/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2014 CERN * Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors. * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __PNS_WALKAROUND_H #define __PNS_WALKAROUND_H #include #include "pns_line.h" #include "pns_node.h" #include "pns_router.h" #include "pns_logger.h" #include "pns_algo_base.h" namespace PNS { class WALKAROUND : public ALGO_BASE { static const int DefaultIterationLimit = 50; public: WALKAROUND( NODE* aWorld, ROUTER* aRouter ) : ALGO_BASE ( aRouter ), m_world( aWorld ), m_iterationLimit( DefaultIterationLimit ) { m_forceWinding = false; m_itemMask = ITEM::ANY_T; // Initialize other members, to avoid uninitialized variables. m_iteration = 0; m_forceCw = false; m_forceLongerPath = false; } ~WALKAROUND() {}; enum WALKAROUND_STATUS { IN_PROGRESS = 0, ALMOST_DONE, DONE, STUCK }; struct RESULT { RESULT( WALKAROUND_STATUS aStatusCw = STUCK, WALKAROUND_STATUS aStatusCcw = STUCK, const LINE& aLineCw = LINE(), const LINE& aLineCcw = LINE() ) { statusCw = aStatusCw; statusCcw = aStatusCcw; lineCw = aLineCw; lineCcw = aLineCcw; } WALKAROUND_STATUS statusCw, statusCcw; LINE lineCw, lineCcw; }; void SetWorld( NODE* aNode ) { m_world = aNode; } void SetIterationLimit( const int aIterLimit ) { m_iterationLimit = aIterLimit; } void SetSolidsOnly( bool aSolidsOnly ) { if( aSolidsOnly ) m_itemMask = ITEM::SOLID_T; else m_itemMask = ITEM::ANY_T; } void SetItemMask( int aMask ) { m_itemMask = aMask; } void SetForceWinding ( bool aEnabled, bool aCw ) { m_forceCw = aCw; m_forceWinding = aEnabled; } void RestrictToSet( bool aEnabled, const std::set& aSet ); WALKAROUND_STATUS Route( const LINE& aInitialPath, LINE& aWalkPath, bool aOptimize = true ); const RESULT Route( const LINE& aInitialPath ); private: void start( const LINE& aInitialPath ); WALKAROUND_STATUS singleStep( LINE& aPath, bool aWindingDirection ); NODE::OPT_OBSTACLE nearestObstacle( const LINE& aPath ); NODE* m_world; int m_iteration; int m_iterationLimit; int m_itemMask; bool m_forceWinding; bool m_forceCw; VECTOR2I m_cursorPos; NODE::OPT_OBSTACLE m_currentObstacle[2]; std::set m_restrictedSet; std::vector m_restrictedVertices; bool m_forceLongerPath; }; } #endif // __PNS_WALKAROUND_H