/**********************************************************/ /* wxwineda.cpp - fonctions des classes du type WinEDAxxxx */ /**********************************************************/ #ifdef __GNUG__ #pragma implementation #endif #include "fctsys.h" #include "common.h" #include "wxstruct.h" /**********************************************************************************/ /* Classe WinEDA_EnterText pour entrer une ou plusieurs ligne texte au clavier dans les frames */ /**********************************************************************************/ WinEDA_EnterText::WinEDA_EnterText( wxWindow* parent, const wxString& Title, const wxString& TextToEdit, wxBoxSizer* BoxSizer, const wxSize& Size, bool Multiline ) { m_Modify = FALSE; if( ! TextToEdit.IsEmpty() ) m_NewText = TextToEdit; m_Title = new wxStaticText( parent, -1, Title ); BoxSizer->Add( m_Title, 0, wxGROW | wxLEFT | wxRIGHT | wxTOP | wxADJUST_MINSIZE, 5 ); long style = 0; if (Multiline) style = wxTE_MULTILINE; m_FrameText = new wxTextCtrl( parent, -1, TextToEdit, wxDefaultPosition, Size,style ); m_FrameText->SetInsertionPoint( 1 ); BoxSizer->Add( m_FrameText, 0, wxGROW | wxALIGN_CENTER_VERTICAL | wxLEFT | wxRIGHT | wxBOTTOM, 5 ); } /****************************************/ wxString WinEDA_EnterText::GetValue() /****************************************/ { m_Modify = m_FrameText->IsModified(); m_NewText = m_FrameText->GetValue(); return m_NewText; } void WinEDA_EnterText::GetValue( char* buffer, int lenmax ) { m_Modify = m_FrameText->IsModified(); if( buffer ) { m_NewText = m_FrameText->GetValue(); int ii, ll = m_NewText.Len(); for( ii = 0; ii < ll && ii < (lenmax - 1); ii++ ) ; buffer[ii] = m_NewText.GetChar( ii ); buffer[lenmax - 1] = 0; } } void WinEDA_EnterText::SetValue( const wxString& new_text ) { m_FrameText->SetValue( new_text ); } void WinEDA_EnterText::Enable( bool enbl ) { m_Title->Enable( enbl ); m_FrameText->Enable( enbl ); } /*********************************************************************/ /* Classe pour editer un texte graphique + dimension en INCHES ou MM */ /*********************************************************************/ WinEDA_GraphicTextCtrl::WinEDA_GraphicTextCtrl( wxWindow* parent, const wxString& Title, const wxString& TextToEdit, int textsize, int units, wxBoxSizer* BoxSizer, int framelen, int internal_unit ) { m_Units = units; m_Internal_Unit = internal_unit; m_Title = NULL; m_Title = new wxStaticText( parent, -1, Title ); BoxSizer->Add( m_Title, 0, wxGROW | wxLEFT | wxRIGHT | wxTOP | wxADJUST_MINSIZE, 5 ); m_FrameText = new wxTextCtrl( parent, -1, TextToEdit ); BoxSizer->Add( m_FrameText, 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 5 ); if( !Title.IsEmpty() ) { wxString msg = _( "Size" ) + ReturnUnitSymbol( m_Units ); wxStaticText* text = new wxStaticText( parent, -1, msg ); BoxSizer->Add( text, 0, wxGROW | wxLEFT | wxRIGHT | wxADJUST_MINSIZE, 5 ); } wxString value = FormatSize( m_Internal_Unit, m_Units, textsize ); m_FrameSize = new wxTextCtrl( parent, -1, value, wxDefaultPosition, wxSize( 70, -1 ) ); BoxSizer->Add( m_FrameSize, 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 5 ); } WinEDA_GraphicTextCtrl::~WinEDA_GraphicTextCtrl() { /* no, these are deleted by the BoxSizer delete m_FrameText; delete m_Title; */ } wxString WinEDA_GraphicTextCtrl::FormatSize( int internalUnit, int units, int textSize ) { wxString value; // Limitation de la taille du texte a de valeurs raisonnables if( textSize < 10 ) textSize = 10; if( textSize > 3000 ) textSize = 3000; value.Printf( ( internalUnit > 1000 ) ? wxT( "%.4f" ) : wxT( "%.3f" ), To_User_Unit( units, textSize, internalUnit ) ); return value; } void WinEDA_GraphicTextCtrl::SetTitle( const wxString& title ) { m_Title->SetLabel( title ); } void WinEDA_GraphicTextCtrl::SetValue( const wxString& value ) { m_FrameText->SetValue( value ); } void WinEDA_GraphicTextCtrl::SetValue( int textSize ) { wxString value = FormatSize( m_Internal_Unit, m_Units, textSize ); m_FrameSize->SetValue( value ); } wxString WinEDA_GraphicTextCtrl::GetText() { wxString text = m_FrameText->GetValue(); return text; } int WinEDA_GraphicTextCtrl::ParseSize( const wxString& sizeText, int internalUnit, int units ) { int textsize; double dtmp; sizeText.ToDouble( &dtmp ); textsize = (int) From_User_Unit( units, dtmp, internalUnit ); // Limit to reasonable size if( textsize < 10 ) textsize = 10; if( textsize > 3000 ) textsize = 3000; return textsize; } int WinEDA_GraphicTextCtrl::GetTextSize() { return ParseSize( m_FrameSize->GetValue(), m_Internal_Unit, m_Units ); } void WinEDA_GraphicTextCtrl::Enable( bool state ) { m_FrameText->Enable( state ); } /*****************************************************************/ /* Classe pour afficher et editer une coordonnée en INCHES ou MM */ /*****************************************************************/ WinEDA_PositionCtrl::WinEDA_PositionCtrl( wxWindow* parent, const wxString& title, const wxPoint& pos_to_edit, int units, wxBoxSizer* BoxSizer, int internal_unit ) { wxString text; m_Units = units; m_Internal_Unit = internal_unit; if( title.IsEmpty() ) text = _( "Pos " ); else text = title; text += _( "X" ) + ReturnUnitSymbol( m_Units ); m_TextX = new wxStaticText( parent, -1, text ); BoxSizer->Add( m_TextX, 0, wxGROW | wxLEFT | wxRIGHT | wxTOP | wxADJUST_MINSIZE, 5 ); m_FramePosX = new wxTextCtrl( parent, -1, wxEmptyString, wxDefaultPosition ); BoxSizer->Add( m_FramePosX, 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 5 ); if( title.IsEmpty() ) text = _( "Pos " ); else text = title; text += _( "Y" ) + ReturnUnitSymbol( m_Units ); m_TextY = new wxStaticText( parent, -1, text ); BoxSizer->Add( m_TextY, 0, wxGROW | wxLEFT | wxRIGHT | wxTOP | wxADJUST_MINSIZE, 5 ); m_FramePosY = new wxTextCtrl( parent, -1, wxEmptyString ); BoxSizer->Add( m_FramePosY, 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 5 ); SetValue( pos_to_edit.x, pos_to_edit.y ); } WinEDA_PositionCtrl::~WinEDA_PositionCtrl() { delete m_TextX; delete m_TextY; delete m_FramePosX; delete m_FramePosY; } /******************************************/ wxPoint WinEDA_PositionCtrl::GetValue() /******************************************/ /* Retourne (en unites internes) les coordonnes entrees (en unites utilisateur) */ { wxPoint coord; double value = 0; m_FramePosX->GetValue().ToDouble( &value ); coord.x = From_User_Unit( m_Units, value, m_Internal_Unit ); m_FramePosY->GetValue().ToDouble( &value ); coord.y = From_User_Unit( m_Units, value, m_Internal_Unit ); return coord; } /************************************************************/ void WinEDA_PositionCtrl::Enable( bool x_win_on, bool y_win_on ) /************************************************************/ { m_FramePosX->Enable( x_win_on ); m_FramePosY->Enable( y_win_on ); } /***********************************************************/ void WinEDA_PositionCtrl::SetValue( int x_value, int y_value ) /***********************************************************/ { wxString msg; m_Pos_To_Edit.x = x_value; m_Pos_To_Edit.y = y_value; msg = ReturnStringFromValue( m_Units, m_Pos_To_Edit.x, m_Internal_Unit ); m_FramePosX->Clear(); m_FramePosX->SetValue( msg ); msg = ReturnStringFromValue( m_Units, m_Pos_To_Edit.y, m_Internal_Unit ); m_FramePosY->Clear(); m_FramePosY->SetValue( msg ); } /*******************/ /* WinEDA_SizeCtrl */ /*******************/ WinEDA_SizeCtrl::WinEDA_SizeCtrl( wxWindow* parent, const wxString& title, const wxSize& size_to_edit, int units, wxBoxSizer* BoxSizer, int internal_unit ) : WinEDA_PositionCtrl( parent, title, wxPoint( size_to_edit.x, size_to_edit.y ), units, BoxSizer, internal_unit ) { } /*************************************/ wxSize WinEDA_SizeCtrl::GetValue() /*************************************/ { wxPoint pos = WinEDA_PositionCtrl::GetValue(); wxSize size; size.x = pos.x; size.y = pos.y; return size; } /***********************************************************************/ /* Classe pour afficher et editer une dimension en INCHES MM ou autres*/ /***********************************************************************/ /* Unites: * si units = 0 : unite = inch * si units = 1 : unite = mm * si units >1 : affichage direct */ WinEDA_ValueCtrl::WinEDA_ValueCtrl( wxWindow* parent, const wxString& title, int value, int units, wxBoxSizer* BoxSizer, int internal_unit ) { wxString label = title; m_Units = units; m_Internal_Unit = internal_unit; m_Value = value; label += ReturnUnitSymbol( m_Units ); m_Text = new wxStaticText( parent, -1, label ); BoxSizer->Add( m_Text, 0, wxGROW | wxLEFT | wxRIGHT | wxTOP | wxADJUST_MINSIZE, 5 ); wxString stringvalue = ReturnStringFromValue( m_Units, m_Value, m_Internal_Unit ); m_ValueCtrl = new wxTextCtrl( parent, -1, stringvalue ); BoxSizer->Add( m_ValueCtrl, 0, wxGROW | wxALIGN_CENTER_VERTICAL | wxLEFT | wxRIGHT | wxBOTTOM, 5 ); } WinEDA_ValueCtrl::~WinEDA_ValueCtrl() { delete m_ValueCtrl; delete m_Text; } /***********************************/ int WinEDA_ValueCtrl::GetValue() /***********************************/ { int coord; wxString txtvalue = m_ValueCtrl->GetValue(); coord = ReturnValueFromString( m_Units, txtvalue, m_Internal_Unit ); return coord; } /********************************************/ void WinEDA_ValueCtrl::SetValue( int new_value ) /********************************************/ { wxString buffer; m_Value = new_value; buffer = ReturnStringFromValue( m_Units, m_Value, m_Internal_Unit ); m_ValueCtrl->SetValue( buffer ); } /* Active ou desactive la frame: */ void WinEDA_ValueCtrl::Enable( bool enbl ) { m_ValueCtrl->Enable( enbl ); m_Text->Enable( enbl ); } /***************************************************************/ /* Classe pour afficher et editer une valeur en double flottant*/ /***************************************************************/ WinEDA_DFloatValueCtrl::WinEDA_DFloatValueCtrl( wxWindow* parent, const wxString& title, double value, wxBoxSizer* BoxSizer ) { wxString buffer; wxString label = title; m_Value = value; m_Text = new wxStaticText( parent, -1, label ); BoxSizer->Add( m_Text, 0, wxGROW | wxLEFT | wxRIGHT | wxTOP, 5 ); buffer.Printf( wxT( "%f" ), m_Value ); m_ValueCtrl = new wxTextCtrl( parent, -1, buffer ); BoxSizer->Add( m_ValueCtrl, 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 5 ); } WinEDA_DFloatValueCtrl::~WinEDA_DFloatValueCtrl() { delete m_ValueCtrl; delete m_Text; } double WinEDA_DFloatValueCtrl::GetValue() { double coord = 0; m_ValueCtrl->GetValue().ToDouble( &coord ); return coord; } void WinEDA_DFloatValueCtrl::SetValue( double new_value ) { wxString buffer; m_Value = new_value; buffer.Printf( wxT( "%f" ), m_Value ); m_ValueCtrl->SetValue( buffer ); } /* Active ou desactive la frame: */ void WinEDA_DFloatValueCtrl::Enable( bool enbl ) { m_ValueCtrl->Enable( enbl ); m_Text->Enable( enbl ); }