/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors. * * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file vertex_common.h * @brief Common defines and consts used in vertex related classes. */ #ifndef VERTEX_COMMON_H_ #define VERTEX_COMMON_H_ #include // Must be included first #include #include namespace KIGFX { ///< Possible types of shaders (keep consistent with the actual shader source in ///< kicad_vert.glsl and kicad_frag.glsl). enum SHADER_MODE { SHADER_NONE = 0, SHADER_FILLED_CIRCLE = 2, SHADER_STROKED_CIRCLE = 3, SHADER_FONT = 4, SHADER_LINE_A = 5, SHADER_LINE_B = 6, SHADER_LINE_C = 7, SHADER_LINE_D = 8, SHADER_LINE_E = 9, SHADER_LINE_F = 10 }; ///< Data structure for vertices {X,Y,Z,R,G,B,A,shader¶m} struct VERTEX { GLfloat x, y, z; // Coordinates GLubyte r, g, b, a; // Color GLfloat shader[4]; // Shader type & params }; static constexpr size_t VERTEX_SIZE = sizeof(VERTEX); static constexpr size_t VERTEX_STRIDE = VERTEX_SIZE / sizeof(GLfloat); static constexpr size_t COORD_OFFSET = offsetof(VERTEX, x); static constexpr size_t COORD_SIZE = sizeof(VERTEX::x) + sizeof(VERTEX::y) + sizeof(VERTEX::z); static constexpr size_t COORD_STRIDE = COORD_SIZE / sizeof(GLfloat); static constexpr size_t COLOR_OFFSET = offsetof(VERTEX, r); static constexpr size_t COLOR_SIZE = sizeof(VERTEX::r) + sizeof(VERTEX::g) + sizeof(VERTEX::b) + sizeof(VERTEX::a); static constexpr size_t COLOR_STRIDE = COLOR_SIZE / sizeof(GLubyte); // Shader attributes static constexpr size_t SHADER_OFFSET = offsetof(VERTEX, shader); static constexpr size_t SHADER_SIZE = sizeof(VERTEX::shader); static constexpr size_t SHADER_STRIDE = SHADER_SIZE / sizeof(GLfloat); static constexpr size_t INDEX_SIZE = sizeof(GLuint); } // namespace KIGFX #endif /* VERTEX_COMMON_H_ */