/*******************************************/ /* class_board.cpp - BOARD class functions */ /*******************************************/ #include "fctsys.h" #include "common.h" #include "pcbnew.h" /* This is an odd place for this, but cvpcb won't link if it is in class_board_item.cpp like I first tried it. */ wxPoint BOARD_ITEM::ZeroOffset(0,0); /*****************/ /* Class BOARD: */ /*****************/ /* Constructor */ BOARD::BOARD( EDA_BaseStruct* parent, WinEDA_BasePcbFrame* frame ) : BOARD_ITEM( (BOARD_ITEM*) parent, TYPE_PCB ) { m_PcbFrame = frame; m_Status_Pcb = 0; // Mot d'etat: Bit 1 = Chevelu calcule m_BoardSettings = &g_DesignSettings; m_NbNodes = 0; // nombre de pads connectes m_NbLinks = 0; // nombre de chevelus (donc aussi nombre // minimal de pistes a tracer m_NbNoconnect = 0; // nombre de chevelus actifs m_NbLoclinks = 0; // nb ratsnest local m_Ratsnest = NULL; // pointeur liste rats m_LocalRatsnest = NULL; // pointeur liste rats local m_CurrentZoneContour = NULL; // This ZONE_CONTAINER handle the zone contour cuurently in progress // de determination des contours de zone for( int layer=0; layer 20 ) return false; // no quote chars in the name allowed if( aLayerName.Find( wxChar('"') ) != wxNOT_FOUND ) return false; // ensure unique-ness of layer names for( int layer=0; layerm_CopperLayerCount; } wxPoint& BOARD::GetPosition() { static wxPoint dummy(0,0); return dummy; // a reference } void BOARD::Add( BOARD_ITEM* aBoardItem, int aControl ) { if ( aBoardItem == NULL ) { wxFAIL_MSG( wxT("BOARD::Add() param error: aBoardItem NULL") ); return; } switch( aBoardItem->Type() ) { // this one uses a vector case TYPE_MARKER: aBoardItem->SetParent( this ); m_markers.push_back( (MARKER*) aBoardItem ); break; // this one uses a vector case TYPE_ZONE_CONTAINER: aBoardItem->SetParent( this ); m_ZoneDescriptorList.push_back( (ZONE_CONTAINER*) aBoardItem ); break; case TYPE_TRACK: case TYPE_VIA: { TRACK* insertAid = ((TRACK*)aBoardItem)->GetBestInsertPoint( this ); m_Track.Insert( (TRACK*)aBoardItem, insertAid ); } break; case TYPE_ZONE: if( aControl & ADD_APPEND ) m_Zone.PushBack( (SEGZONE*) aBoardItem ); else m_Zone.PushFront( (SEGZONE*) aBoardItem ); aBoardItem->SetParent( this ); break; case TYPE_MODULE: if( aControl & ADD_APPEND ) m_Modules.PushBack( (MODULE*) aBoardItem ); else m_Modules.PushFront( (MODULE*) aBoardItem ); aBoardItem->SetParent( this ); break; case TYPE_COTATION: case TYPE_DRAWSEGMENT: case TYPE_TEXTE: case TYPE_EDGE_MODULE: case TYPE_MIRE: if( aControl & ADD_APPEND ) m_Drawings.PushBack( aBoardItem ); else m_Drawings.PushFront( aBoardItem ); aBoardItem->SetParent( this ); break; case TYPE_EQUIPOT: if( aControl & ADD_APPEND ) m_Equipots.PushBack( (EQUIPOT*) aBoardItem ); else m_Equipots.PushFront( (EQUIPOT*) aBoardItem ); aBoardItem->SetParent( this ); break; // other types may use linked list default: wxFAIL_MSG( wxT("BOARD::Add() needs work: BOARD_ITEM type not handled") ); } } BOARD_ITEM* BOARD::Remove( BOARD_ITEM* aBoardItem ) { // find these calls and fix them! Don't send me no stinkin' NULL. wxASSERT( aBoardItem ); switch( aBoardItem->Type() ) { case TYPE_MARKER: // find