/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2012 Torsten Hueter, torstenhtr gmx.de * Copyright (C) 2013-2015 CERN * Copyright (C) 2012-2016 KiCad Developers, see AUTHORS.txt for contributors. * * @author Tomasz Wlostowski * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include // for KiROUND using namespace KIGFX; const wxEventType WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE = wxNewEventType(); static std::unique_ptr GetZoomControllerForPlatform() { #ifdef __WXMAC__ // On Apple pointer devices, wheel events occur frequently and with // smaller rotation values. For those devices, let's handle zoom // based on the rotation amount rather than the time difference. return std::make_unique( CONSTANT_ZOOM_CONTROLLER::MAC_SCALE ); #elif __WXGTK3__ // GTK3 is similar, but the scale constant is smaller return std::make_unique( CONSTANT_ZOOM_CONTROLLER::GTK3_SCALE ); #else return std::make_unique(); #endif } WX_VIEW_CONTROLS::WX_VIEW_CONTROLS( VIEW* aView, wxScrolledCanvas* aParentPanel ) : VIEW_CONTROLS( aView ), m_state( IDLE ), m_parentPanel( aParentPanel ), m_scrollScale( 1.0, 1.0 ), #ifdef __WXGTK3__ m_lastTimestamp( 0 ), #endif m_cursorPos( 0, 0 ), m_updateCursor( true ) { bool enableMousewheelPan = Pgm().GetCommonSettings()->m_Input.mousewheel_pan; bool enableZoomNoCenter = !Pgm().GetCommonSettings()->m_Input.center_on_zoom; bool enableAutoPan = Pgm().GetCommonSettings()->m_Input.auto_pan; m_settings.m_enableMousewheelPan = enableMousewheelPan; m_settings.m_warpCursor = !enableZoomNoCenter; m_settings.m_autoPanSettingEnabled = enableAutoPan; m_parentPanel->Connect( wxEVT_MOTION, wxMouseEventHandler( WX_VIEW_CONTROLS::onMotion ), NULL, this ); #if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT ) m_parentPanel->Connect( wxEVT_MAGNIFY, wxMouseEventHandler( WX_VIEW_CONTROLS::onMagnify ), NULL, this ); #endif m_parentPanel->Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( WX_VIEW_CONTROLS::onWheel ), NULL, this ); m_parentPanel->Connect( wxEVT_MIDDLE_UP, wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), NULL, this ); m_parentPanel->Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), NULL, this ); m_parentPanel->Connect( wxEVT_LEFT_UP, wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), NULL, this ); m_parentPanel->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), NULL, this ); m_parentPanel->Connect( wxEVT_RIGHT_UP, wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), NULL, this ); m_parentPanel->Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), NULL, this ); #if defined _WIN32 || defined _WIN64 m_parentPanel->Connect( wxEVT_ENTER_WINDOW, wxMouseEventHandler( WX_VIEW_CONTROLS::onEnter ), NULL, this ); #endif m_parentPanel->Connect( wxEVT_LEAVE_WINDOW, wxMouseEventHandler( WX_VIEW_CONTROLS::onLeave ), NULL, this ); m_parentPanel->Connect( wxEVT_SCROLLWIN_THUMBTRACK, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), NULL, this ); m_parentPanel->Connect( wxEVT_SCROLLWIN_PAGEUP, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), NULL, this ); m_parentPanel->Connect( wxEVT_SCROLLWIN_PAGEDOWN, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), NULL, this ); m_parentPanel->Connect( wxEVT_SCROLLWIN_BOTTOM, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), NULL, this ); m_parentPanel->Connect( wxEVT_SCROLLWIN_TOP, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), NULL, this ); m_parentPanel->Connect( wxEVT_SCROLLWIN_LINEUP, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), NULL, this ); m_parentPanel->Connect( wxEVT_SCROLLWIN_LINEDOWN, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), NULL, this ); m_zoomController = GetZoomControllerForPlatform(); m_cursorWarped = false; m_panTimer.SetOwner( this ); this->Connect( wxEVT_TIMER, wxTimerEventHandler( WX_VIEW_CONTROLS::onTimer ), NULL, this ); m_settings.m_lastKeyboardCursorPositionValid = false; m_settings.m_lastKeyboardCursorPosition = { 0.0, 0.0 }; m_settings.m_lastKeyboardCursorCommand = 0; } WX_VIEW_CONTROLS::~WX_VIEW_CONTROLS() { COMMON_SETTINGS* cfg = Pgm().GetCommonSettings(); if( cfg ) { cfg->m_Input.mousewheel_pan = m_settings.m_enableMousewheelPan; cfg->m_Input.center_on_zoom = m_settings.m_warpCursor; cfg->m_Input.auto_pan = m_settings.m_autoPanSettingEnabled; } } void WX_VIEW_CONTROLS::onMotion( wxMouseEvent& aEvent ) { bool isAutoPanning = false; VECTOR2D mousePos( aEvent.GetX(), aEvent.GetY() ); if( m_settings.m_autoPanEnabled && m_settings.m_autoPanSettingEnabled ) isAutoPanning = handleAutoPanning( aEvent ); if( !isAutoPanning && aEvent.Dragging() ) { if( m_state == DRAG_PANNING ) { VECTOR2D d = m_dragStartPoint - mousePos; VECTOR2D delta = m_view->ToWorld( d, false ); m_view->SetCenter( m_lookStartPoint + delta ); aEvent.StopPropagation(); } } if( m_updateCursor ) // do not update the cursor position if it was explicitly set m_cursorPos = m_view->ToWorld( mousePos ); else m_updateCursor = true; aEvent.Skip(); } void WX_VIEW_CONTROLS::onWheel( wxMouseEvent& aEvent ) { #ifdef __WXGTK3__ if( aEvent.GetTimestamp() == m_lastTimestamp ) { aEvent.Skip( false ); return; } m_lastTimestamp = aEvent.GetTimestamp(); #endif const double wheelPanSpeed = 0.001; const int axis = aEvent.GetWheelAxis(); // mousewheelpan disabled: // wheel + ctrl -> horizontal scrolling; // wheel + shift -> vertical scrolling; // wheel -> zooming; // mousewheelpan enabled: // wheel -> pan; // wheel + ctrl -> zooming; // wheel + shift -> horizontal scrolling. if( ( !m_settings.m_enableMousewheelPan && ( aEvent.ControlDown() || aEvent.ShiftDown() ) ) || ( m_settings.m_enableMousewheelPan && !aEvent.ControlDown() ) ) { // Scrolling VECTOR2D scrollVec = m_view->ToWorld( m_view->GetScreenPixelSize(), false ) * ( (double) aEvent.GetWheelRotation() * wheelPanSpeed ); double scrollX = 0.0; double scrollY = 0.0; if( m_settings.m_enableMousewheelPan ) { if ( axis == wxMOUSE_WHEEL_HORIZONTAL || aEvent.ShiftDown() ) scrollX = scrollVec.x; else scrollY = -scrollVec.y; } else { if( aEvent.ControlDown() ) scrollX = -scrollVec.x; else scrollY = -scrollVec.y; } VECTOR2D delta( scrollX, scrollY ); m_view->SetCenter( m_view->GetCenter() + delta ); refreshMouse(); } else { // Restrict zoom handling to the vertical axis, otherwise horizontal // scrolling events (e.g. touchpads and some mice) end up interpreted // as vertical scroll events and confuse the user. if( axis == wxMOUSE_WHEEL_VERTICAL ) { const int rotation = aEvent.GetWheelRotation(); const double zoomScale = m_zoomController->GetScaleForRotation( rotation ); if( IsCursorWarpingEnabled() ) { CenterOnCursor(); m_view->SetScale( m_view->GetScale() * zoomScale ); } else { const VECTOR2D anchor = m_view->ToWorld( VECTOR2D( aEvent.GetX(), aEvent.GetY() ) ); m_view->SetScale( m_view->GetScale() * zoomScale, anchor ); } } } // Do not skip this event, otherwise wxWidgets will fire // 3 wxEVT_SCROLLWIN_LINEUP or wxEVT_SCROLLWIN_LINEDOWN (normal wxWidgets behavior) // and we do not want that. m_parentPanel->Refresh(); } #if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT ) void WX_VIEW_CONTROLS::onMagnify( wxMouseEvent& aEvent ) { // Scale based on the