/*************/ /* queue.cpp */ /*************/ #include "fctsys.h" #include "common.h" #include "pcbnew.h" #include "autorout.h" #include "cell.h" struct PcbQueue /* search queue structure */ { struct PcbQueue* Next; int Row; /* current row */ int Col; /* current column */ int Side; /* 0=top, 1=bottom */ int Dist; /* path distance to this cell so far */ int ApxDist; /* approximate distance to target from here */ }; static long qlen = 0; /* current queue length */ static struct PcbQueue* Head = NULL; static struct PcbQueue* Tail = NULL; static struct PcbQueue* Save = NULL; /* hold empty queue structs */ void InitQueue(); void GetQueue( int*, int*, int*, int*, int* ); int SetQueue( int, int, int, int, int, int, int ); void ReSetQueue( int, int, int, int, int, int, int ); /* Free the memory used for storing all the queue */ void FreeQueue() { struct PcbQueue* p; InitQueue(); while( (p = Save) != NULL ) { Save = p->Next; MyFree( p ); } } /* initialize the search queue */ void InitQueue() { struct PcbQueue* p; while( (p = Head) != NULL ) { Head = p->Next; p->Next = Save; Save = p; } Tail = NULL; OpenNodes = ClosNodes = MoveNodes = MaxNodes = qlen = 0; } /* get search queue item from list */ void GetQueue( int* r, int* c, int* s, int* d, int* a ) { struct PcbQueue* p; if( (p = Head) != NULL ) /* return first item in list */ { *r = p->Row; *c = p->Col; *s = p->Side; *d = p->Dist; *a = p->ApxDist; if( (Head = p->Next) == NULL ) Tail = NULL; /* put node on free list */ p->Next = Save; Save = p; ClosNodes++; qlen--; } else /* empty list */ { *r = *c = *s = *d = *a = ILLEGAL; } } /* add a search node to the list * Return: * 1 - OK * 0 - Failed to allocate memory. */ int SetQueue( int r, int c, int side, int d, int a, int r2, int c2 ) { struct PcbQueue* p, * q, * t; int i, j; j = 0; // gcc warning fix if( (p = Save) != NULL ) /* try free list first */ { Save = p->Next; } else if( ( p = (struct PcbQueue*) MyMalloc( sizeof(PcbQueue) ) ) == NULL ) return 0; p->Row = r; p->Col = c; p->Side = side; i = (p->Dist = d) + (p->ApxDist = a); p->Next = NULL; if( (q = Head) != NULL ) /* insert in proper position in list */ { if( q->Dist + q->ApxDist > i ) /* insert at head */ { p->Next = q; Head = p; } else /* search for proper position */ { for( t = q, q = q->Next; q && i > ( j = q->Dist + q->ApxDist ); t = q, q = q->Next ) ; if( q && i == j && q->Row == r2 && q->Col == c2 ) { /* insert after q, which is a goal node */ if( ( p->Next = q->Next ) == NULL ) Tail = p; q->Next = p; } else /* insert in front of q */ { if( ( p->Next = q ) == NULL ) Tail = p; t->Next = p; } } } else /* empty search list */ Head = Tail = p; OpenNodes++; if( ++qlen > MaxNodes ) MaxNodes = qlen; return 1; } /* reposition node in list */ void ReSetQueue( int r, int c, int s, int d, int a, int r2, int c2 ) { struct PcbQueue* p, * q; /* first, see if it is already in the list */ for( q = NULL, p = Head; p; q = p, p = p->Next ) { if( p->Row == r && p->Col == c && p->Side == s ) { /* old one to remove */ if( q ) { if( ( q->Next = p->Next ) == NULL ) Tail = q; } else if( ( Head = p->Next ) == NULL ) Tail = NULL; p->Next = Save; Save = p; OpenNodes--; MoveNodes++; qlen--; break; } } if( !p ) /* not found, it has already been closed once */ ClosNodes--; /* we will close it again, but just count once */ /* if it was there, it's gone now; insert it at the proper position */ SetQueue( r, c, s, d, a, r2, c2 ); }