/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file ccolorrgb.cpp * @brief */ #include "ccolorrgb.h" CCOLORRGB::CCOLORRGB( const SFVEC3F &aColor ) { r = (unsigned int)glm::clamp( (int)(aColor.r * 255), 0, 255 ); g = (unsigned int)glm::clamp( (int)(aColor.g * 255), 0, 255 ); b = (unsigned int)glm::clamp( (int)(aColor.b * 255), 0, 255 ); } CCOLORRGB BlendColor( const CCOLORRGB &aC1, const CCOLORRGB &aC2 ) { const unsigned int r = aC1.r + aC2.r; const unsigned int g = aC1.g + aC2.g; const unsigned int b = aC1.b + aC2.b; return CCOLORRGB( (r >> 1), (g >> 1), (b >> 1) ); } CCOLORRGB BlendColor( const CCOLORRGB &aC1, const CCOLORRGB &aC2, const CCOLORRGB &aC3 ) { const unsigned int r = aC1.r + aC2.r + aC3.r; const unsigned int g = aC1.g + aC2.g + aC3.g; const unsigned int b = aC1.b + aC2.b + aC3.b; return CCOLORRGB( (r / 3), (g / 3), (b / 3) ); } CCOLORRGB BlendColor( const CCOLORRGB &aC1, const CCOLORRGB &aC2, const CCOLORRGB &aC3, const CCOLORRGB &aC4 ) { const unsigned int r = aC1.r + aC2.r + aC3.r + aC4.r; const unsigned int g = aC1.g + aC2.g + aC3.g + aC4.g; const unsigned int b = aC1.b + aC2.b + aC3.b + aC4.b; return CCOLORRGB( (r >> 2), (g >> 2), (b >> 2) ); }