/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2010 Wayne Stambaugh * Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include "dialogs/dialog_hotkey_list.h" #include #include #include #include #include #include /* * class to handle the printable name and the keycode */ struct hotkey_name_descr { const wxChar* m_Name; int m_KeyCode; }; /* table giving the hotkey name from the hotkey code, for special keys * Note : when modifiers (ATL, SHIFT, CTRL) do not modify * the code of the key, do need to enter the modified key code * For instance wxT( "F1" ), WXK_F1 handle F1, AltF1, CtrlF1 ... * Key names are: * "Space","Ctrl+Space","Alt+Space" or * "Alt+A","Ctrl+F1", ... */ #define KEY_NON_FOUND -1 static struct hotkey_name_descr hotkeyNameList[] = { { wxT( "F1" ), WXK_F1 }, { wxT( "F2" ), WXK_F2 }, { wxT( "F3" ), WXK_F3 }, { wxT( "F4" ), WXK_F4 }, { wxT( "F5" ), WXK_F5 }, { wxT( "F6" ), WXK_F6 }, { wxT( "F7" ), WXK_F7 }, { wxT( "F8" ), WXK_F8 }, { wxT( "F9" ), WXK_F9 }, { wxT( "F10" ), WXK_F10 }, { wxT( "F11" ), WXK_F11 }, { wxT( "F12" ), WXK_F12 }, { wxT( "F13" ), WXK_F13 }, { wxT( "F14" ), WXK_F14 }, { wxT( "F15" ), WXK_F15 }, { wxT( "F16" ), WXK_F16 }, { wxT( "F17" ), WXK_F17 }, { wxT( "F18" ), WXK_F18 }, { wxT( "F19" ), WXK_F19 }, { wxT( "F20" ), WXK_F20 }, { wxT( "F21" ), WXK_F21 }, { wxT( "F22" ), WXK_F22 }, { wxT( "F23" ), WXK_F23 }, { wxT( "F24" ), WXK_F24 }, { wxT( "Esc" ), WXK_ESCAPE }, { wxT( "Del" ), WXK_DELETE }, { wxT( "Tab" ), WXK_TAB }, { wxT( "Back" ), WXK_BACK }, { wxT( "Ins" ), WXK_INSERT }, { wxT( "Home" ), WXK_HOME }, { wxT( "End" ), WXK_END }, { wxT( "PgUp" ), WXK_PAGEUP }, { wxT( "PgDn" ), WXK_PAGEDOWN }, { wxT( "Up" ), WXK_UP }, { wxT( "Down" ), WXK_DOWN }, { wxT( "Left" ), WXK_LEFT }, { wxT( "Right" ), WXK_RIGHT }, { wxT( "Return" ), WXK_RETURN }, { wxT( "Space" ), WXK_SPACE }, { wxT( "Num Pad 0" ), WXK_NUMPAD0 }, { wxT( "Num Pad 1" ), WXK_NUMPAD1 }, { wxT( "Num Pad 2" ), WXK_NUMPAD2 }, { wxT( "Num Pad 3" ), WXK_NUMPAD3 }, { wxT( "Num Pad 4" ), WXK_NUMPAD4 }, { wxT( "Num Pad 5" ), WXK_NUMPAD5 }, { wxT( "Num Pad 6" ), WXK_NUMPAD6 }, { wxT( "Num Pad 7" ), WXK_NUMPAD7 }, { wxT( "Num Pad 8" ), WXK_NUMPAD8 }, { wxT( "Num Pad 9" ), WXK_NUMPAD9 }, { wxT( "Num Pad +" ), WXK_NUMPAD_ADD }, { wxT( "Num Pad -" ), WXK_NUMPAD_SUBTRACT }, { wxT( "Num Pad *" ), WXK_NUMPAD_MULTIPLY }, { wxT( "Num Pad /" ), WXK_NUMPAD_DIVIDE }, { wxT( "Num Pad ." ), WXK_NUMPAD_SEPARATOR }, { wxT( "Num Pad Enter" ), WXK_NUMPAD_ENTER }, { wxT( "Num Pad F1"), WXK_NUMPAD_F1 }, { wxT( "Num Pad F2"), WXK_NUMPAD_F2 }, { wxT( "Num Pad F3"), WXK_NUMPAD_F3 }, { wxT( "Num Pad F4"), WXK_NUMPAD_F4 }, { wxT( "" ), 0 }, { wxT( "Click" ), PSEUDO_WXK_CLICK }, { wxT( "DblClick" ), PSEUDO_WXK_DBLCLICK }, { wxT( "Wheel" ), PSEUDO_WXK_WHEEL }, // Do not change this line: end of list { wxT( "" ), KEY_NON_FOUND } }; // name of modifier keys. // Note: the Ctrl key is Cmd key on Mac OS X. // However, in