULT SEARCH_QUIT if the Iterator is to stop the scan, * else SCAN_CONTINUE, and determined by the inspector. */ virtual SEARCH_RESULT Visit( INSPECTOR* inspector, const void* testData, const KICAD_T scanTypes[] ); /** * Function GetClass * returns the class name. * @return wxString */ virtual wxString GetClass() const { return wxT( "EDA_ITEM" ); } /** * Function GetSelectMenuText * returns the text to display to be used in the selection clarification context menu * when multiple items are found at the current cursor position. The default version * of this function raises an assertion in the debug mode and returns a string to * indicate that it was not overridden to provide the object specific text. * * @return The menu text string. */ virtual wxString GetSelectMenuText() const; /** * Function GetMenuImage * returns a pointer to an image to be used in menus. The default version returns * the right arrow image. Override this function to provide object specific menu * images. * @return The menu image associated with the item. */ virtual BITMAP_DEF GetMenuImage() const { return right_xpm; } /** * Function Matches * compares the item against the search criteria in \a aSearchData. * * The base class returns false since many of the objects derived from EDA_ITEM * do not have any text to search. * * @param aSearchData A reference to a wxFindReplaceData object containing the * search criteria. * @param aAuxData A pointer to optional data required for the search or NULL * if not used. * @param aFindLocation A pointer to a wxPoint object to store the location of * matched item. The pointer can be NULL if it is not used. * @return True if the item's text matches the search criteria in \a aSearchData. */ virtual bool Matches( wxFindReplaceData& aSearchData, void* aAuxData, wxPoint* aFindLocation ) { return false; } /** * Function Matches * compares \a aText against search criteria in \a aSearchData. * * @param aText A reference to a wxString object containing the string to test. * @param aSearchData The criteria to search against. * @return True if \a aText matches the search criteria in \a aSearchData. */ bool Matches( const wxString& aText, wxFindReplaceData& aSearchData ); /** * Function Replace * performs a text replace on \a aText using the find and replace criteria in * \a aSearchData on items that support text find and replace. * * @param aSearchData A reference to a wxFindReplaceData object containing the * search and replace criteria. * @param aText A reference to a wxString object containing the text to be * replaced. * @return True if \a aText was modified, otherwise false. */ bool Replace( wxFindReplaceData& aSearchData, wxString& aText ); /** * Function Replace * performs a text replace using the find and replace criteria in \a aSearchData * on items that support text find and replace. * * This function must be overridden for items that support text replace. * * @param aSearchData A reference to a wxFindReplaceData object containing the * search and replace criteria. * @param aAuxData A pointer to optional data required for the search or NULL * if not used. * @return True if the item text was modified, otherwise false. */ virtual bool Replace( wxFindReplaceData& aSearchData, void* aAuxData = NULL ) { return false; } /** * Function IsReplaceable *

* Override this method in any derived object that supports test find and * replace. *

* * @return True if the item has replaceable text that can be modified using * the find and replace dialog. */ virtual bool IsReplaceable() const { return false; } /** * Test if another item is less than this object. * * @param aItem - Item to compare against. * @return - True if \a aItem is less than the item. */ bool operator<( const EDA_ITEM& aItem ) const; /** * Function Sort * is a helper function to be used by the C++ STL sort algorithm for sorting a STL * container of EDA_ITEM pointers. * * @param aLeft The left hand item to compare. * @param aRight The right hand item to compare. * @return True if \a aLeft is less than \a aRight. */ static bool Sort( const EDA_ITEM* aLeft, const EDA_ITEM* aRight ) { return *aLeft < *aRight; } /** * Operator assignment * is used to assign the members of \a aItem to another object. * * @warning This is still a work in progress and not ready for prime time. Do not use * as there is a known issue with wxString buffers. */ virtual EDA_ITEM& operator=( const EDA_ITEM& aItem ); #if defined(DEBUG) /** * Function Show * is used to output the object tree, currently for debugging only. * @param nestLevel An aid to prettier tree indenting, and is the level * of nesting of this object within the overall tree. * @param os The ostream& to output to. */ virtual void Show( int nestLevel, std::ostream& os ) const = 0; // pure virtual so compiler warns if somebody mucks up a derived declaration void ShowDummy( std::ostream& os ) const; ///< call this if you are a lazy developer /** * Function NestedSpace * outputs nested space for pretty indenting. * @param nestLevel The nest count * @param os The ostream&, where to output * @return std::ostream& - for continuation. **/ static std::ostream& NestedSpace( int nestLevel, std::ostream& os ); #endif }; /** * Function new_clone * provides cloning capabilities for all Boost pointer containers of EDA_ITEM pointers. * * @param aItem EDA_ITEM to clone. * @return Clone of \a aItem. */ inline EDA_ITEM* new_clone( const EDA_ITEM& aItem ) { return aItem.Clone(); } /** * Define list of drawing items for screens. * * The standard C++ container was chosen so the pointer can be removed from a list without * it being destroyed. */ typedef std::vector< EDA_ITEM* > EDA_ITEMS; #endif // BASE_STRUCT_H_