the item in the vector, then remove it for( unsigned i=0; i 0 ) int BOARD::GetNumNodes() { return m_NbNodes; } /***********************************/ bool BOARD::ComputeBoundaryBox() /***********************************/ /** Function ComputeBoundaryBox() * Calculate the bounding box of the board * This box contains pcb edges, pads , vias and tracks * Update m_PcbBox member * * @return 0 for an empty board (no items), else 1 */ { int rayon, cx, cy, d, xmin, ymin, xmax, ymax; bool hasItems = FALSE; EDA_BaseStruct* PtStruct; DRAWSEGMENT* ptr; xmin = ymin = 0x7FFFFFFFl; xmax = ymax = -0x7FFFFFFFl; /* Analyse PCB edges*/ PtStruct = m_Drawings; for( ; PtStruct != NULL; PtStruct = PtStruct->Next() ) { if( PtStruct->Type() != TYPE_DRAWSEGMENT ) continue; ptr = (DRAWSEGMENT*) PtStruct; d = (ptr->m_Width / 2) + 1; if( ptr->m_Shape == S_CIRCLE ) { cx = ptr->m_Start.x; cy = ptr->m_Start.y; rayon = (int) hypot( (double) (ptr->m_End.x - cx), (double) (ptr->m_End.y - cy) ); rayon += d; xmin = MIN( xmin, cx - rayon ); ymin = MIN( ymin, cy - rayon ); xmax = MAX( xmax, cx + rayon ); ymax = MAX( ymax, cy + rayon ); hasItems = TRUE; } else { cx = MIN( ptr->m_Start.x, ptr->m_End.x ); cy = MIN( ptr->m_Start.y, ptr->m_End.y ); xmin = MIN( xmin, cx - d ); ymin = MIN( ymin, cy - d ); cx = MAX( ptr->m_Start.x, ptr->m_End.x ); cy = MAX( ptr->m_Start.y, ptr->m_End.y ); xmax = MAX( xmax, cx + d ); ymax = MAX( ymax, cy + d ); hasItems = TRUE; } } /* Analyse footprints */ for( MODULE* module = m_Modules; module; module = module->Next() ) { hasItems = TRUE; xmin = MIN( xmin, ( module->m_Pos.x + module->m_BoundaryBox.GetX() ) ); ymin = MIN( ymin, ( module->m_Pos.y + module->m_BoundaryBox.GetY() ) ); xmax = MAX( xmax, module->m_Pos.x + module->m_BoundaryBox.GetRight() ); ymax = MAX( ymax, module->m_Pos.y + module->m_BoundaryBox.GetBottom() ); for( D_PAD* pt_pad = module->m_Pads; pt_pad; pt_pad = pt_pad->Next() ) { const wxPoint& pos = pt_pad->GetPosition(); d = pt_pad->m_Rayon; xmin = MIN( xmin, pos.x - d ); ymin = MIN( ymin, pos.y - d ); xmax = MAX( xmax, pos.x + d ); ymax = MAX( ymax, pos.y + d ); } } /* Analyse track and zones */ for( TRACK* track = m_Track; track; track = track->Next() ) { d = (track->m_Width / 2) + 1; cx = MIN( track->m_Start.x, track->m_End.x ); cy = MIN( track->m_Start.y, track->m_End.y ); xmin = MIN( xmin, cx - d ); ymin = MIN( ymin, cy - d ); cx = MAX( track->m_Start.x, track->m_End.x ); cy = MAX( track->m_Start.y, track->m_End.y ); xmax = MAX( xmax, cx + d ); ymax = MAX( ymax, cy + d ); hasItems = TRUE; } for( TRACK* track = m_Zone; track; track = track->Next() ) { d = (track->m_Width / 2) + 1; cx = MIN( track->m_Start.x, track->m_End.x ); cy = MIN( track->m_Start.y, track->m_End.y ); xmin = MIN( xmin, cx - d ); ymin = MIN( ymin, cy - d ); cx = MAX( track->m_Start.x, track->m_End.x ); cy = MAX( track->m_Start.y, track->m_End.y ); xmax = MAX( xmax, cx + d ); ymax = MAX( ymax, cy + d ); hasItems = TRUE; } if( !hasItems && m_PcbFrame ) { if( m_PcbFrame->m_Draw_Sheet_Ref ) { xmin = ymin = 0; xmax = m_PcbFrame->GetScreen()->ReturnPageSize().x; ymax = m_PcbFrame->GetScreen()->ReturnPageSize().y; } else { xmin = -m_PcbFrame->GetScreen()->ReturnPageSize().x / 2; ymin = -m_PcbFrame->GetScreen()->ReturnPageSize().y / 2; xmax = m_PcbFrame->GetScreen()->ReturnPageSize().x / 2; ymax = m_PcbFrame->GetScreen()->ReturnPageSize().y / 2; } } m_BoundaryBox.SetX( xmin ); m_BoundaryBox.SetY( ymin ); m_BoundaryBox.SetWidth( xmax - xmin ); m_BoundaryBox.SetHeight( ymax - ymin ); return hasItems; } // virtual, see pcbstruct.h void BOARD::DisplayInfo( WinEDA_DrawFrame* frame ) { /* Affiche l'etat du PCB : nb de pads, nets , connexions.. */ #define POS_AFF_NBPADS 1 #define POS_AFF_NBVIAS 8 #define POS_AFF_NBNODES 16 #define POS_AFF_NBLINKS 24 #define POS_AFF_NBNETS 32 #define POS_AFF_NBCONNECT 40 #define POS_AFF_NBNOCONNECT 48 wxString txt; frame->MsgPanel->EraseMsgBox(); txt.Printf( wxT( "%d" ), m_Pads.size() ); Affiche_1_Parametre( frame, POS_AFF_NBPADS, _( "Pads" ), txt, DARKGREEN ); int nb_vias = 0; for( BOARD_ITEM* item = m_Track; item; item = item->Next() ) { if( item->Type() == TYPE_VIA ) nb_vias++; } txt.Printf( wxT( "%d" ), nb_vias ); Affiche_1_Parametre( frame, POS_AFF_NBVIAS, _( "Vias" ), txt, DARKGREEN ); txt.Printf( wxT( "%d" ), GetNumNodes() ); Affiche_1_Parametre( frame, POS_AFF_NBNODES, _( "Nodes" ), txt, DARKCYAN ); txt.Printf( wxT( "%d" ), m_NbLinks ); Affiche_1_Parametre( frame, POS_AFF_NBLINKS, _( "Links" ), txt, DARKGREEN ); txt.Printf( wxT( "%d" ), m_Equipots.GetCount() ); Affiche_1_Parametre( frame, POS_AFF_NBNETS, _( "Nets" ), txt, RED ); txt.Printf( wxT( "%d" ), m_NbLinks - GetNumNoconnect() ); Affiche_1_Parametre( frame, POS_AFF_NBCONNECT, _( "Connect" ), txt, DARKGREEN ); txt.Printf( wxT( "%d" ), GetNumNoconnect() ); Affiche_1_Parametre( frame, POS_AFF_NBNOCONNECT, _( "NoConn" ), txt, BLUE ); } // virtual, see pcbstruct.h SEARCH_RESULT BOARD::Visit( INSPECTOR* inspector, const void* testData, const KICAD_T scanTypes[] ) { KICAD_T stype; SEARCH_RESULT result = SEARCH_CONTINUE; const KICAD_T* p = scanTypes; bool done=false; #if 0 && defined(DEBUG) std::cout << GetClass().mb_str() << ' '; #endif while( !done ) { stype = *p; switch( stype ) { case TYPE_PCB: result = inspector->Inspect( this, testData ); // inspect me // skip over any types handled in the above call. ++p; break; /* Instances of the requested KICAD_T live in a list, either one that I manage, or that my modules manage. If it's a type managed by class MODULE, then simply pass it on to each module's MODULE::Visit() function by way of the IterateForward( m_Modules, ... ) call. */ case TYPE_MODULE: case TYPE_PAD: case TYPE_TEXTE_MODULE: case TYPE_EDGE_MODULE: // this calls MODULE::Visit() on each module. result = IterateForward( m_Modules, inspector, testData, p ); // skip over any types handled in the above call. for(;;) { switch( stype = *++p ) { case TYPE_MODULE: case TYPE_PAD: case TYPE_TEXTE_MODULE: case TYPE_EDGE_MODULE: continue; default:; } break; } break; case TYPE_DRAWSEGMENT: case TYPE_TEXTE: case TYPE_COTATION: case TYPE_MIRE: result = IterateForward( m_Drawings, inspector, testData, p ); // skip over any types handled in the above call. for(;;) { switch( stype = *++p ) { case TYPE_DRAWSEGMENT: case TYPE_TEXTE: case TYPE_COTATION: