/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2022 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __SHAPE_SIMPLE_H #define __SHAPE_SIMPLE_H #include #include #include #include #include /** * Represent a simple polygon consisting of a zero-thickness closed chain of * connected line segments. * * Internally the vertices are held in a SHAPE_LINE_CHAIN, please note that * there is a "virtual" line segment between the last and first vertex. */ class SHAPE_SIMPLE : public SHAPE_LINE_CHAIN_BASE { public: /** * Create an empty polygon. */ SHAPE_SIMPLE() : SHAPE_LINE_CHAIN_BASE( SH_SIMPLE ) { m_points.SetClosed( true ); } SHAPE_SIMPLE( const SHAPE_LINE_CHAIN& aPoly ) : SHAPE_LINE_CHAIN_BASE( SH_SIMPLE ), m_points( aPoly ) { m_points.SetClosed( true ); } SHAPE_SIMPLE( const SHAPE_SIMPLE& aOther ) : SHAPE_LINE_CHAIN_BASE( SH_SIMPLE ), m_points( aOther.m_points ) {} SHAPE* Clone() const override { return new SHAPE_SIMPLE( *this ); } /** * Remove all points from the polygon. */ void Clear() { m_points.Clear(); } /// @copydoc SHAPE::BBox() const BOX2I BBox( int aClearance = 0 ) const override { return m_points.BBox( aClearance ); } /** * Return the number of points (vertices) in this polygon. * * @return number of points. */ int PointCount() const { return m_points.PointCount(); } /** * Return a const reference to a given point in the polygon. * * Negative indices count from the end of the point list, e.g. -1 means "last point", -2 means * "second to last point" and so on. * * @param aIndex is the index of the point. * @return the const reference to the point. */ const VECTOR2I& CPoint( int aIndex ) const { return m_points.CPoint( aIndex ); } /** * Return a given point as a vector with elements of type double. * * @param aIndex is the index of the point. * @return the point with elements of type double. */ const VECTOR2D CDPoint( int aIndex ) const { const VECTOR2I& v = CPoint( aIndex ); return VECTOR2D( v.x, v.y ); } /** * Return the list of vertices defining this simple polygon. * * @return the list of vertices defining this simple polygon. */ const SHAPE_LINE_CHAIN& Vertices() const { return m_points; } /** * Append a new point at the end of the polygon. * * @param aX is X coordinate of the new point. * @param aY is Y coordinate of the new point. */ void Append( int aX, int aY ) { VECTOR2I v( aX, aY ); Append( v ); } /** * Append a new point at the end of the polygon. * * @param aP is the new point. */ void Append( const VECTOR2I& aP ) { m_points.Append( aP ); } /// @copydoc SHAPE::Collide() bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr, VECTOR2I* aLocation = nullptr ) const override { return m_points.Collide( aSeg, aClearance, aActual, aLocation ); } void Rotate( const EDA_ANGLE& aAngle, const VECTOR2I& aCenter = { 0, 0 } ) override { m_points.Rotate( aAngle, aCenter ); } void Move( const VECTOR2I& aVector ) override { m_points.Move( aVector ); } bool IsSolid() const override { return true; } virtual const VECTOR2I GetPoint( int aIndex ) const override { return m_points.CPoint(aIndex); } virtual const SEG GetSegment( int aIndex ) const override { return m_points.CSegment(aIndex); } virtual size_t GetPointCount() const override { return m_points.PointCount(); } virtual size_t GetSegmentCount() const override { return m_points.SegmentCount(); } bool IsClosed() const override { return true; } void TransformToPolygon( SHAPE_POLY_SET& aBuffer, int aError, ERROR_LOC aErrorLoc ) const override; private: // vertices SHAPE_LINE_CHAIN m_points; }; #endif // __SHAPE_SIMPLE_H