/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 Wayne Stambaugh * Copyright (C) 2004-2013 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file validators.cpp * @brief Custom text control validator implementations. */ #include #include #include #include #include #include GRID_CELL_TEXT_EDITOR::GRID_CELL_TEXT_EDITOR() : wxGridCellTextEditor() { } void GRID_CELL_TEXT_EDITOR::SetValidator(const wxValidator& validator) { // keep our own copy because wxGridCellTextEditor's is annoyingly private m_validator.reset( static_cast( validator.Clone() ) ); wxGridCellTextEditor::SetValidator( validator ); } void GRID_CELL_TEXT_EDITOR::StartingKey( wxKeyEvent& event ) { if( m_validator ) { m_validator.get()->SetWindow( Text() ); m_validator.get()->ProcessEvent( event ); } if( !event.WasProcessed() ) wxGridCellTextEditor::StartingKey( event ); } FILE_NAME_CHAR_VALIDATOR::FILE_NAME_CHAR_VALIDATOR( wxString* aValue ) : wxTextValidator( wxFILTER_EXCLUDE_CHAR_LIST, aValue ) { // The Windows (DOS) file system forbidden characters already include the forbidden // file name characters for both Posix and OSX systems. The characters \/:*?|"<> are // illegal and filtered by the validator. wxString illegalChars = wxFileName::GetForbiddenChars( wxPATH_DOS ); wxTextValidator nameValidator( wxFILTER_EXCLUDE_CHAR_LIST ); wxArrayString illegalCharList; for( unsigned i = 0; i < illegalChars.size(); i++ ) illegalCharList.Add( wxString( illegalChars[i] ) ); SetExcludes( illegalCharList ); } FILE_NAME_WITH_PATH_CHAR_VALIDATOR::FILE_NAME_WITH_PATH_CHAR_VALIDATOR( wxString* aValue ) : wxTextValidator( wxFILTER_EXCLUDE_CHAR_LIST | wxFILTER_EMPTY, aValue ) { // The Windows (DOS) file system forbidden characters already include the forbidden // file name characters for both Posix and OSX systems. The characters *?|"<> are // illegal and filtered by the validator, but /\: are valid (\ and : only on Windows. wxString illegalChars = wxFileName::GetForbiddenChars( wxPATH_DOS ); wxTextValidator nameValidator( wxFILTER_EXCLUDE_CHAR_LIST ); wxArrayString illegalCharList; for( unsigned i = 0; i < illegalChars.size(); i++ ) { if( illegalChars[i] == '/' ) continue; #if defined (__WINDOWS__) if( illegalChars[i] == '\\' || illegalChars[i] == ':' ) continue; #endif illegalCharList.Add( wxString( illegalChars[i] ) ); } SetExcludes( illegalCharList ); } ENV_VAR_NAME_VALIDATOR::ENV_VAR_NAME_VALIDATOR( wxString* aValue ) : wxTextValidator() { Connect( wxEVT_CHAR, wxKeyEventHandler( ENV_VAR_NAME_VALIDATOR::OnChar ) ); } ENV_VAR_NAME_VALIDATOR::ENV_VAR_NAME_VALIDATOR( const ENV_VAR_NAME_VALIDATOR& val ) : wxTextValidator() { wxValidator::Copy( val ); Connect( wxEVT_CHAR, wxKeyEventHandler( ENV_VAR_NAME_VALIDATOR::OnChar ) ); } ENV_VAR_NAME_VALIDATOR::~ENV_VAR_NAME_VALIDATOR() { Disconnect( wxEVT_CHAR, wxKeyEventHandler( ENV_VAR_NAME_VALIDATOR::OnChar ) ); } void ENV_VAR_NAME_VALIDATOR::OnChar( wxKeyEvent& aEvent ) { if (!m_validatorWindow) { aEvent.Skip(); return; } int keyCode = aEvent.GetKeyCode(); // we don't filter special keys and delete if (keyCode < WXK_SPACE || keyCode == WXK_DELETE || keyCode >= WXK_START) { aEvent.Skip(); return; } wxUniChar c = (wxUChar) keyCode; if( c == wxT( '_' ) ) { // OK anywhere aEvent.Skip(); } else if( wxIsdigit( c ) ) { // not as first character long from, to; GetTextEntry()->GetSelection( &from, &to ); if( from < 1 ) wxBell(); else aEvent.Skip(); } else if( wxIsalpha( c ) ) { // Capitals only. // Note: changing the keyCode and/or uniChar in the event and passing it on // doesn't work. Some platforms look at the original copy as long as the event // isn't vetoed. Insert the capitalized character by hand. wxString s( c, 1 ); s = s.Capitalize(); GetTextEntry()->WriteText( s ); } else { wxBell(); } }