/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __SHAPE_H #define __SHAPE_H #include #include #include #include #include class SHAPE_LINE_CHAIN; /** * Enum SHAPE_TYPE * Lists all supported shapes */ enum SHAPE_TYPE { SH_RECT = 0, ///> axis-aligned rectangle SH_SEGMENT, ///> line segment SH_LINE_CHAIN, ///> line chain (polyline) SH_CIRCLE, ///> circle SH_SIMPLE, ///> simple polygon SH_POLY_SET, ///> set of polygons (with holes, etc.) SH_COMPOUND, ///> compound shape, consisting of multiple simple shapes SH_ARC, ///> circular arc SH_NULL, ///> empty shape (no shape...), SH_POLY_SET_TRIANGLE ///> a single triangle belonging to a POLY_SET triangulation }; static inline wxString SHAPE_TYPE_asString( SHAPE_TYPE a ) { switch( a ) { case SH_RECT: return "SH_RECT"; case SH_SEGMENT: return "SH_SEGMENT"; case SH_LINE_CHAIN: return "SH_LINE_CHAIN"; case SH_CIRCLE: return "SH_CIRCLE"; case SH_SIMPLE: return "SH_SIMPLE"; case SH_POLY_SET: return "SH_POLY_SET"; case SH_COMPOUND: return "SH_COMPOUND"; case SH_ARC: return "SH_ARC"; case SH_NULL: return "SH_NULL"; case SH_POLY_SET_TRIANGLE: return "SH_POLY_SET_TRIANGLE"; } return wxEmptyString; // Just to quiet GCC. } class SHAPE; class SHAPE_BASE { public: /** * Constructor * * Creates an empty shape of type aType */ SHAPE_BASE( SHAPE_TYPE aType ) : m_type( aType ) {} // Destructor virtual ~SHAPE_BASE() {} /** * Function Type() * * Returns the type of the shape. * @retval the type */ SHAPE_TYPE Type() const { return m_type; } virtual bool HasIndexableSubshapes() const { return false; } virtual size_t GetIndexableSubshapeCount() const { return 0; } virtual void GetIndexableSubshapes( std::vector& aSubshapes ) { } protected: ///> type of our shape SHAPE_TYPE m_type; }; /** * SHAPE * * Represents an abstract shape on 2D plane. */ class SHAPE : public SHAPE_BASE { protected: typedef VECTOR2I::extended_type ecoord; public: /** * Constructor * * Creates an empty shape of type aType */ SHAPE( SHAPE_TYPE aType ) : SHAPE_BASE( aType ) {} // Destructor virtual ~SHAPE() {} /** * Function Clone() * * Returns a dynamically allocated copy of the shape * @retval copy of the shape */ virtual SHAPE* Clone() const { assert( false ); return NULL; }; /** * Function IsNull() * * Returns true if the shape is a null shape. * @retval true if null :-) */ bool IsNull() const { return m_type == SH_NULL; } /** * Function Collide() * * Checks if the boundary of shape (this) lies closer to the point aP than aClearance, * indicating a collision. * @param aActual [out] an optional pointer to an int to store the actual distance in the * event of a collision. * @param aLocation [out] an option pointer to a point to store a nearby location in the * event of a collision. * @return true, if there is a collision. */ virtual bool Collide( const VECTOR2I& aP, int aClearance = 0, int* aActual = nullptr, VECTOR2I* aLocation = nullptr ) const { return Collide( SEG( aP, aP ), aClearance, aActual, aLocation ); } /** * Function Collide() * * Checks if the boundary of shape (this) lies closer to the shape aShape than aClearance, * indicating a collision. * @param aShape shape to check collision against * @param aClearance minimum clearance * @param aMTV minimum translation vector * @param aActual [out] an optional pointer to an int to store the actual distance in the * event of a collision. * @param aLocation [out] an option pointer to a point to store a nearby location in the * event of a collision. * @return true, if there is a collision. */ virtual bool Collide( const SHAPE* aShape, int aClearance, VECTOR2I* aMTV ) const; virtual bool Collide( const SHAPE* aShape, int aClearance = 0, int* aActual = nullptr, VECTOR2I* aLocation = nullptr ) const; /** * Function Collide() * * Checks if the boundary of shape (this) lies closer