/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __SHAPE_CIRCLE_H #define __SHAPE_CIRCLE_H #include #include #include #include class SHAPE_CIRCLE : public SHAPE { public: SHAPE_CIRCLE() : SHAPE( SH_CIRCLE ), m_radius( 0 ) {} SHAPE_CIRCLE( const VECTOR2I& aCenter, int aRadius ) : SHAPE( SH_CIRCLE ), m_radius( aRadius ), m_center( aCenter ) {} SHAPE_CIRCLE( const SHAPE_CIRCLE& aOther ) : SHAPE( SH_CIRCLE ), m_radius( aOther.m_radius ), m_center( aOther.m_center ) {}; ~SHAPE_CIRCLE() {} SHAPE* Clone() const override { return new SHAPE_CIRCLE( *this ); } SHAPE_CIRCLE& operator=( const SHAPE_CIRCLE& ) = default; const BOX2I BBox( int aClearance = 0 ) const override { const VECTOR2I rc( m_radius + aClearance, m_radius + aClearance ); return BOX2I( m_center - rc, rc * 2 ); } bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr, VECTOR2I* aLocation = nullptr ) const override { int minDist = aClearance + m_radius; VECTOR2I pn = aSeg.NearestPoint( m_center ); ecoord dist_sq = ( pn - m_center ).SquaredEuclideanNorm(); if( dist_sq == 0 || dist_sq < SEG::Square( minDist ) ) { if( aLocation ) *aLocation = pn; if( aActual ) *aActual = std::max( 0, (int) sqrt( dist_sq ) - m_radius ); return true; } return false; } void SetRadius( int aRadius ) { m_radius = aRadius; } void SetCenter( const VECTOR2I& aCenter ) { m_center = aCenter; } int GetRadius() const { return m_radius; } const VECTOR2I GetCenter() const { return m_center; } void Move( const VECTOR2I& aVector ) override { m_center += aVector; } void Rotate( double aAngle, const VECTOR2I& aCenter = { 0, 0 } ) override { m_center -= aCenter; m_center = m_center.Rotate( aAngle ); m_center += aCenter; } bool IsSolid() const override { return true; } private: int m_radius; VECTOR2I m_center; }; #endif