/************************************/ /* fonctions de la classe TEXTE_PCB */ /************************************/ #ifndef CLASS_PCB_TEXT_H #define CLASS_PCB_TEXT_H #include "base_struct.h" class TEXTE_PCB : public BOARD_ITEM, public EDA_TextStruct { public: TEXTE_PCB( BOARD_ITEM* parent ); TEXTE_PCB( TEXTE_PCB* textepcb ); ~TEXTE_PCB(); /** * Function GetPosition * returns the position of this object. * @return wxPoint& - The position of this object, non-const so it * can be changed */ wxPoint& GetPosition() { return m_Pos; // within EDA_TextStruct } /** * Function Move * move this object. * @param const wxPoint& aMoveVector - the move vector for this object. */ virtual void Move(const wxPoint& aMoveVector) { m_Pos += aMoveVector; } /** * Function Rotate * Rotate this object. * @param const wxPoint& aRotCentre - the rotation point. * @param aAngle - the rotation angle in 0.1 degree. */ virtual void Rotate(const wxPoint& aRotCentre, int aAngle); /** * Function Flip * Flip this object, i.e. change the board side for this object * @param const wxPoint& aCentre - the rotation point. */ virtual void Flip(const wxPoint& aCentre ); /* duplicate structure */ void Copy( TEXTE_PCB* source ); void Draw( WinEDA_DrawPanel * panel, wxDC* DC, int aDrawMode, const wxPoint& offset = ZeroOffset ); // File Operations: int ReadTextePcbDescr( FILE* File, int* LineNum ); /** * Function Save * writes the data structures for this object out to a FILE in "*.brd" format. * @param aFile The FILE to write to. * @return bool - true if success writing else false. */ bool Save( FILE* aFile ) const; /** * Function DisplayInfo * has knowledge about the frame and how and where to put status information * about this object into the frame's message panel. * Is virtual from EDA_BaseStruct. * @param frame A WinEDA_DrawFrame in which to print status information. */ void DisplayInfo( WinEDA_DrawFrame* frame ); /** * Function HitTest * tests if the given wxPoint is within the bounds of this object. * @param refPos A wxPoint to test * @return bool - true if a hit, else false */ bool HitTest( const wxPoint& refPos ) { return TextHitTest( refPos ); } /** * Function HitTest (overlayed) * tests if the given EDA_Rect intersect this object. * @param refArea the given EDA_Rect to test * @return bool - true if a hit, else false */ bool HitTest( EDA_Rect& refArea ) { return TextHitTest( refArea ); } /** * Function GetClass * returns the class name. * @return wxString */ virtual wxString GetClass() const { return wxT("PTEXT"); } #if defined(DEBUG) /** * Function Show * is used to output the object tree, currently for debugging only. * @param nestLevel An aid to prettier tree indenting, and is the level * of nesting of this object within the overall tree. * @param os The ostream& to output to. */ virtual void Show( int nestLevel, std::ostream& os ); #endif }; #endif // #define CLASS_PCB_TEXT_H