/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 CERN * @author Alejandro GarcĂ­a Montoro * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __FIXTURES_H #define __FIXTURES_H #include #include #include /** * Common data for the tests: * 1. holeyPolySet: A polyset containing one single squared outline with two holes: a * non-convex pentagon and a triangle. * 2.solidPolySet: A polyset with three empty outlines and no holes. * 3. uniqueVertexPolySet: A polyset with one single outline that contains just one vertex. * 4. emptyPolySet: A polyset with no outlines. */ struct CommonTestData { // Polygon sets common for all the tests SHAPE_POLY_SET emptyPolySet; SHAPE_POLY_SET uniqueVertexPolySet; SHAPE_POLY_SET solidPolySet; SHAPE_POLY_SET holeyPolySet; // Vectors containing the information with which the polygons are populated. std::vector uniquePoints; std::vector holeyPoints; std::vector holeySegments; /** * Constructor. */ CommonTestData() { // UniqueVertexPolySet shall have a unique vertex uniquePoints.push_back( VECTOR2I( 100, 50 ) ); // Populate the holey polygon set points with 12 points // Square holeyPoints.push_back( VECTOR2I( 100,100 ) ); holeyPoints.push_back( VECTOR2I( 0,100 ) ); holeyPoints.push_back( VECTOR2I( 0,0 ) ); holeyPoints.push_back( VECTOR2I( 100,0 ) ); // Pentagon holeyPoints.push_back( VECTOR2I( 10,10 ) ); holeyPoints.push_back( VECTOR2I( 10,20 ) ); holeyPoints.push_back( VECTOR2I( 15,15 ) ); holeyPoints.push_back( VECTOR2I( 20,20 ) ); holeyPoints.push_back( VECTOR2I( 20,10 ) ); // Triangle holeyPoints.push_back( VECTOR2I( 40,10 ) ); holeyPoints.push_back( VECTOR2I( 40,20 ) ); holeyPoints.push_back( VECTOR2I( 60,10 ) ); // Save the segments of the holeyPolySet. holeySegments.push_back( SEG( holeyPoints[0], holeyPoints[1] ) ); holeySegments.push_back( SEG( holeyPoints[1], holeyPoints[2] ) ); holeySegments.push_back( SEG( holeyPoints[2], holeyPoints[3] ) ); holeySegments.push_back( SEG( holeyPoints[3], holeyPoints[0] ) ); // Pentagon segments holeySegments.push_back( SEG( holeyPoints[4], holeyPoints[5] ) ); holeySegments.push_back( SEG( holeyPoints[5], holeyPoints[6] ) ); holeySegments.push_back( SEG( holeyPoints[6], holeyPoints[7] ) ); holeySegments.push_back( SEG( holeyPoints[7], holeyPoints[8] ) ); holeySegments.push_back( SEG( holeyPoints[8], holeyPoints[4] ) ); // Triangle segments holeySegments.push_back( SEG( holeyPoints[ 9], holeyPoints[10] ) ); holeySegments.push_back( SEG( holeyPoints[10], holeyPoints[11] ) ); holeySegments.push_back( SEG( holeyPoints[11], holeyPoints[9] ) ); // Auxiliary variables to store the contours that will be added to the polygons SHAPE_LINE_CHAIN polyLine, hole; // Create a polygon set with a unique vertex polyLine.Append( uniquePoints[0] ); polyLine.SetClosed( true ); uniqueVertexPolySet.AddOutline(polyLine); // Create a polygon set without holes solidPolySet.NewOutline(); solidPolySet.NewOutline(); solidPolySet.NewOutline(); // Create a polygon set with holes // Adds a new squared outline polyLine.Clear(); for( int i = 0; i < 4; i++ ) polyLine.Append( holeyPoints[i] ); polyLine.SetClosed( true ); holeyPolySet.AddOutline(polyLine); // Adds a new hole (a pentagon) for( int i = 4; i < 9; i++ ) hole.Append( holeyPoints[i] ); hole.SetClosed( true ); holeyPolySet.AddHole( hole ); // Adds a new hole (a triangle) hole.Clear(); for( int i = 9; i < 12; i++ ) hole.Append( holeyPoints[i] ); hole.SetClosed( true ); holeyPolySet.AddHole( hole ); } ~CommonTestData(){} }; /** * Fixture for the ChamferFillet test suite. It contains an instance of the common data and the * holeyPolySet replicated as a CPolyLine, in order to test behaviour of old and new Chamfer and * Fillet methods. */ struct ChamferFilletFixture { // Structure to store the common data. struct CommonTestData common; // CPolyLine representing the same polygon in polySet. CPolyLine legacyPolyLine; /** * Constructor. */ ChamferFilletFixture() { // Replicate the vertices in the polySet outline legacyPolyLine.Start( 0, common.holeyPoints[0].x, common.holeyPoints[0].y, CPolyLine::NO_HATCH ); for( int i = 1; i < 4; i++ ) { VECTOR2I point = common.holeyPoints[i]; legacyPolyLine.AppendCorner( point.x, point.y ); } legacyPolyLine.CloseLastContour(); // Add the non-convex pentagon hole legacyPolyLine.Start( 0, common.holeyPoints[4].x, common.holeyPoints[4].y, CPolyLine::NO_HATCH ); for( int i = 5; i < 9; i++ ) { VECTOR2I point = common.holeyPoints[i]; legacyPolyLine.AppendCorner( point.x, point.y ); } legacyPolyLine.CloseLastContour(); // Add the triangle hole legacyPolyLine.Start( 0, common.holeyPoints[9].x, common.holeyPoints[9].y, CPolyLine::NO_HATCH ); for( int i = 10; i < 12; i++ ) { VECTOR2I point = common.holeyPoints[i]; legacyPolyLine.AppendCorner( point.x, point.y ); } legacyPolyLine.CloseLastContour(); } ~ChamferFilletFixture(){} }; /** * Fixture for the Collision test suite. It contains an instance of the common data and two * vectors containing colliding and non-colliding points. */ struct CollisionFixture { // Structure to store the common data. struct CommonTestData common; // Vectors containing colliding and non-colliding points std::vector collidingPoints, nonCollidingPoints; /** * Constructor */ CollisionFixture() { // Create points colliding with the poly set. // Inside the polygon collidingPoints.push_back( VECTOR2I( 10,90 ) ); // Inside the polygon, but on a re-entrant angle of a hole collidingPoints.push_back( VECTOR2I( 15,16 ) ); // On a hole edge => inside the polygon collidingPoints.push_back( VECTOR2I( 40,25 ) ); // On the outline edge => inside the polygon collidingPoints.push_back( VECTOR2I( 0,10 ) ); // Create points not colliding with the poly set. // Completely outside of the polygon nonCollidingPoints.push_back( VECTOR2I( 200,200 ) ); // Inside the outline and inside a hole => outside the polygon nonCollidingPoints.push_back( VECTOR2I( 15,12 ) ); } ~CollisionFixture(){} }; /** * Fixture for the Iterator test suite. It contains an instance of the common data, three polysets with null segments and a vector containing their points. */ struct IteratorFixture { // Structure to store the common data. struct CommonTestData common; // Polygons to test whether the RemoveNullSegments method works SHAPE_POLY_SET lastNullSegmentPolySet; SHAPE_POLY_SET firstNullSegmentPolySet; SHAPE_POLY_SET insideNullSegmentPolySet; // Null segments points std::vector nullPoints; IteratorFixture() { nullPoints.push_back( VECTOR2I( 100,100 ) ); nullPoints.push_back( VECTOR2I( 0,100 ) ); nullPoints.push_back( VECTOR2I( 0, 0 ) ); // Create a polygon with its last segment null SHAPE_LINE_CHAIN polyLine; polyLine.Append( nullPoints[0] ); polyLine.Append( nullPoints[1] ); polyLine.Append( nullPoints[2] ); polyLine.Append( nullPoints[2], true ); polyLine.SetClosed( true ); lastNullSegmentPolySet.AddOutline(polyLine); // Create a polygon with its first segment null polyLine.Clear(); polyLine.Append( nullPoints[0] ); polyLine.Append( nullPoints[0], true ); polyLine.Append( nullPoints[1] ); polyLine.Append( nullPoints[2] ); polyLine.SetClosed( true ); firstNullSegmentPolySet.AddOutline(polyLine); // Create a polygon with an inside segment null polyLine.Clear(); polyLine.Append( nullPoints[0] ); polyLine.Append( nullPoints[1] ); polyLine.Append( nullPoints[1], true ); polyLine.Append( nullPoints[2] ); polyLine.SetClosed( true ); insideNullSegmentPolySet.AddOutline(polyLine); } ~IteratorFixture(){} }; #endif //__FIXTURES_H