case TYPE_MIRE: continue; default:; } break; } ; break; #if 0 // both these are on same list, so we must scan it twice in order to get VIA priority, // using new #else code below. // But we are not using separte lists for TRACKs and SEGVIAs, because items are ordered (sortered) in the linked // list by netcode AND by physical distance: // when created, if a track or via is connected to an existing track or via, it is put in linked list // after this existing track or via // So usually, connected tracks or vias are grouped in this list // So the algorithm (used in rastnest computations) which computes the track connectivity is faster (more than 100 time regarding to // a non ordered list) because when it searchs for a connexion, first it tests the near (near in term of linked list) 50 items // from the current item (track or via) in test. // Usually, because of this sort, a connected item (if exists) is found. // If not found (and only in this case) an exhaustive (and time consumming) search is made, // but this case is statistically rare. case TYPE_VIA: case TYPE_TRACK: result = IterateForward( m_Track, inspector, testData, p ); // skip over any types handled in the above call. for(;;) { switch( stype = *++p ) { case TYPE_VIA: case TYPE_TRACK: continue; default:; } break; } break; #else case TYPE_VIA: result = IterateForward( m_Track, inspector, testData, p ); ++p; break; case TYPE_TRACK: result = IterateForward( m_Track, inspector, testData, p ); ++p; break; #endif case TYPE_MARKER: // MARKERS are in the m_markers std::vector for( unsigned i=0; iVisit( inspector, testData, p ); if( result == SEARCH_QUIT ) break; } ++p; break; case TYPE_ZONE_CONTAINER: // TYPE_ZONE_CONTAINER are in the m_ZoneDescriptorList std::vector for( unsigned i=0; i< m_ZoneDescriptorList.size(); ++i ) { result = m_ZoneDescriptorList[i]->Visit( inspector, testData, p ); if( result == SEARCH_QUIT ) break; } ++p; break; case TYPE_EQUIPOT: result = IterateForward( m_Equipots, inspector, testData, p ); ++p; break; case TYPE_ZONE: result = IterateForward( m_Zone, inspector, testData, p ); ++p; break; case TYPE_ZONE_UNUSED: // Unused type break; default: // catch EOT or ANY OTHER type here and return. done = true; break; } if( result == SEARCH_QUIT ) break; } return result; } /* now using PcbGeneralLocateAndDisplay(), but this remains a useful example of how the INSPECTOR can be used in a lightweight way. // see pcbstruct.h BOARD_ITEM* BOARD::FindPadOrModule( const wxPoint& refPos, int layer ) { class PadOrModule : public INSPECTOR { public: BOARD_ITEM* found; int layer; int layer_mask; PadOrModule( int alayer ) : found(0), layer(alayer), layer_mask( g_TabOneLayerMask[alayer] ) {} SEARCH_RESULT Inspect( EDA_BaseStruct* testItem, const void* testData ) { BOARD_ITEM* item = (BOARD_ITEM*) testItem; const wxPoint& refPos = *(const wxPoint*) testData; if( item->Type() == TYPE_PAD ) { D_PAD* pad = (D_PAD*) item; if( pad->HitTest( refPos ) ) { if( layer_mask & pad->m_Masque_Layer ) { found = item; return SEARCH_QUIT; } else if( !found ) { MODULE* parent = (MODULE*) pad->m_Parent; if( IsModuleLayerVisible( parent->GetLayer() ) ) found = item; } } } else if( item->Type() == TYPE_MODULE ) { MODULE* module = (MODULE*) item; // consider only visible modules if( IsModuleLayerVisible( module->GetLayer() ) ) { if( module->HitTest( refPos ) ) { if( layer == module->GetLayer() ) { found = item; return SEARCH_QUIT; } // layer mismatch, save in case we don't find a // future layer match hit. if( !found ) found = item; } } } return SEARCH_CONTINUE; } }; PadOrModule inspector( layer ); // search only for PADs first, then MODULES, and preferably a layer match static const KICAD_T scanTypes[] = { TYPE_PAD, TYPE_MODULE, EOT }; // visit this BOARD with the above inspector Visit( &inspector, &refPos, scanTypes ); return inspector.found; } */ /** * Function FindNet * searches for a net with the given netcode. * @param anetcode The netcode to search for. * @return EQUIPOT* - the net or NULL if not found. */ EQUIPOT* BOARD::FindNet( int anetcode ) const { // the first valid netcode is 1. // zero is reserved for "no connection" and is not used. if( anetcode > 0 ) { for( EQUIPOT* net = m_Equipots; net; net=net->Next() ) { if( net->GetNet() == anetcode ) return net; } } return NULL; } /** * Function FindNet overlayed * searches for a net with the given name. * @param aNetname A Netname to search for. * @return EQUIPOT* - the net or NULL if not found. */ EQUIPOT* BOARD::FindNet( const wxString & aNetname ) const { // the first valid netcode is 1. // zero is reserved for "no connection" and is not used. if( ! aNetname.IsEmpty() ) { for( EQUIPOT* net = m_Equipots; net; net=net->Next() ) { if( net->GetNetname() == aNetname ) return net; } } return NULL; } MODULE* BOARD::FindModuleByReference( const wxString& aReference ) const { struct FindModule : public INSPECTOR { MODULE* found; FindModule() : found(0) {} // implement interface INSPECTOR SEARCH_RESULT Inspect( EDA_BaseStruct* item, const void* data ) { MODULE* module = (MODULE*) item; const wxString& ref = *(const wxString*) data; if( ref == module->GetReference() ) { found = module; return SEARCH_QUIT; } return SEARCH_CONTINUE; } } inspector; // search only for MODULES static const KICAD_T scanTypes[] = { TYPE_MODULE, EOT }; // visit this BOARD with the above inspector BOARD* nonconstMe = (BOARD*) this; nonconstMe->Visit( &inspector, &aReference, scanTypes ); return inspector.found; } /* Two sort functions used in BOARD::ReturnSortedNetnamesList */ // Sort nets by name int s_SortByNames(const void * ptr1, const void * ptr2) { EQUIPOT* item1 = * (EQUIPOT**) ptr1; EQUIPOT* item2 = * (EQUIPOT**) ptr2; return item1->GetNetname().CmpNoCase(item2->GetNetname()); } // Sort nets by decreasing pad count int s_SortByNodes(const void * ptr1, const void * ptr2) { EQUIPOT* item1 = * (EQUIPOT**) ptr1; EQUIPOT* item2 = * (EQUIPOT**) ptr2; if ( (item1->m_NbNodes - item2->m_NbNodes) != 0 ) return - (item1->m_NbNodes - item2->m_NbNodes); return item1->GetNetname().CmpNoCase(item2->GetNetname()); } /** * Function ReturnSortedNetnamesList * searches for a net with the given netcode. * @param aNames An array string to fill with net names. * @param aSort_Type : NO_SORT = no sort, ALPHA_SORT = sort by alphabetic