/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2011 SoftPLC Corporation, Dick Hollenbeck * Copyright (C) 2011 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #define SWEET_UNIT 50 ///< world units comprizing a sweet grid cell namespace SCH { CANVAS::CANVAS( wxWindow* aParent ) : OPENGL_GAL( aParent, NULL, this ) // I am my own PaintListener { Connect( EVT_GAL_REDRAW, wxCommandEventHandler( CANVAS::onRedraw ) ); // Set the world unit length SetWorldUnitLength( 0.01 ); SetScreenDPI( 100 ); ComputeWorldScreenMatrix(); // Set the world unit length // SetLookAtPoint( VECTOR2D( size.x / 2, size.y / 2 ) ); // Load Font if( !m_font.LoadNewStrokeFont( newstroke_font, newstroke_font_bufsize ) ) { printf( "Loading of the font failed.\n" ); } m_font.SetGraphicsAbstractionLayer( this ); } void CANVAS::onRedraw( wxCommandEvent& event ) { PaintScene(); } void CANVAS::PaintScene() { BeginDrawing(); SetBackgroundColor( COLOR4D( 0x6c/255.0, 0x53/255.0, 0x53/255.0, 1.0 ) ); ClearScreen(); SetLayerDepth( -10 ); SetGridSize( VECTOR2D( SWEET_UNIT, SWEET_UNIT ) ); DrawGrid(); PaintRectangle(); SetLayerDepth( 0 ); Flush(); EndDrawing(); } void CANVAS::PaintRectangle() { VECTOR2D worldSize = GetSize(); #if 1 SetLineWidth( 1 ); SetIsFill( true ); SetIsStroke( true ); SetFillColor( COLOR4D( 1, 1, 1, 1 ) ); SetStrokeColor( COLOR4D( 0, 0, 0, 1 ) ); DrawRectangle( VECTOR2D( worldSize.x/4, worldSize.y/4 ), VECTOR2D( 3*worldSize.x/4, 3*worldSize.y/4 ) ); #else D( cout << worldSize << endl; ) int k = 0; double alpha = 0; for( double y = 0; y < worldSize.y - worldSize.y / 4; y += worldSize.y / 8 ) { double index = 1; double y2 = y; for( double x = 0; x < worldSize.x - worldSize.x / 4; x += worldSize.x / 8 ) { SetLineWidth( index + 1 ); SetIsFill( ( k == 1 ) || ( k == 2 ) ); SetIsStroke( ( k == 0 ) || ( k == 2 ) ); SetFillColor( COLOR4D( 1 - alpha, 1, 1, 1 - alpha ) ); SetStrokeColor( COLOR4D( alpha, alpha, 1 - alpha, alpha ) ); DrawRectangle( VECTOR2D( x, y2 ), VECTOR2D( x + index * 10, y2 + index * 10 ) ); x += index * 5; y2 += index * 5; index += 1; } k = ( k + 1 ) % 3; alpha += 0.1; } #endif } } // namespace SCH