/****************************************************************/ /* class ZONE_SETTING used to handle zones parameters in dialogs */ /****************************************************************/ #ifndef ZONE_SETTING_H #define ZONE_SETTING_H #define MAX_ZONE_CORNER_RADIUS 4000 /*************************************************/ /* Class ZONE_SETTING to handle zones parameters */ /*************************************************/ class ZONE_SETTING { public: enum { SMOOTHING_NONE, SMOOTHING_CHAMFER, SMOOTHING_FILLET, SMOOTHING_LAST }; int m_FillMode; // Mode for filling zone : 1 use segments, 0 use polygons int m_ZoneClearance; // Clearance value int m_ZoneMinThickness; // Min thickness value in filled areas int m_NetcodeSelection; // Net code selection for the current zone int m_CurrentZone_Layer; // Layer used to create the current zone int m_Zone_HatchingStyle; // Option to show the zone area (outlines only, short hatches or full hatches int m_ArcToSegmentsCount; /* Option to select number of segments to approximate a circle * 16 or 32 segments */ long m_ThermalReliefGapValue; // tickness of the gap in thermal reliefs long m_ThermalReliefCopperBridgeValue; // tickness of the copper bridge in thermal reliefs int m_Zone_Pad_Options; // How pads are covered by copper in zone private: int cornerSmoothingType; // Corner smoothing type unsigned int cornerRadius; // Corner chamfer distance / fillet radius public: ZONE_SETTING( void ); /** * Function ImportSetting * copy settings from a given zone * @param aSource: the given zone */ void ImportSetting( const ZONE_CONTAINER& aSource ); /** * Function ExportSetting * copy settings to a given zone * @param aTarget: the given zone * @param aFullExport: if false: some parameters are NOT exported * because they must not be exported when export settings from a zone to others zones * Currently: * m_NetcodeSelection */ void ExportSetting( ZONE_CONTAINER& aTarget, bool aFullExport = true); void SetCornerSmoothingType( int aType) { cornerSmoothingType = aType; }; int GetCornerSmoothingType() const { return cornerSmoothingType; }; void SetCornerRadius( int aRadius ) { if( aRadius > MAX_ZONE_CORNER_RADIUS ) cornerRadius = MAX_ZONE_CORNER_RADIUS; else if( aRadius < 0 ) cornerRadius = 0; else cornerRadius = aRadius; }; unsigned int GetCornerRadius() const { return cornerRadius; }; }; #endif // ifndef ZONE_SETTING_H