/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file 3d_resolver.h * provides an extensible class to resolve 3D model paths. * Derived from 3d_filename_resolver.h,cpp and modified for * use in stand-alone utilities. */ #ifndef RESOLVER_3D_H #define RESOLVER_3D_H #include #include #include #include namespace S3D { struct rsort_wxString { bool operator() (const wxString& strA, const wxString& strB ) const { // sort a wxString using the reverse character order; for 3d model // filenames this will typically be a much faster operation than // a normal alphabetic sort wxString::const_reverse_iterator sA = strA.rbegin(); wxString::const_reverse_iterator eA = strA.rend(); wxString::const_reverse_iterator sB = strB.rbegin(); wxString::const_reverse_iterator eB = strB.rend(); if( strA.empty() ) { if( strB.empty() ) return false; // note: this rule implies that a null string is first in the sort order return true; } if( strB.empty() ) return false; while( sA != eA && sB != eB ) { if( (*sA) == (*sB) ) { ++sA; ++sB; continue; } if( (*sA) < (*sB) ) return true; else return false; } if( sB == eB ) return false; return true; } }; }; // end NAMESPACE class KICADPCB; struct SEARCH_PATH { wxString m_Alias; // alias to the base path wxString m_Pathvar; // base path as stored in the config file wxString m_Pathexp; // expanded base path wxString m_Description; // description of the aliased path }; class S3D_RESOLVER { private: wxString m_ConfigDir; // 3D configuration directory std::list< SEARCH_PATH > m_Paths; // list of base paths to search from // mapping of (short) file names to resolved names std::map< wxString, wxString, S3D::rsort_wxString > m_NameMap; int m_errflags; wxString m_curProjDir; // environment variables std::map< wxString, wxString > m_EnvVars; /** * Function createPathList * builds the path list using available information such as * KICAD6_3DMODEL_DIR and the 3d_path_list configuration file. Invalid * paths are silently discarded and removed from the configuration * file. * * @return true if at least one valid path was found */ bool createPathList( void ); /** * Function addPath * checks that a path is valid and adds it to the search list * * @param aPath is the alias set to be checked and added * @return true if aPath is valid */ bool addPath( const SEARCH_PATH& aPath ); /** * Function readPathList * reads a list of path names from a configuration file * * @return true if a file was found and contained at least * one valid path */ bool readPathList( void ); /** * Function writePathList * writes the current path list to a configuration file * * @return true if the path list was not empty and was * successfully written to the configuration file */ bool writePathList( void ); /** * Function checkEnvVarPath * checks the ${ENV_VAR} component of a path and adds * it to the resolver's path list if it is not yet in * the list */ void checkEnvVarPath( const wxString& aPath ); wxString expandVars( const wxString& aPath ); public: S3D_RESOLVER(); /** * Function Set3DConfigDir * sets the user's configuration directory * for 3D models. * * @param aConfigDir * @return true if the call succeeds (directory exists) */ bool Set3DConfigDir( const wxString& aConfigDir ); /** * Function SetProjectDir * sets the current KiCad project directory as the first * entry in the model path list * * @param aProjDir is the current project directory * @param flgChanged, if specified, is set to true if the directory actually changed * @return true if the call succeeds */ bool SetProjectDir( const wxString& aProjDir, bool* flgChanged = NULL ); wxString GetProjectDir( void ); /** * Function UpdatePathList * clears the current path list and substitutes the given path * list, updating the path configuration file on success. */ bool UpdatePathList( std::vector< SEARCH_PATH >& aPathList ); /** * Function ResolvePath * determines the full path of the given file name. In the future * remote files may be supported, in which case it is best to * require a full URI in which case ResolvePath should check that * the URI conforms to RFC-2396 and related documents and copies * aFileName into aResolvedName if the URI is valid. */ wxString ResolvePath( const wxString& aFileName ); /** * Function ShortenPath * produces a relative path based on the existing * search directories or returns the same path if * the path is not a superset of an existing search path. * * @param aFullPathName is an absolute path to shorten * @return the shortened path or aFullPathName */ wxString ShortenPath( const wxString& aFullPathName ); /** * Function GetPaths * returns a pointer to the internal path list; the items in:load * * the list can be used to set up the list of search paths * available to a 3D file browser. * * @return pointer to the internal path list */ const std::list< SEARCH_PATH >* GetPaths( void ); /** * Function SplitAlias * returns true if the given name contains an alias and * populates the string anAlias with the alias and aRelPath * with the relative path. */ bool SplitAlias( const wxString& aFileName, wxString& anAlias, wxString& aRelPath ); /** * Function ValidateName * returns true if the given path is a valid aliased relative path. * If the path contains an alias then hasAlias is set true. */ bool ValidateFileName( const wxString& aFileName, bool& hasAlias ); }; #endif // RESOLVER_3D_H