magnification from our underlying magnification event. VECTOR2D anchor = m_view->ToWorld( VECTOR2D( aEvent.GetX(), aEvent.GetY() ) ); m_view->SetScale( m_view->GetScale() * ( aEvent.GetMagnification() + 1.0f ), anchor ); aEvent.Skip(); } #endif void WX_VIEW_CONTROLS::onButton( wxMouseEvent& aEvent ) { switch( m_state ) { case IDLE: case AUTO_PANNING: if( aEvent.MiddleDown() || ( aEvent.LeftDown() && m_settings.m_panWithLeftButton ) || ( aEvent.RightDown() && m_settings.m_panWithRightButton ) ) { m_dragStartPoint = VECTOR2D( aEvent.GetX(), aEvent.GetY() ); m_lookStartPoint = m_view->GetCenter(); m_state = DRAG_PANNING; } if( aEvent.LeftUp() ) m_state = IDLE; // Stop autopanning when user release left mouse button break; case DRAG_PANNING: if( aEvent.MiddleUp() || aEvent.LeftUp() || aEvent.RightUp() ) m_state = IDLE; break; } aEvent.Skip(); } void WX_VIEW_CONTROLS::onEnter( wxMouseEvent& aEvent ) { m_parentPanel->SetFocus(); } void WX_VIEW_CONTROLS::onLeave( wxMouseEvent& aEvent ) { if( m_settings.m_cursorCaptured ) { bool warp = false; int x = aEvent.GetX(); int y = aEvent.GetY(); wxSize parentSize = m_parentPanel->GetClientSize(); if( x < 0 ) { x = 0; warp = true; } else if( x >= parentSize.x ) { x = parentSize.x - 1; warp = true; } if( y < 0 ) { y = 0; warp = true; } else if( y >= parentSize.y ) { y = parentSize.y - 1; warp = true; } if( warp ) m_parentPanel->WarpPointer( x, y ); } } void WX_VIEW_CONTROLS::onTimer( wxTimerEvent& aEvent ) { switch( m_state ) { case AUTO_PANNING: { if( !m_settings.m_autoPanEnabled ) { m_state = IDLE; return; } if( !m_parentPanel->HasFocus() ) break; double borderSize = std::min( m_settings.m_autoPanMargin * m_view->GetScreenPixelSize().x, m_settings.m_autoPanMargin * m_view->GetScreenPixelSize().y ); VECTOR2D dir( m_panDirection ); if( dir.EuclideanNorm() > borderSize / 2 ) dir = dir.Resize( pow( borderSize, m_settings.m_autoPanAcceleration ) ); else if( dir.EuclideanNorm() > borderSize ) dir = dir.Resize( borderSize ); dir = m_view->ToWorld( dir, false ); m_view->SetCenter( m_view->GetCenter() + dir ); refreshMouse(); } break; case IDLE: // Just remove unnecessary warnings case DRAG_PANNING: break; } } void WX_VIEW_CONTROLS::onScroll( wxScrollWinEvent& aEvent ) { const double linePanDelta = 0.05; const double pagePanDelta = 0.5; int type = aEvent.GetEventType(); int dir = aEvent.GetOrientation(); if( type == wxEVT_SCROLLWIN_THUMBTRACK ) { auto center = m_view->GetCenter(); const auto& boundary = m_view->GetBoundary(); // Flip scroll direction in flipped view const double xstart = ( m_view->IsMirroredX() ? boundary.GetRight() : boundary.GetLeft() ); const double xdelta = ( m_view->IsMirroredX() ? -1 : 1 ); if( dir == wxHORIZONTAL ) center.x = xstart + xdelta * ( aEvent.GetPosition() / m_scrollScale.x ); else center.y = boundary.GetTop() + aEvent.GetPosition() / m_scrollScale.y; m_view->SetCenter( center ); } else { double dist = 0; if( type == wxEVT_SCROLLWIN_PAGEUP ) dist = pagePanDelta; else if( type == wxEVT_SCROLLWIN_PAGEDOWN ) dist = -pagePanDelta; else if( type == wxEVT_SCROLLWIN_LINEUP ) dist = linePanDelta; else if( type == wxEVT_SCROLLWIN_LINEDOWN ) dist = -linePanDelta; else { wxASSERT( "Unhandled event type" ); return; } VECTOR2D scroll = m_view->ToWorld( m_view->GetScreenPixelSize(), false ) * dist; double scrollX = 0.0; double scrollY = 0.0; if ( dir == wxHORIZONTAL ) scrollX = -scroll.x; else scrollY = -scroll.y; VECTOR2D delta( scrollX, scrollY ); m_view->SetCenter( m_view->GetCenter() + delta ); } m_parentPanel->Refresh(); } void WX_VIEW_CONTROLS::SetGrabMouse( bool