/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2012-2014 Jean-Pierre Charras jp.charras at wanadoo.fr * Copyright (C) 1992-2014 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef GBR_LAYER_BOX_SELECTOR_H #define GBR_LAYER_BOX_SELECTOR_H 1 #include // class to display a layer list in GerbView. class GBR_LAYER_BOX_SELECTOR : public LAYER_BOX_SELECTOR { public: GBR_LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, int n = 0, const wxString choices[] = NULL ) : LAYER_BOX_SELECTOR( parent, id, pos, size, n, choices ) { m_layerhotkeys = false; } // Reload the Layers names and bitmaps // Virtual function void Resync() override; // Returns a color index from the layer id // Virtual function COLOR4D GetLayerColor( int aLayer ) const override; // Returns true if the layer id is enabled (i.e. is it should be displayed) // Virtual function bool IsLayerEnabled( int aLayer ) const override { return true; } // Returns the name of the layer id wxString GetLayerName( int aLayer ) const override; }; #endif //GBR_LAYER_BOX_SELECTOR_H