/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2010 Wayne Stambaugh * Copyright (C) 2014 KiCad Developers, see CHANGELOG.TXT for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include TRANSFORM& TRANSFORM::operator=( const TRANSFORM& aTransform ) { if( this == &aTransform ) // Check for self assingnemt; return *this; x1 = aTransform.x1; y1 = aTransform.y1; x2 = aTransform.x2; y2 = aTransform.y2; return *this; } bool TRANSFORM::operator==( const TRANSFORM& aTransform ) const { return ( x1 == aTransform.x1 && y1 == aTransform.y1 && x2 == aTransform.x2 && y2 == aTransform.y2 ); } wxPoint TRANSFORM::TransformCoordinate( const wxPoint& aPoint ) const { return wxPoint( ( x1 * aPoint.x ) + ( y1 * aPoint.y ), ( x2 * aPoint.x ) + ( y2 * aPoint.y ) ); } /* * Calculate the Inverse mirror/rotation transform. */ TRANSFORM TRANSFORM::InverseTransform( ) const { int invx1; int invx2; int invy1; int invy2; /* Calculates the inverse matrix coeffs: * for a matrix m{x1, x2, y1, y2} * the inverse matrix is 1/(x1*y2 -x2*y1) m{y2,-x2,-y1,x1) */ int det = x1*y2 -x2*y1; // Is never null, because the inverse matrix exists invx1 = y2/det; invx2 = -x2/det; invy1 = -y1/det; invy2 = x1/det; TRANSFORM invtransform( invx1, invy1, invx2, invy2 ); return invtransform; } bool TRANSFORM::MapAngles( int* aAngle1, int* aAngle2 ) const { wxCHECK_MSG( aAngle1 != NULL && aAngle2 != NULL, false, wxT( "Cannot map NULL point angles." ) ); int Angle, Delta; double x, y, t; bool swap = false; Delta = *aAngle2 - *aAngle1; if( Delta >= 1800 ) { *aAngle1 -= 1; *aAngle2 += 1; } x = cos( DECIDEG2RAD( *aAngle1 ) ); y = sin( DECIDEG2RAD( *aAngle1 ) ); t = x * x1 + y * y1; y = x * x2 + y * y2; x = t; *aAngle1 = KiROUND( RAD2DECIDEG( atan2( y, x ) ) ); x = cos( DECIDEG2RAD( *aAngle2 ) ); y = sin( DECIDEG2RAD( *aAngle2 ) ); t = x * x1 + y * y1; y = x * x2 + y * y2; x = t; *aAngle2 = KiROUND( RAD2DECIDEG( atan2( y, x ) ) ); NORMALIZE_ANGLE_POS( *aAngle1 ); NORMALIZE_ANGLE_POS( *aAngle2 ); if( *aAngle2 < *aAngle1 ) *aAngle2 += 3600; if( *aAngle2 - *aAngle1 > 1800 ) // Need to swap the two angles { Angle = (*aAngle1); *aAngle1 = (*aAngle2); *aAngle2 = Angle; NORMALIZE_ANGLE_POS( *aAngle1 ); NORMALIZE_ANGLE_POS( *aAngle2 ); if( *aAngle2 < *aAngle1 ) *aAngle2 += 3600; swap = true; } if( Delta >= 1800 ) { *aAngle1 += 1; *aAngle2 -= 1; } return swap; }