/****************************************/ /* Modules to handle component drawing. */ /****************************************/ #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "class_drawpanel.h" #include "program.h" #include "libcmp.h" #include "general.h" #include "protos.h" //#define DRAW_ARC_WITH_ANGLE // Used to select function to draw arcs /* Local functions */ /***************************************************************************/ /** Function TransformCoordinate * Calculate the wew coordinate from the old one, according to the transform * matrix. * @param aTransformMatrix = rotation, mirror .. matrix * @param aPosition = the position to transform * @return the new coordinate */ /***************************************************************************/ wxPoint TransformCoordinate( const int aTransformMatrix[2][2], const wxPoint& aPosition ) { wxPoint new_pos; new_pos.x = ( aTransformMatrix[0][0] * aPosition.x ) + ( aTransformMatrix[0][1] * aPosition.y ); new_pos.y = ( aTransformMatrix[1][0] * aPosition.x ) + ( aTransformMatrix[1][1] * aPosition.y ); return new_pos; } /*****************************************************************************/ /* * Routine to find a part in one of the libraries given its name. * Name = Name of part. * LibName = Name of Lib; if "": seach in all libs * Alias = Flag: si flag != 0, retourne un pointeur sur une part ou un alias * si flag = 0, retourne un pointeur sur une part meme si le nom * correspond a un alias * Alias = FIND_ROOT, ou Alias = FIND_ALIAS */ /*****************************************************************************/ LibCmpEntry* FindLibPart( const wxChar* Name, const wxString& LibName, LibrEntryType type ) { LibCmpEntry* Entry = NULL; LibraryStruct* Lib = g_LibraryList; FindLibName.Empty(); while( Lib ) { if( !LibName.IsEmpty() ) { if( Lib->m_Name != LibName ) { Lib = Lib->m_Pnext; continue; } } if( Lib == NULL ) break; Entry = Lib->FindEntry( Name, type ); if( Entry != NULL ) { FindLibName = Lib->m_Name; break; } Lib = Lib->m_Pnext; } return Entry; } /***************************************************************************** * Routine to rotate the given angular direction by the given Transformation. * * Input (and output) angles must be as follows: * * Unit is 0.1 degre * * Angle1 in [0..3600], Angle2 > Angle1 in [0..7200]. Arc is assumed to be * * less than 180.0 degrees. * * Algorithm: * * Map the angles to a point on the unit circle which is mapped using the * * transform (only mirror and rotate so it remains on the unit circle) to * * a new point which is used to detect new angle. * *****************************************************************************/ bool MapAngles( int* Angle1, int* Angle2, const int TransMat[2][2] ) { int Angle, Delta; double x, y, t; bool swap = FALSE; Delta = *Angle2 - *Angle1; if( Delta >= 1800 ) { *Angle1 -= 1; *Angle2 += 1; } x = cos( *Angle1 * M_PI / 1800.0 ); y = sin( *Angle1 * M_PI / 1800.0 ); t = x * TransMat[0][0] + y * TransMat[0][1]; y = x * TransMat[1][0] + y * TransMat[1][1]; x = t; *Angle1 = (int) ( atan2( y, x ) * 1800.0 / M_PI + 0.5 ); x = cos( *Angle2 * M_PI / 1800.0 ); y = sin( *Angle2 * M_PI / 1800.0 ); t = x * TransMat[0][0] + y * TransMat[0][1]; y = x * TransMat[1][0] + y * TransMat[1][1]; x = t; *Angle2 = (int) ( atan2( y, x ) * 1800.0 / M_PI + 0.5 ); NORMALIZE_ANGLE( *Angle1 ); NORMALIZE_ANGLE( *Angle2 ); if( *Angle2 < *Angle1 ) *Angle2 += 3600; if( *Angle2 - *Angle1 > 1800 ) /* Need to swap the two angles. */ { Angle = (*Angle1); *Angle1 = (*Angle2); *Angle2 = Angle; NORMALIZE_ANGLE( *Angle1 ); NORMALIZE_ANGLE( *Angle2 ); if( *Angle2 < *Angle1 ) *Angle2 += 3600; swap = TRUE; } if( Delta >= 1800 ) { *Angle1 += 1; *Angle2 -= 1; } return swap; } /***************************************************************************** * Routine to display an outline version of given library entry. * * This routine is applied by the PlaceLibItem routine above. * *****************************************************************************/ void DrawingLibInGhost( WinEDA_DrawPanel* panel, wxDC* DC, EDA_LibComponentStruct* LibEntry, SCH_COMPONENT* DrawLibItem, int PartX, int PartY, int multi, int convert, int Color, bool DrawPinText ) { int DrawMode = g_XorMode; DrawLibPartAux( panel, DC, DrawLibItem, LibEntry, wxPoint( PartX, PartY ), DrawLibItem->m_Transform, multi, convert, DrawMode, Color, DrawPinText ); }