to the segment aSeg than aClearance, * indicating a collision. * @param aActual [out] an optional pointer to an int to be updated with the actual distance * int the event of a collision. * @param aLocation [out] an option pointer to a point to store a nearby location in the * event of a collision. * @return true, if there is a collision. */ virtual bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr, VECTOR2I* aLocation = nullptr ) const = 0; /** * Function BBox() * * Computes a bounding box of the shape, with a margin of aClearance * a collision. * @param aClearance how much the bounding box is expanded wrs to the minimum enclosing rectangle * for the shape. * @return the bounding box. */ virtual const BOX2I BBox( int aClearance = 0 ) const = 0; /** * Function Centre() * * Computes a center-of-mass of the shape * @return the center-of-mass point */ virtual VECTOR2I Centre() const { return BBox( 0 ).Centre(); // if nothing better is available.... } /** * Function Rotate * @param aCenter is the rotation center * @param aAngle rotation angle in radians */ virtual void Rotate( double aAngle, const VECTOR2I& aCenter = { 0, 0 } ) = 0; virtual void Move( const VECTOR2I& aVector ) = 0; virtual bool IsSolid() const = 0; virtual bool Parse( std::stringstream& aStream ); virtual const std::string Format( ) const; }; class SHAPE_LINE_CHAIN_BASE : public SHAPE { public: SHAPE_LINE_CHAIN_BASE( SHAPE_TYPE aType ) : SHAPE( aType ) { } // Destructor virtual ~SHAPE_LINE_CHAIN_BASE() { } /** * Function Collide() * * Checks if point aP lies closer to us than aClearance. * @param aP the point to check for collisions with * @param aClearance minimum distance that does not qualify as a collision. * @param aActual an optional pointer to an int to store the actual distance in the event * of a collision. * @return true, when a collision has been found */ virtual bool Collide( const VECTOR2I& aP, int aClearance = 0, int* aActual = nullptr, VECTOR2I* aLocation = nullptr ) const override; /** * Function Collide() * * Checks if segment aSeg lies closer to us than aClearance. * @param aSeg the segment to check for collisions with * @param aClearance minimum distance that does not qualify as a collision. * @param aActual an optional pointer to an int to store the actual distance in the event * of a collision. * @return true, when a collision has been found */ virtual bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr, VECTOR2I* aLocation = nullptr ) const override; SEG::ecoord SquaredDistance( const VECTOR2I& aP, bool aOutlineOnly = false ) const; /** * Function PointInside() * * Checks if point aP lies inside a polygon (any type) defined by the line chain. * For closed shapes only. * @param aPt point to check * @param aUseBBoxCache gives better peformance if the bounding box caches have been * generated. * @return true if the point is inside the shape (edge is not treated as being inside). */ bool PointInside( const VECTOR2I& aPt, int aAccuracy = 0, bool aUseBBoxCache = false ) const; /** * Function PointOnEdge() * * Checks if point aP lies on an edge or vertex of the line chain. * @param aP point to check * @return true if the point lies on the edge. */ bool PointOnEdge( const VECTOR2I& aP, int aAccuracy = 0 ) const; /** * Function EdgeContainingPoint() * * Checks if point aP lies on an edge or vertex of the line chain. * @param aP point to check * @return index of the first edge containing the point, otherwise negative */ int EdgeContainingPoint( const VECTOR2I& aP, int aAccuracy = 0 ) const; virtual const VECTOR2I GetPoint( int aIndex ) const = 0; virtual const SEG GetSegment( int aIndex ) const = 0; virtual size_t GetPointCount() const = 0; virtual size_t GetSegmentCount() const = 0; virtual bool IsClosed() const = 0; }; #endif // __SHAPE_H