wxWidgets defs, the key WXK_CONTROL is the Cmd key, // so the code using WXK_CONTROL should be ok on any system. // (on Mac OS X the actual Ctrl key code is WXK_RAW_CONTROL) #ifdef __WXMAC__ #define USING_MAC_CMD #endif #ifdef USING_MAC_CMD #define MODIFIER_CTRL wxT( "Cmd+" ) #define MODIFIER_ALT wxT( "Option+" ) #else #define MODIFIER_CTRL wxT( "Ctrl+" ) #define MODIFIER_ALT wxT( "Alt+" ) #endif #define MODIFIER_CMD_MAC wxT( "Cmd+" ) #define MODIFIER_CTRL_BASE wxT( "Ctrl+" ) #define MODIFIER_SHIFT wxT( "Shift+" ) /** * Return the key name from the key code. * * Only some wxWidgets key values are handled for function key ( see hotkeyNameList[] ) * * @param aKeycode key code (ASCII value, or wxWidgets value for function keys). * @param aIsFound a pointer to a bool to return true if found, or false. an be nullptr default). * @return the key name in a wxString. */ wxString KeyNameFromKeyCode( int aKeycode, bool* aIsFound ) { wxString keyname, modifier, fullkeyname; int ii; bool found = false; if( aKeycode == WXK_CONTROL ) return wxString( MODIFIER_CTRL ).BeforeFirst( '+' ); else if( aKeycode == WXK_RAW_CONTROL ) return wxString( MODIFIER_CTRL_BASE ).BeforeFirst( '+' ); else if( aKeycode == WXK_SHIFT ) return wxString( MODIFIER_SHIFT ).BeforeFirst( '+' ); else if( aKeycode == WXK_ALT ) return wxString( MODIFIER_ALT ).BeforeFirst( '+' ); // Assume keycode of 0 is "unassigned" if( (aKeycode & MD_CTRL) != 0 ) modifier << MODIFIER_CTRL; if( (aKeycode & MD_ALT) != 0 ) modifier << MODIFIER_ALT; if( (aKeycode & MD_SHIFT) != 0 ) modifier << MODIFIER_SHIFT; aKeycode &= ~( MD_CTRL | MD_ALT | MD_SHIFT ); if( (aKeycode > ' ') && (aKeycode < 0x7F ) ) { found = true; keyname.Append( (wxChar)aKeycode ); } else { for( ii = 0; ; ii++ ) { if( hotkeyNameList[ii].m_KeyCode == KEY_NON_FOUND ) // End of list { keyname = wxT( "" ); break; } if( hotkeyNameList[ii].m_KeyCode == aKeycode ) { keyname = hotkeyNameList[ii].m_Name; found = true; break; } } } if( aIsFound ) *aIsFound = found; fullkeyname = modifier + keyname; return fullkeyname; } /** * @param aText the base text on which to append the hotkey. * @param aHotKey the hotkey keycode. * @param aStyle IS_HOTKEY to add (shortcuts in menus, same as hotkeys). * IS_COMMENT to add <(keyname)> mainly in tool tips. */ wxString AddHotkeyName( const wxString& aText, int aHotKey, HOTKEY_ACTION_TYPE aStyle ) { wxString msg = aText; wxString keyname = KeyNameFromKeyCode( aHotKey ); if( !keyname.IsEmpty() ) { switch( aStyle ) { case IS_HOTKEY: { // Don't add a suffix for unassigned hotkeys: // WX spews debug from wxAcceleratorEntry::ParseAccel if it doesn't // recognize the keyname, which is the case for . if( aHotKey != 0 ) { msg << wxT( "\t" ) << keyname; } break; } case IS_COMMENT: { msg << wxT( " (" ) << keyname << wxT( ")" ); break; } } } #ifdef USING_MAC_CMD // On OSX, the modifier equivalent to the Ctrl key of PCs // is the Cmd key, but in