/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2023 Alex Shvartzkop * Copyright (C) 2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "gfx_import_utils.h" #include #include #include #include #include std::unordered_map ConvertImageToPolygons( wxImage img, VECTOR2D pixelScale ) { bool hasAlpha = img.HasAlpha(); // Quantize the image for( int y = 0; y < img.GetHeight(); y++ ) { for( int x = 0; x < img.GetWidth(); x++ ) { int r = img.GetRed( x, y ); int g = img.GetGreen( x, y ); int b = img.GetBlue( x, y ); int a = hasAlpha ? img.GetAlpha( x, y ) : 255; int roundBits = 5; // 32 r = std::min( r >> roundBits << roundBits, 0xFF ); g = std::min( g >> roundBits << roundBits, 0xFF ); b = std::min( b >> roundBits << roundBits, 0xFF ); a = std::min( a >> roundBits << roundBits, 0xFF ); img.SetRGB( x, y, r, g, b ); if( hasAlpha ) img.SetAlpha( x, y, a ); } } std::unordered_map colorPolys; // Create polygon sets for( int y = 0; y < img.GetHeight(); y++ ) { for( int x = 0; x < img.GetWidth(); x++ ) { uint32_t r = img.GetRed( x, y ); uint32_t g = img.GetGreen( x, y ); uint32_t b = img.GetBlue( x, y ); uint32_t a = hasAlpha ? img.GetAlpha( x, y ) : 255; if( a > 0 ) { uint32_t color = r | ( g << 8 ) | ( b << 16 ) | ( a << 24 ); SHAPE_POLY_SET& colorPoly = colorPolys[color]; SHAPE_LINE_CHAIN chain; chain.Append( x * pixelScale.x, y * pixelScale.y, true ); chain.Append( ( x + 1 ) * pixelScale.x, y * pixelScale.y, true ); chain.Append( ( x + 1 ) * pixelScale.x, ( y + 1 ) * pixelScale.y, true ); chain.Append( x * pixelScale.x, ( y + 1 ) * pixelScale.y, true ); chain.SetClosed( true ); colorPoly.AddOutline( chain ); } } } for( auto& [color, polySet] : colorPolys ) { polySet.Simplify( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); for( int i = 0; i < polySet.OutlineCount(); i++ ) { SHAPE_POLY_SET::POLYGON& poly = polySet.Polygon( i ); for( SHAPE_LINE_CHAIN& chain : poly ) chain.Simplify(); } } return colorPolys; } void ConvertImageToLibShapes( LIB_SYMBOL* aSymbol, int unit, wxImage img, VECTOR2D pixelScale, VECTOR2D offset ) { std::unordered_map colorPolys = ConvertImageToPolygons( img, pixelScale ); for( auto& [color, polySet] : colorPolys ) { polySet.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); for( const SHAPE_POLY_SET::POLYGON& poly : polySet.CPolygons() ) { std::unique_ptr shape = std::make_unique( aSymbol, SHAPE_T::POLY ); shape->SetPolyShape( poly ); int r = color & 0xFF; int g = ( color >> 8 ) & 0xFF; int b = ( color >> 16 ) & 0xFF; int a = ( color >> 24 ) & 0xFF; shape->SetWidth( -1 ); shape->SetFillMode( FILL_T::FILLED_WITH_COLOR ); shape->SetFillColor( COLOR4D( r / 255.0, g / 255.0, b / 255.0, a / 255.0 ) ); shape->SetUnit( unit ); shape->Move( offset ); aSymbol->AddDrawItem( shape.release() ); } } } void ConvertSVGToLibShapes( LIB_SYMBOL* aSymbol, int unit, const wxMemoryBuffer& aImageData, VECTOR2D pixelScale, VECTOR2D offset ) { SVG_IMPORT_PLUGIN svgImportPlugin; GRAPHICS_IMPORTER_LIB_SYMBOL libeditImporter( aSymbol, unit ); libeditImporter.SetScale( pixelScale ); libeditImporter.SetImportOffsetMM( VECTOR2D( schIUScale.IUTomm( offset.x ), schIUScale.IUTomm( offset.y ) ) ); svgImportPlugin.SetImporter( &libeditImporter ); svgImportPlugin.LoadFromMemory( aImageData ); svgImportPlugin.Import(); }