/********************************************/ /* Definitions for the EESchema program: */ /********************************************/ #ifndef CLASS_SCREEN_H #define CLASS_SCREEN_H #include "macros.h" #include "sch_item_struct.h" #include "class_base_screen.h" class LIB_PIN; class SCH_COMPONENT; class SCH_SHEET_PATH; class SCH_SHEET_PIN; /* Max number of sheets in a hierarchy project: */ #define NB_MAX_SHEET 500 class SCH_SCREEN : public BASE_SCREEN { int m_refCount; ///< Number of sheets referencing this screen. ///< Delete when it goes to zero. /** * Function addConnectedItemsToBlock * add items connected at \a aPosition to the block pick list. *
* This method tests all connectable unselected items in the screen that are connected to * \a aPosition and adds them to the block selection pick list. This is used when a block * drag is being performed to ensure connections to items in the block are not lost. *
* @param aPosition = The connection point to test. */ void addConnectedItemsToBlock( const wxPoint& aPosition ); public: SCH_SCREEN( KICAD_T aType = SCH_SCREEN_T ); ~SCH_SCREEN(); virtual wxString GetClass() const { return wxT( "SCH_SCREEN" ); } void DecRefCount(); void IncRefCount(); int GetRefCount() const { return m_refCount; } /** * Function GetDrawItems(). * * @return - A pointer to the first item in the linked list of draw items. */ virtual SCH_ITEM* GetDrawItems() const { return (SCH_ITEM*) BASE_SCREEN::GetDrawItems(); } virtual void SetDrawItems( SCH_ITEM* aItem ) { BASE_SCREEN::SetDrawItems( aItem ); } /** * Function GetCurItem * returns the currently selected SCH_ITEM, overriding BASE_SCREEN::GetCurItem(). * @return SCH_ITEM* - the one selected, or NULL. */ SCH_ITEM* GetCurItem() const { return (SCH_ITEM*) BASE_SCREEN::GetCurItem(); } /** * Function SetCurItem * sets the currently selected object, m_CurrentItem. * @param aItem Any object derived from SCH_ITEM */ void SetCurItem( SCH_ITEM* aItem ) { BASE_SCREEN::SetCurItem( (EDA_ITEM*) aItem ); } /** * Free all the items from the schematic associated with the screen. * * This does not delete any sub hierarchies. */ void FreeDrawList(); /** * Function GetItems * adds all items found at \a aPosition to \a aItemList. Please note that \a aItemList * will own the item pointers added to it. Do not allow it to go out of scope without * first calling the release() method. Otherwise, the pointer will be deleted and * EESchema will crash. * @param aPosition The position to test. * @param aItemList The list to place items into. * @return The number of items found at \a aPosition. */ int GetItems( const wxPoint& aPosition, SCH_ITEMS& aItemList ) const; void Place( SCH_EDIT_FRAME* frame, wxDC* DC ) { }; /** * Function Draw * draws all the items in the screen to \a aCanvas. * @param aCanvas The canvas item to draw on. * @param aDC The device context to draw on. * @param aDrawMode The drawing mode. * @param aColor The drawing color. */ void Draw( EDA_DRAW_PANEL* aCanvas, wxDC* aDC, int aDrawMode, int aColor = -1 ); /** * Remove \a aItem from the schematic associated with this screen. * * @param aItem - Item to be removed from schematic. */ void RemoveFromDrawList( SCH_ITEM* aItem ); bool CheckIfOnDrawList( SCH_ITEM* st ); void AddToDrawList( SCH_ITEM* st ); bool SchematicCleanUp( EDA_DRAW_PANEL* aCanvas = NULL, wxDC* aDC = NULL ); /** * Function TestDanglingEnds * tests all of the connectible objects in the schematic for unused connection points. * @param aDC - The device context to draw the dangling status indicators. * @param aCanvas - The window to draw on. * @return True if any dangling ends were found. */ bool TestDanglingEnds( EDA_DRAW_PANEL* aCanvas = NULL, wxDC* aDC = NULL ); /** * Function ExtractWires * extracts the old wires, junctions and buses. If \a aCreateCopy is true, replace * them with a copy. Old item must be put in undo list, and the new ones can be * modified by clean up safely. If an abort command is made, old wires must be put * in GetDrawItems(), and copies must be deleted. This is because previously stored * undo commands can handle pointers on wires or busses, and we do not delete wires or * busses, we must put they in undo list. * * Because cleanup delete and/or modify bus and wires, the it is easier is to put * all wires in undo list and use a new copy of wires for cleanup. */ SCH_ITEM* ExtractWires( bool aCreateCopy ); /** * Function ReplaceWires * replaces all of the wires and junction in the screen with \a aWireList. * @param aWireList List of wire to replace the existing wires with. */ void ReplaceWires( SCH_ITEM* aWireList ); /** * Function BreakSegment * checks every wire and bus for a intersection at \a aPoint and break into two segments * at \a aPoint if an intersection is found. * @param aPoint Test this point for an intersection. * @return True if any wires or buses were broken. */ bool BreakSegment( const wxPoint& aPoint ); /** * Function BreakSegmentsOnJunctions * tests all junctions and bus entries in the schematic for intersections with wires and * buses and breaks any intersections into multiple segments. * @return True if any wires or buses were broken. */ bool BreakSegmentsOnJunctions(); /* full undo redo management : */ // use BASE_SCREEN::PushCommandToUndoList( PICKED_ITEMS_LIST* aItem ) // use BASE_SCREEN::PushCommandToRedoList( PICKED_ITEMS_LIST* aItem ) /** * Function ClearUndoORRedoList * free the undo or redo list from List element * Wrappers are deleted. * data pointed by wrappers are deleted if not in use in schematic * i.e. when they are copy of a schematic item or they are no more in use (DELETED) * @param aList = the UNDO_REDO_CONTAINER to clear * @param aItemCount = the count of items to remove. < 0 for all items * items are removed from the beginning of the list. * So this function can be called to remove old commands */ virtual void ClearUndoORRedoList( UNDO_REDO_CONTAINER& aList, int aItemCount = -1 ); /** * Function Save * writes the data structures for this object out to \a aFile in "*.sch" format. * * @param aFile The FILE to write to. * @return bool - true if success writing else false. */ bool Save( FILE* aFile ) const; /** * Clear the state flags of all the items in the screen. */ void ClearDrawingState(); int CountConnectedItems( const wxPoint& aPos, bool aTestJunctions ) const; /** * Function IsJunctionNeeded * tests if a junction is required for the items at \a aPosition on the screen. ** A junction is required at \a aPosition if the following criteria are satisfied: *