code we should use Ctrl as prefix in menus msg.Replace( MODIFIER_CMD_MAC, MODIFIER_CTRL_BASE ); #endif return msg; } /** * Return the key code from its user-friendly key name (ie: "Ctrl+M"). */ int KeyCodeFromKeyName( const wxString& keyname ) { int ii, keycode = KEY_NON_FOUND; // Search for modifiers: Ctrl+ Alt+ and Shift+ // Note: on Mac OSX, the Cmd key is equiv here to Ctrl wxString key = keyname; wxString prefix; int modifier = 0; while( true ) { prefix.Empty(); if( key.StartsWith( MODIFIER_CTRL_BASE ) ) { modifier |= MD_CTRL; prefix = MODIFIER_CTRL_BASE; } else if( key.StartsWith( MODIFIER_CMD_MAC ) ) { modifier |= MD_CTRL; prefix = MODIFIER_CMD_MAC; } else if( key.StartsWith( MODIFIER_ALT ) ) { modifier |= MD_ALT; prefix = MODIFIER_ALT; } else if( key.StartsWith( MODIFIER_SHIFT ) ) { modifier |= MD_SHIFT; prefix = MODIFIER_SHIFT; } else { break; } if( !prefix.IsEmpty() ) key.Remove( 0, prefix.Len() ); } if( (key.length() == 1) && (key[0] > ' ') && (key[0] < 0x7F) ) { keycode = key[0]; keycode += modifier; return keycode; } for( ii = 0; hotkeyNameList[ii].m_KeyCode != KEY_NON_FOUND; ii++ ) { if( key.CmpNoCase( hotkeyNameList[ii].m_Name ) == 0 ) { keycode = hotkeyNameList[ii].m_KeyCode + modifier; break; } } return keycode; } /* * Displays the hotkeys registered with the given tool manager. */ void DisplayHotkeyList( EDA_BASE_FRAME* aParent ) { DIALOG_LIST_HOTKEYS dlg( aParent ); dlg.ShowModal(); } void ReadHotKeyConfig( const wxString& aFileName, std::map>& aHotKeys ) { wxString fileName = aFileName; if( fileName.IsEmpty() ) { wxFileName fn( wxS( "user" ) ); fn.SetExt( FILEEXT::HotkeyFileExtension ); fn.SetPath( PATHS::GetUserSettingsPath() ); fileName = fn.GetFullPath(); } if( !wxFile::Exists( fileName ) ) return; wxFFile file( fileName, "rb" ); if( !file.IsOpened() ) // There is a problem to open file return; wxString input; file.ReadAll( &input ); input.Replace( "\r\n", "\n" ); // Convert Windows files to Unix line-ends wxStringTokenizer fileTokenizer( input, wxS( "\n" ), wxTOKEN_STRTOK ); while( fileTokenizer.HasMoreTokens() ) { wxStringTokenizer lineTokenizer( fileTokenizer.GetNextToken(), wxS( "\t" ) ); wxString cmdName = lineTokenizer.GetNextToken(); wxString primary = lineTokenizer.GetNextToken(); wxString secondary = lineTokenizer.GetNextToken(); if( !cmdName.IsEmpty() ) aHotKeys[cmdName.ToStdString()] = std::pair( KeyCodeFromKeyName( primary ), KeyCodeFromKeyName( secondary ) ); } } void ReadHotKeyConfigIntoActions( const wxString& aFileName, std::vector& aActions ) { std::map> hotkeys; // Read the existing config (all hotkeys) ReadHotKeyConfig( aFileName, hotkeys ); // Set each tool action hotkey to the config file hotkey if present for( TOOL_ACTION* action : aActions ) if( hotkeys.find( action->GetName() ) != hotkeys.end() ) { std::pair keys = hotkeys[action->GetName()]; action->SetHotKey( keys.first, keys.second ); } } int WriteHotKeyConfig( const