order, PAD_CNT_SORT = sort by active pads count. * @return int - net names count. */ int BOARD::ReturnSortedNetnamesList( wxArrayString & aNames, const int aSort_Type) { int NetCount = 0; int ii; EQUIPOT* net; /* count items to list and sort */ for( net = m_Equipots; net; net=net->Next() ) { if ( net->GetNetname().IsEmpty() ) continue; NetCount++; } if ( NetCount == 0 ) return 0; /* Build the list */ EQUIPOT* * net_ptr_list = (EQUIPOT* *) MyMalloc( NetCount * sizeof(* net_ptr_list) ); for( ii = 0, net = m_Equipots; net; net=net->Next() ) { if ( net->GetNetname().IsEmpty() ) continue; net_ptr_list[ii] = net; ii++; } /* sort the list */ switch ( aSort_Type ) { case NO_SORT : break; case ALPHA_SORT : qsort (net_ptr_list, NetCount, sizeof(EQUIPOT*), s_SortByNames); break; case PAD_CNT_SORT: qsort (net_ptr_list, NetCount, sizeof(EQUIPOT*), s_SortByNodes); break; } /* fill the given list */ for( ii = 0; ii < NetCount; ii++ ) { net = net_ptr_list[ii]; aNames.Add(net->GetNetname()); } MyFree(net_ptr_list); return NetCount; } /************************************/ bool BOARD::Save( FILE* aFile ) const /************************************/ { bool rc = false; BOARD_ITEM* item; // save the nets for( item = m_Equipots; item; item=item->Next() ) if( !item->Save( aFile ) ) goto out; // save the modules for( item = m_Modules; item; item=item->Next() ) if( !item->Save( aFile ) ) goto out; for( item = m_Drawings; item; item=item->Next() ) { switch( item->Type() ) { case TYPE_TEXTE: case TYPE_DRAWSEGMENT: case TYPE_MIRE: case TYPE_COTATION: if( !item->Save( aFile ) ) goto out; break; default: // future: throw exception here #if defined(DEBUG) printf( "BOARD::Save() ignoring m_Drawings type %d\n", item->Type() ); #endif break; } } // do not save MARKERs, they can be regenerated easily // save the tracks & vias fprintf( aFile, "$TRACK\n" ); for( item = m_Track; item; item=item->Next() ) if( !item->Save( aFile ) ) goto out; fprintf( aFile, "$EndTRACK\n" ); // save the zones fprintf( aFile, "$ZONE\n" ); for( item = m_Zone; item; item=item->Next() ) if( !item->Save( aFile ) ) goto out; fprintf( aFile, "$EndZONE\n" ); // save the zone edges for( unsigned ii = 0; ii < m_ZoneDescriptorList.size(); ii++ ) { ZONE_CONTAINER* edge_zone = m_ZoneDescriptorList[ii]; edge_zone->Save( aFile ); } if( fprintf( aFile, "$EndBOARD\n" ) != sizeof("$EndBOARD\n")-1 ) goto out; rc = true; // wrote all OK out: return rc; } /***********************************************************************************************/ void BOARD::RedrawAreasOutlines(WinEDA_DrawPanel* panel, wxDC * aDC, int aDrawMode, int aLayer) /***********************************************************************************************/ /** * Function RedrawAreasOutlines * Redraw all areas outlines on layer aLayer ( redraw all if aLayer < 0 ) */ { if ( ! aDC ) return; for( int ii = 0; ii < GetAreaCount(); ii++ ) { ZONE_CONTAINER* edge_zone = GetArea(ii); if( (aLayer < 0) || (aLayer == edge_zone->GetLayer()) ) edge_zone->Draw( panel, aDC, aDrawMode ); } } /***********************************************************************************************/ void