aEnabled ) { if( aEnabled && !m_settings.m_grabMouse ) m_parentPanel->CaptureMouse(); else if( !aEnabled && m_settings.m_grabMouse ) m_parentPanel->ReleaseMouse(); VIEW_CONTROLS::SetGrabMouse( aEnabled ); } VECTOR2D WX_VIEW_CONTROLS::GetMousePosition( bool aWorldCoordinates ) const { wxPoint msp = getMouseScreenPosition(); VECTOR2D screenPos( msp.x, msp.y ); return aWorldCoordinates ? m_view->ToWorld( screenPos ) : screenPos; } VECTOR2D WX_VIEW_CONTROLS::GetRawCursorPosition( bool aEnableSnapping ) const { if( aEnableSnapping ) { return m_view->GetGAL()->GetGridPoint( m_cursorPos ); } else { return m_cursorPos; } } VECTOR2D WX_VIEW_CONTROLS::GetCursorPosition( bool aEnableSnapping ) const { if( m_settings.m_forceCursorPosition ) { return m_settings.m_forcedPosition; } else { return GetRawCursorPosition( aEnableSnapping ); } } void WX_VIEW_CONTROLS::SetCursorPosition( const VECTOR2D& aPosition, bool aWarpView, bool aTriggeredByArrows, long aArrowCommand ) { m_updateCursor = false; if( aTriggeredByArrows ) { m_settings.m_lastKeyboardCursorPositionValid = true; m_settings.m_lastKeyboardCursorPosition = aPosition; m_settings.m_lastKeyboardCursorCommand = aArrowCommand; m_cursorWarped = false; } else { m_settings.m_lastKeyboardCursorPositionValid = false; m_settings.m_lastKeyboardCursorPosition = { 0.0, 0.0 }; m_settings.m_lastKeyboardCursorCommand = 0; m_cursorWarped = true; } WarpCursor( aPosition, true, aWarpView ); m_cursorPos = aPosition; } void WX_VIEW_CONTROLS::SetCrossHairCursorPosition( const VECTOR2D& aPosition, bool aWarpView = true ) { m_updateCursor = false; const VECTOR2I& screenSize = m_view->GetGAL()->GetScreenPixelSize(); BOX2I screen( VECTOR2I( 0, 0 ), screenSize ); VECTOR2D screenPos = m_view->ToScreen( aPosition ); if( aWarpView && !screen.Contains( screenPos ) ) m_view->SetCenter( aPosition ); m_cursorPos = aPosition; } void WX_VIEW_CONTROLS::WarpCursor( const VECTOR2D& aPosition, bool aWorldCoordinates, bool aWarpView ) { if( aWorldCoordinates ) { const VECTOR2I& screenSize = m_view->GetGAL()->GetScreenPixelSize(); BOX2I screen( VECTOR2I( 0, 0 ), screenSize ); VECTOR2D screenPos = m_view->ToScreen( aPosition ); if( !screen.Contains( screenPos ) ) { if( aWarpView ) { m_view->SetCenter( aPosition ); m_parentPanel->WarpPointer( screenSize.x / 2, screenSize.y / 2 ); } } else { m_parentPanel->WarpPointer( screenPos.x, screenPos.y ); } } else { m_parentPanel->WarpPointer( aPosition.x, aPosition.y ); } refreshMouse(); } void WX_VIEW_CONTROLS::CenterOnCursor() const { const VECTOR2I& screenSize = m_view->GetGAL()->GetScreenPixelSize(); VECTOR2I screenCenter( screenSize / 2 ); if( GetMousePosition( false ) != screenCenter ) { m_view->SetCenter( GetCursorPosition() ); m_parentPanel->WarpPointer( KiROUND( screenSize.x / 2 ), KiROUND( screenSize.y / 2 ) ); } } bool WX_VIEW_CONTROLS::handleAutoPanning( const wxMouseEvent& aEvent ) { VECTOR2I p( aEvent.GetX(), aEvent.GetY() ); VECTOR2I pKey( m_view->ToScreen(m_settings.m_lastKeyboardCursorPosition ) ); if( m_cursorWarped || (m_settings.m_lastKeyboardCursorPositionValid && (p == pKey)) ) { // last cursor move event came from keyboard cursor control. If auto-panning is enabled and // the next position is inside the autopan zone, check if it really came from a mouse event, otherwise // disable autopan temporarily. Also temporaly disable autopan if the cursor is in the autopan zone // because the application warped the cursor. m_cursorWarped = false; return true; } m_cursorWarped = false; // Compute areas where autopanning is active int borderStart = std::min( m_settings.m_autoPanMargin * m_view->GetScreenPixelSize().x, m_settings.m_autoPanMargin * m_view->GetScreenPixelSize().y ); borderStart = std::max( borderStart, 2 ); int borderEndX = m_view->GetScreenPixelSize().x - borderStart; int borderEndY = m_view->GetScreenPixelSize().y - borderStart; if( p.x < borderStart ) m_panDirection.x = -( borderStart - p.x ); else if( p.x > borderEndX ) m_panDirection.x = ( p.x - borderEndX ); else m_panDirection.x = 0; if( p.y < borderStart ) m_panDirection.y = -( borderStart - p.y ); else if( p.y > borderEndY ) m_panDirection.y = ( p.y - borderEndY ); else m_panDirection.y = 0; bool borderHit = ( m_panDirection.x != 0 || m_panDirection.y != 0 ); switch( m_state ) { case AUTO_PANNING: if( !borderHit ) { m_panTimer.Stop(); m_state = IDLE; return false; } return true; break; case IDLE: if( borderHit ) { m_state = AUTO_PANNING; m_panTimer.Start( (int) ( 250.0 / 60.0 ) ); return true; } return false; break; case DRAG_PANNING: return false; } wxASSERT_MSG( false, wxT( "This line should never be reached" ) ); return false; // Should not be reached, just avoid the compiler warnings.. } void WX_VIEW_CONTROLS::refreshMouse() { // Notify tools that the cursor position has changed in the world coordinates wxMouseEvent moveEvent( EVT_REFRESH_MOUSE ); wxPoint msp = getMouseScreenPosition(); moveEvent.SetX( msp.x ); moveEvent.SetY( msp.y ); // Set the modifiers state moveEvent.SetControlDown( wxGetKeyState( WXK_CONTROL ) ); moveEvent.SetShiftDown( wxGetKeyState( WXK_SHIFT ) ); moveEvent.SetAltDown( wxGetKeyState( WXK_ALT ) ); m_cursorPos = m_view->ToWorld( VECTOR2D( msp.x, msp.y ) ); wxPostEvent( m_parentPanel, moveEvent ); } wxPoint WX_VIEW_CONTROLS::getMouseScreenPosition() const { wxPoint msp = wxGetMousePosition(); m_parentPanel->ScreenToClient( &msp.x, &msp.y ); return msp; } void WX_VIEW_CONTROLS::UpdateScrollbars() { const BOX2D viewport = m_view->GetViewport(); const BOX2D& boundary = m_view->GetBoundary(); m_scrollScale.x = 2e3 / viewport.GetWidth(); // TODO it does not have to be updated so often m_scrollScale.y = 2e3 / viewport.GetHeight(); VECTOR2I newScroll( ( viewport.Centre().x - boundary.GetLeft() ) * m_scrollScale.x, ( viewport.Centre().y - boundary.GetTop() ) * m_scrollScale.y ); // We add the width of the scroll bar thumb to the range because the scroll range is given by // the full bar while the position is given by the left/top position of the thumb VECTOR2I newRange( m_scrollScale.x * boundary.GetWidth() + m_parentPanel->GetScrollThumb( wxSB_HORIZONTAL ), m_scrollScale.y * boundary.GetHeight() + m_parentPanel->GetScrollThumb( wxSB_VERTICAL ) ); // Flip scroll direction in flipped view if( m_view->IsMirroredX() ) newScroll.x = ( boundary.GetRight() - viewport.Centre().x ) * m_scrollScale.x; // Adjust scrollbars only if it is needed. Otherwise there are cases when canvas is continuously // refreshed (Windows) if( m_scrollPos != newScroll || newRange.x != m_parentPanel->GetScrollRange( wxSB_HORIZONTAL ) || newRange.y != m_parentPanel->GetScrollRange( wxSB_VERTICAL ) ) { m_parentPanel->SetScrollbars( 1, 1, newRange.x, newRange.y, newScroll.x, newScroll.y, true ); m_scrollPos = newScroll; #ifndef __APPLE__ // Trigger a mouse refresh to get the canvas update in GTK (re-draws the scrollbars). // Note that this causes an infinite loop on OSX as it generates a paint event. refreshMouse(); #endif } } void WX_VIEW_CONTROLS::ForceCursorPosition( bool aEnabled, const VECTOR2D& aPosition ) { m_settings.m_forceCursorPosition = aEnabled; m_settings.m_forcedPosition = aPosition; }