/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2010 Virtenio GmbH, Torsten Hueter, torsten.hueter virtenio.de * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck * Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors. * Copyright (C) 2013 CERN * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef VECTOR2D_H_ #define VECTOR2D_H_ #include #include #include #include #include #include #ifdef WX_COMPATIBILITY #include #endif /** * Class VECTOR2_TRAITS * traits class for VECTOR2. */ template struct VECTOR2_TRAITS { ///> extended range/precision types used by operations involving multiple ///> multiplications to prevent overflow. typedef T extended_type; }; template <> struct VECTOR2_TRAITS { typedef int64_t extended_type; static const extended_type ECOORD_MAX = 0x7fffffffffffffffULL; static const extended_type ECOORD_MIN = 0x8000000000000000ULL; }; // Forward declarations for template friends template class VECTOR2; template std::ostream& operator<<( std::ostream& aStream, const VECTOR2& aVector ); /** * Class VECTOR2 * defines a general 2D-vector/point. * * This class uses templates to be universal. Several operators are provided to help * easy implementing of linear algebra equations. * */ template class VECTOR2 : public VECTOR2_TRAITS { public: typedef typename VECTOR2_TRAITS::extended_type extended_type; typedef T coord_type; T x, y; // Constructors /// Construct a 2D-vector with x, y = 0 VECTOR2(); #ifdef WX_COMPATIBILITY /// Constructor with a wxPoint as argument VECTOR2( const wxPoint& aPoint ); /// Constructor with a wxSize as argument VECTOR2( const wxSize& aSize ); #endif /// Construct a vector with given components x, y VECTOR2( T x, T y ); /// Initializes a vector from another specialization. Beware of rouding /// issues. template VECTOR2( const VECTOR2& aVec ) { x = (T) aVec.x; y = (T) aVec.y; } /// Casts a vector to another specialized subclass. Beware of rouding /// issues. template VECTOR2 operator()() const { return VECTOR2( (CastedType) x, (CastedType) y ); } /// Destructor // virtual ~VECTOR2(); /** * Function Euclidean Norm * computes the Euclidean norm of the vector, which is defined as sqrt(x ** 2 + y ** 2). * It is used to calculate the length of the vector. * @return Scalar, the euclidean norm */ T EuclideanNorm() const; /** * Function Squared Euclidean Norm * computes the squared euclidean norm of the vector, which is defined as (x ** 2 + y ** 2). * It is used to calculate the length of the vector. * @return Scalar, the euclidean norm */ extended_type SquaredEuclideanNorm() const; /** * Function Perpendicular * computes the perpendicular vector * @return Perpendicular vector */ VECTOR2 Perpendicular() const; /** * Function Resize * returns a vector of the same direction, but length specified in aNewLength * @param aNewLength: length of the rescaled vector * @return rescaled vector */ VECTOR2 Resize( T aNewLength ) const; /** * Function Angle * computes the angle of the vector * @return vector angle, in radians */ double Angle() const; /** * Function Rotate * rotates the vector by a given angle * @param aAngle rotation angle in radians * @return rotated vector */ VECTOR2 Rotate( double aAngle ) const; /** * Function Format * returns the vector formatted as a string * @return the formatted string */ const std::string Format() const; /** * Function Cross() * computes cross product of self with aVector */ extended_type Cross( const VECTOR2& aVector ) const; /** * Function Dot() * computes dot product of self with aVector */ extended_type Dot( const VECTOR2& aVector ) const; // Operators /// Assignment operator VECTOR2& operator=( const VECTOR2& aVector ); /// Vector addition operator VECTOR2 operator+( const VECTOR2& aVector ) const; /// Scalar addition operator VECTOR2 operator+( const T& aScalar ) const; /// Compound assignment operator VECTOR2& operator+=( const VECTOR2& aVector ); /// Compound assignment operator VECTOR2& operator+=( const T& aScalar ); /// Vector subtraction operator VECTOR2 operator-( const VECTOR2& aVector ) const; /// Scalar subtraction operator VECTOR2 operator-( const T& aScalar ) const; /// Compound assignment operator VECTOR2& operator-=( const VECTOR2& aVector ); /// Compound assignment operator VECTOR2& operator-=( const T& aScalar ); /// Negate Vector operator VECTOR2 operator-(); /// Scalar product operator extended_type operator*( const VECTOR2& aVector ) const; /// Multiplication with a factor VECTOR2 operator*( const T& aFactor ) const; /// Division with a factor VECTOR2 operator/( const T& aFactor ) const; /// Equality operator const bool operator==( const VECTOR2& aVector ) const; /// Not equality operator const bool operator!