std::vector& aActions ) { std::map> hotkeys; wxFileName fn( "user" ); fn.SetExt( FILEEXT::HotkeyFileExtension ); fn.SetPath( PATHS::GetUserSettingsPath() ); // Read the existing config (all hotkeys) ReadHotKeyConfig( fn.GetFullPath(), hotkeys ); // Overlay the current app's hotkey definitions onto the map for( const TOOL_ACTION* action : aActions ) hotkeys[ action->GetName() ] = std::pair( action->GetHotKey(), action->GetHotKeyAlt() ); // Write entire hotkey set wxFFileOutputStream outStream( fn.GetFullPath() ); wxTextOutputStream txtStream( outStream, wxEOL_UNIX ); for( const std::pair>& entry : hotkeys ) txtStream << entry.first << "\t" << KeyNameFromKeyCode( entry.second.first ) << "\t" << KeyNameFromKeyCode( entry.second.second ) << endl; txtStream.Flush(); outStream.Close(); return 1; } int ReadLegacyHotkeyConfig( const wxString& aAppname, std::map& aMap ) { // For Eeschema and Pcbnew frames, we read the new combined file. // For other kifaces, we read the frame-based file if( aAppname == LIB_EDIT_FRAME_NAME || aAppname == SCH_EDIT_FRAME_NAME ) { return ReadLegacyHotkeyConfigFile( EESCHEMA_HOTKEY_NAME, aMap ); } else if( aAppname == PCB_EDIT_FRAME_NAME || aAppname == FOOTPRINT_EDIT_FRAME_NAME ) { return ReadLegacyHotkeyConfigFile( PCBNEW_HOTKEY_NAME, aMap ); } return ReadLegacyHotkeyConfigFile( aAppname, aMap ); } int ReadLegacyHotkeyConfigFile( const wxString& aFilename, std::map& aMap ) { wxFileName fn( aFilename ); fn.SetExt( FILEEXT::HotkeyFileExtension ); fn.SetPath( PATHS::GetUserSettingsPath() ); if( !wxFile::Exists( fn.GetFullPath() ) ) return 0; wxFFile cfgfile( fn.GetFullPath(), "rb" ); if( !cfgfile.IsOpened() ) // There is a problem to open file return 0; // get length wxFileOffset size = cfgfile.Length(); // read data std::vector buffer( size ); cfgfile.Read( buffer.data(), size ); wxString data( buffer.data(), wxConvUTF8, size ); // Is this the wxConfig format? If so, remove "Keys=" and parse the newlines. if( data.StartsWith( wxT("Keys="), &data ) ) data.Replace( "\\n", "\n", true ); // parse wxStringTokenizer tokenizer( data, L"\r\n", wxTOKEN_STRTOK ); while( tokenizer.HasMoreTokens() ) { wxString line = tokenizer.GetNextToken(); wxStringTokenizer lineTokenizer( line ); wxString line_type = lineTokenizer.GetNextToken(); if( line_type[0] == '#' ) // comment continue; if( line_type[0] == '[' ) // tags ignored reading legacy hotkeys continue; if( line_type == wxT( "$Endlist" ) ) break; if( line_type != wxT( "shortcut" ) ) continue; // Get the key name lineTokenizer.SetString( lineTokenizer.GetString(), L"\"\r\n\t ", wxTOKEN_STRTOK ); wxString keyname = lineTokenizer.GetNextToken(); wxString remainder = lineTokenizer.GetString(); // Get the command name wxString fctname = remainder.AfterFirst( '\"' ).BeforeFirst( '\"' ); // Add the pair to the map aMap[ fctname.ToStdString() ] = KeyCodeFromKeyName( keyname ); } // cleanup cfgfile.Close(); return 1; }