/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Mario Luzeiro * Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file ccontainer.h * @brief */ #ifndef _CCONTAINER_H_ #define _CCONTAINER_H_ #include "../shapes3D/cobject.h" #include #include typedef std::list LIST_OBJECT; typedef std::vector VECTOR_OBJECT; typedef std::vector CONST_VECTOR_OBJECT; class GLM_ALIGN(CLASS_ALIGNMENT) CGENERICCONTAINER { protected: CBBOX m_bbox; LIST_OBJECT m_objects; public: CGENERICCONTAINER(); virtual ~CGENERICCONTAINER(); void Add( COBJECT *aObject ) { if( aObject ) // Only add if it is a valid pointer { m_objects.push_back( aObject ); m_bbox.Union( aObject->GetBBox() ); } } void Clear(); const LIST_OBJECT &GetList() const { return m_objects; } const void ConvertTo( CONST_VECTOR_OBJECT &aOutVector ) const; const CBBOX &GetBBox() const { return m_bbox; } virtual bool Intersect( const RAY &aRay, HITINFO &aHitInfo ) const = 0; virtual bool IntersectP( const RAY &aRay, float aMaxDistance ) const = 0; private: }; class GLM_ALIGN(CLASS_ALIGNMENT) CCONTAINER : public CGENERICCONTAINER { public: bool Intersect( const RAY &aRay, HITINFO &aHitInfo ) const; bool IntersectP( const RAY &aRay, float aMaxDistance ) const; }; #endif // _CCONTAINER_H_