=( const VECTOR2& aVector ) const; /// Smaller than operator bool operator<( const VECTOR2& aVector ) const; bool operator<=( const VECTOR2& aVector ) const; /// Greater than operator bool operator>( const VECTOR2& aVector ) const; bool operator>=( const VECTOR2& aVector ) const; friend std::ostream & operator<< ( std::ostream & stream, const VECTOR2 &vector ); }; // ---------------------- // --- Implementation --- // ---------------------- template VECTOR2::VECTOR2() { x = y = 0.0; } #ifdef WX_COMPATIBILITY template VECTOR2::VECTOR2( wxPoint const& aPoint ) { x = T( aPoint.x ); y = T( aPoint.y ); } template VECTOR2::VECTOR2( wxSize const& aSize ) { x = T( aSize.x ); y = T( aSize.y ); } #endif template VECTOR2::VECTOR2( T aX, T aY ) { x = aX; y = aY; } template T VECTOR2::EuclideanNorm() const { return sqrt( (extended_type) x * x + (extended_type) y * y ); } template typename VECTOR2::extended_type VECTOR2::SquaredEuclideanNorm() const { return (extended_type) x * x + (extended_type) y * y; } template double VECTOR2::Angle() const { return atan2( y, x ); } template VECTOR2 VECTOR2::Perpendicular() const { VECTOR2 perpendicular( -y, x ); return perpendicular; } template VECTOR2& VECTOR2::operator=( const VECTOR2& aVector ) { x = aVector.x; y = aVector.y; return *this; } template VECTOR2& VECTOR2::operator+=( const VECTOR2& aVector ) { x += aVector.x; y += aVector.y; return *this; } template VECTOR2& VECTOR2::operator+=( const T& aScalar ) { x += aScalar; y += aScalar; return *this; } template VECTOR2& VECTOR2::operator-=( const VECTOR2& aVector ) { x -= aVector.x; y -= aVector.y; return *this; } template VECTOR2& VECTOR2::operator-=( const T& aScalar ) { x -= aScalar; y -= aScalar; return *this; } template VECTOR2 VECTOR2::Rotate( double aAngle ) const { double sa = sin( aAngle ); double ca = cos( aAngle ); return VECTOR2 ( T( (double) x * ca - (double) y * sa ), T( (double) x * sa + (double) y * ca ) ); } template VECTOR2 VECTOR2::Resize( T aNewLength ) const { if( x == 0 && y == 0 ) return VECTOR2 ( 0, 0 ); extended_type l_sq_current = (extended_type) x * x + (extended_type) y * y; extended_type l_sq_new = (extended_type) aNewLength * aNewLength; return VECTOR2 ( ( x < 0 ? -1 : 1 ) * sqrt( rescale( l_sq_new, (extended_type) x * x, l_sq_current ) ), ( y < 0 ? -1 : 1 ) * sqrt( rescale( l_sq_new, (extended_type) y * y, l_sq_current ) ) ) * sign( aNewLength ); } template const std::string VECTOR2::Format() const { std::stringstream ss; ss << "( xy " << x << " " << y << " )"; return ss.str(); } template VECTOR2 VECTOR2::operator+( const VECTOR2& aVector ) const { return VECTOR2 ( x + aVector.x, y + aVector.y ); } template VECTOR2 VECTOR2::operator+( const T& aScalar ) const { return VECTOR2 ( x + aScalar, y + aScalar ); } template VECTOR2 VECTOR2::operator-( const VECTOR2& aVector ) const { return VECTOR2 ( x - aVector.x, y - aVector.y ); } template VECTOR2 VECTOR2::operator-( const T& aScalar ) const { return VECTOR2 ( x - aScalar, y - aScalar ); } template VECTOR2 VECTOR2::operator-() { return VECTOR2 ( -x, -y ); } template typename VECTOR2::extended_type VECTOR2::operator*( const VECTOR2& aVector ) const { return aVector.x * x + aVector.y * y; } template VECTOR2 VECTOR2::operator*( const T& aFactor ) const { VECTOR2 vector( x * aFactor, y * aFactor ); return vector; } template VECTOR2 VECTOR2::operator/( const T& aFactor ) const { VECTOR2 vector( x / aFactor, y / aFactor ); return vector; } template VECTOR2 operator*( const T& aFactor, const VECTOR2& aVector ) { VECTOR2 vector( aVector.x * aFactor, aVector.y * aFactor ); return vector; } template typename VECTOR2::extended_type VECTOR2::Cross( const VECTOR2& aVector ) const { return (extended_type) x * (extended_type) aVector.y - (extended_type) y * (extended_type) aVector.x; } template typename VECTOR2::extended_type VECTOR2::Dot( const VECTOR2& aVector ) const { return (extended_type) x * (extended_type) aVector.x + (extended_type) y * (extended_type) aVector.y; } template bool VECTOR2::operator<( const VECTOR2& aVector ) const { return ( *this * *this ) < ( aVector * aVector ); } template bool VECTOR2::operator<=( const VECTOR2& aVector ) const { return ( *this * *this ) <= ( aVector * aVector ); } template bool VECTOR2::operator>( const VECTOR2& aVector ) const { return ( *this * *this ) > ( aVector * aVector ); } template bool VECTOR2::operator>=( const VECTOR2& aVector ) const { return ( *this * *this ) >= ( aVector * aVector ); } template bool const VECTOR2::operator==( VECTOR2 const& aVector ) const { return ( aVector.x == x ) && ( aVector.y == y ); } template bool const VECTOR2::operator!=( VECTOR2 const& aVector ) const { return ( aVector.x != x ) || ( aVector.y != y ); } template const VECTOR2 LexicographicalMax( const VECTOR2& aA, const VECTOR2& aB ) { if( aA.x > aB.x ) return aA; else if( aA.x == aB.x && aA.y > aB.y ) return aA; return aB; } template const VECTOR2 LexicographicalMin( const VECTOR2& aA, const VECTOR2& aB ) { if( aA.x < aB.x ) return aA; else if( aA.x == aB.x && aA.y < aB.y ) return aA; return aB; } template const int LexicographicalCompare( const VECTOR2& aA, const VECTOR2& aB ) { if( aA.x < aB.x ) return -1; else if( aA.x > aB.x ) return 1; else // aA.x == aB.x { if( aA.y < aB.y ) return -1; else if( aA.y > aB.y ) return 1; else return 0; } } template std::ostream& operator<<( std::ostream& aStream, const VECTOR2& aVector ) { aStream << "[ " << aVector.x << " | " << aVector.y << " ]"; return aStream; } /* Default specializations */ typedef VECTOR2 VECTOR2D; typedef VECTOR2 VECTOR2I; /* Compatibility typedefs */ // FIXME should be removed to avoid multiple typedefs for the same type typedef VECTOR2 DPOINT; typedef DPOINT DSIZE; #endif // VECTOR2D_H_