/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 CERN * Copyright (C) 2019-2020 KiCad Developers, see AUTHORS.txt for contributors. * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __SHAPE_ARC_H #define __SHAPE_ARC_H #include #include #include // for VECTOR2I class SHAPE_LINE_CHAIN; class SHAPE_ARC : public SHAPE { public: /** * @brief This is the minimum precision for all the points in the arc shape. */ static const int MIN_PRECISION_IU = 4; SHAPE_ARC() : SHAPE( SH_ARC ), m_width( 0 ) {}; /** * SHAPE_ARC ctor. * @param aArcCenter is the arc center * @param aArcStartPoint is the arc start point * @param aCenterAngle is the arc angle in degrees * @param aWidth is the arc line thickness */ SHAPE_ARC( const VECTOR2I& aArcCenter, const VECTOR2I& aArcStartPoint, double aCenterAngle, int aWidth = 0 ); /** * SHAPE_ARC ctor. * @param aArcStart is the arc start point * @param aArcEnd is the arc end point * @param aArcMid is the arc mid point * @param aWidth is the arc line thickness */ SHAPE_ARC( const VECTOR2I& aArcStart, const VECTOR2I& aArcMid, const VECTOR2I& aArcEnd, int aWidth ); /** * SHAPE_ARC ctor. * Builds a SHAPE_ARC which is tangent to two segments and a given radius * @param aSegmentA is the first segment * @param aSegmentB is the second segment * @param aRadius is the arc radius * @param aWidth is the arc line thickness */ SHAPE_ARC( const SEG& aSegmentA, const SEG& aSegmentB, int aRadius, int aWidth = 0 ); SHAPE_ARC( const SHAPE_ARC& aOther ); virtual ~SHAPE_ARC() {} SHAPE* Clone() const override { return new SHAPE_ARC( *this ); } const VECTOR2I& GetP0() const { return m_start; } const VECTOR2I& GetP1() const { return m_end; } const VECTOR2I& GetArcMid() const { return m_mid; } VECTOR2I GetCenter() const; const BOX2I BBox( int aClearance = 0 ) const override; bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr, VECTOR2I* aLocation = nullptr ) const override; bool Collide( const VECTOR2I& aP, int aClearance = 0, int* aActual = nullptr, VECTOR2I* aLocation = nullptr ) const override; void SetWidth( int aWidth ) { m_width = aWidth; } int GetWidth() const { return m_width; } bool IsSolid() const override { return true; } void Move( const VECTOR2I& aVector ) override; /** * Function Rotate * rotates the arc by a given angle about a point * @param aCenter is the rotation center * @param aAngle rotation angle in radians */ void Rotate( double aAngle, const VECTOR2I& aCenter ) override; void Mirror( bool aX = true, bool aY = false, const VECTOR2I& aVector = { 0, 0 } ); double GetRadius() const; SEG GetChord() const { return SEG( m_start, m_end ); } double GetCentralAngle() const; double GetStartAngle() const; double GetEndAngle() const; /** * Constructs a SHAPE_LINE_CHAIN of segments from a given arc * @param aAccuracy maximum divergence from true arc given in internal units * ** Note that the default is ARC_HIGH_DEF in PCBNew units * This is to allow common geometry collision functions * Other programs should call this using explicit accuracy values * TODO: unify KiCad internal units * * @return a SHAPE_LINE_CHAIN */ const SHAPE_LINE_CHAIN ConvertToPolyline( double aAccuracy = 0.005 * PCB_IU_PER_MM ) const; private: bool ccw( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I& aC ) const { return ( ecoord{ aC.y } - aA.y ) * ( ecoord{ aB.x } - aA.x ) > ( ecoord{ aB.y } - aA.y ) * ( ecoord{ aC.x } - aA.x ); } void update_bbox(); VECTOR2I m_start; VECTOR2I m_mid; VECTOR2I m_end; int m_width; BOX2I m_bbox; }; #endif