BOARD::RedrawFilledAreas(WinEDA_DrawPanel* panel, wxDC * aDC, int aDrawMode, int aLayer) /***********************************************************************************************/ /** * Function RedrawFilledAreas * Redraw all areas outlines on layer aLayer ( redraw all if aLayer < 0 ) */ { if ( ! aDC ) return; for( int ii = 0; ii < GetAreaCount(); ii++ ) { ZONE_CONTAINER* edge_zone = GetArea(ii); if( (aLayer < 0) || (aLayer == edge_zone->GetLayer()) ) edge_zone->DrawFilledArea( panel, aDC, aDrawMode ); } } /** * Function HitTestForAnyFilledArea * tests if the given wxPoint is within the bounds of a filled area of this zone. * the test is made on zones on layer from aStartLayer to aEndLayer * Note: if a zone has its flag BUSY (in .m_State) is set, it is ignored. * @param refPos A wxPoint to test * @param aStartLayer the first layer to test * @param aEndLayer the last layer (-1 to ignore it) to test * @return ZONE_CONTAINER* return a pointer to the ZONE_CONTAINER found, else NULL */ ZONE_CONTAINER* BOARD::HitTestForAnyFilledArea( const wxPoint& aRefPos, int aStartLayer, int aEndLayer ) { if( aEndLayer < 0 ) aEndLayer = aStartLayer; if( aEndLayer < aStartLayer) EXCHG (aEndLayer, aStartLayer); for( unsigned ia = 0; ia < m_ZoneDescriptorList.size(); ia++ ) { ZONE_CONTAINER* area = m_ZoneDescriptorList[ia]; int layer = area->GetLayer(); if ( (layer < aStartLayer) || (layer > aEndLayer) ) continue; if ( area->GetState( BUSY ) ) // In locate functions we must skip tagged items with BUSY flag set. continue; if( area->HitTestFilledArea( aRefPos ) ) return area; } return NULL; } #if defined(DEBUG) /** * Function Show * is used to output the object tree, currently for debugging only. * @param nestLevel An aid to prettier tree indenting, and is the level * of nesting of this object within the overall tree. * @param os The ostream& to output to. */ void BOARD::Show( int nestLevel, std::ostream& os ) { BOARD_ITEM* p; // for now, make it look like XML: NestedSpace( nestLevel, os ) << '<' << GetClass().Lower().mb_str() << ">\n"; // specialization of the output: NestedSpace( nestLevel+1, os ) << "\n"; p = m_Modules; for( ; p; p = p->Next() ) p->Show( nestLevel+2, os ); NestedSpace( nestLevel+1, os ) << "\n"; NestedSpace( nestLevel+1, os ) << "\n"; p = m_Drawings; for( ; p; p = p->Next() ) p->Show( nestLevel+2, os ); NestedSpace( nestLevel+1, os ) << "\n"; NestedSpace( nestLevel+1, os ) << "\n"; p = m_Equipots; for( ; p; p = p->Next() ) p->Show( nestLevel+2, os ); NestedSpace( nestLevel+1, os ) << "\n"; NestedSpace( nestLevel+1, os ) << "\n"; p = m_Track; for( ; p; p = p->Next() ) p->Show( nestLevel+2, os ); NestedSpace( nestLevel+1, os ) << "\n"; NestedSpace( nestLevel+1, os ) << "\n"; p = m_Zone; for( ; p; p = p->Next() ) p->Show( nestLevel+2, os ); NestedSpace( nestLevel+1, os ) << "\n"; /* NestedSpace( nestLevel+1, os ) << "\n"; for( ZONE_CONTAINERS::iterator i=m_ZoneDescriptorList.begin(); i!=m_ZoneDescriptorList.end(); ++i ) (*i)->Show( nestLevel+2, os ); NestedSpace( nestLevel+1, os ) << "\n"; */ p = (BOARD_ITEM*) m_Son; for( ; p; p = p->Next() ) { p->Show( nestLevel+1, os ); } NestedSpace( nestLevel, os ) << "\n"; } #endif