// PolyLine.cpp ... implementation of CPolyLine class from FreePCB. // // implementation for kicad and kbool polygon clipping library // #include #include #include "fctsys.h" #include "PolyLine.h" #include "gr_basic.h" #include "bezier_curves.h" using namespace std; #define pi M_PI CPolyLine::CPolyLine() { m_HatchStyle = 0; m_Width = 0; utility = 0; m_Kbool_Poly_Engine = NULL; } // destructor, removes display elements // CPolyLine::~CPolyLine() { Undraw(); if( m_Kbool_Poly_Engine ) delete m_Kbool_Poly_Engine; } /** Function NormalizeWithKbool * Use the Kbool Library to clip contours: if outlines are crossing, the self-crossing polygon * is converted to non self-crossing polygon by adding extra points at the crossing locations * and reordering corners * if more than one outside contour are found, extra CPolyLines will be created * because copper areas have only one outside contour * Therefore, if this results in new CPolyLines, return them as std::vector pa * @param aExtraPolys: pointer on a std::vector to store extra CPolyLines * @param bRetainArcs == TRUE, try to retain arcs in polys * @return number of external contours, or -1 if error */ int CPolyLine::NormalizeWithKbool( std::vector * aExtraPolyList, bool bRetainArcs ) { std::vector arc_array; std::vector hole_array; // list of holes std::vector * hole; // used to store corners for a given hole CPolyLine* polyline; int n_ext_cont = 0; // CPolyLine count /* Creates a bool engine from this CPolyLine. * Normalized outlines and holes will be in m_Kbool_Poly_Engine * If some polygons are self crossing, after running the Kbool Engine, self crossing polygons * will be converted in non self crossing polygons by inserting extra points at the crossing locations * True holes are combined if possible */ if( bRetainArcs ) MakeKboolPoly( -1, -1, &arc_array ); else MakeKboolPoly( -1, -1, NULL ); Undraw(); /* now, recreate polys * if more than one outside contour are found, extra CPolyLines will be created * because copper areas have only one outside contour * the first outside contour found is the new "this" outside contour * if others outside contours are found we create new CPolyLines * Note: if there are holes in polygons, we must store them * and when all outside contours are found, search the corresponding outside contour for each hole */ while( m_Kbool_Poly_Engine->StartPolygonGet() ) { // See if the current polygon is flagged as a hole if( m_Kbool_Poly_Engine->GetPolygonPointEdgeType() == KB_INSIDE_EDGE ) { hole = new std::vector; hole_array.push_back( hole ); while( m_Kbool_Poly_Engine->PolygonHasMorePoints() ) // store hole { int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint(); int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint(); hole->push_back( x ); hole->push_back( y ); } m_Kbool_Poly_Engine->EndPolygonGet(); } else if( n_ext_cont == 0 ) { // first external contour, replace this poly corner.clear(); side_style.clear(); bool first = true; while( m_Kbool_Poly_Engine->PolygonHasMorePoints() ) { // foreach point in the polygon int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint(); int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint(); if( first ) { first = false; Start( GetLayer(), x, y, GetHatchStyle() ); } else AppendCorner( x, y ); } m_Kbool_Poly_Engine->EndPolygonGet(); Close(); n_ext_cont++; } else if( aExtraPolyList ) // a new outside contour is found: create a new CPolyLine { polyline = new CPolyLine; // create new poly aExtraPolyList->push_back( polyline ); // put it in array bool first = true; while( m_Kbool_Poly_Engine->PolygonHasMorePoints() ) // read next external contour { int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint(); int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint(); if( first ) { first = false; polyline->Start( GetLayer(), x, y, GetHatchStyle() ); } else polyline->AppendCorner( x, y ); } m_Kbool_Poly_Engine->EndPolygonGet(); polyline->Close( STRAIGHT, FALSE ); n_ext_cont++; } } // now add cutouts to the corresponding CPolyLine(s) for( unsigned ii = 0; ii < hole_array.size(); ii++ ) { hole = (std::vector *)hole_array[ii]; polyline = NULL; if( n_ext_cont == 1 ) { polyline = this; } else { // find the polygon that contains this hole // testing one corner inside is enought because a hole is entirely inside the polygon // sowe test only the first corner int x = (*hole)[0]; int y = (*hole)[1]; if( TestPointInside( x, y ) ) polyline = this; else if( aExtraPolyList ) { for( int ext_ic = 0; ext_icTestPointInside( x, y ) ) { polyline = (*aExtraPolyList)[ext_ic]; break; } } } } if( !polyline ) wxASSERT( 0 ); else { for( unsigned ii = 0; ii< (*hole).size(); ii++ ) { int x = (*hole)[ii]; ii++; int y = (*hole)[ii]; polyline->AppendCorner( x, y, STRAIGHT, FALSE ); } polyline->Close( STRAIGHT, FALSE ); } } if( bRetainArcs ) RestoreArcs( &arc_array, aExtraPolyList ); delete m_Kbool_Poly_Engine; m_Kbool_Poly_Engine = NULL; // free hole list for( unsigned ii = 0; ii < hole_array.size(); ii++ ) delete (std::vector *)hole_array[ii]; return n_ext_cont; } /** Function AddPolygonsToBoolEng * Add a CPolyLine to a kbool engine, preparing a boolean op between polygons * @param aStart_contour: starting contour number (-1 = all, 0 is the outlines of zone, > 1 = holes in zone * @param aEnd_contour: ending contour number (-1 = all after aStart_contour) * @param arc_array: arc converted to poly segments (NULL if not exists) * @param aBooleng : pointer on a bool engine (handle a set of polygons) * @param aGroup : group to fill (aGroup = GROUP_A or GROUP_B) operations are made between GROUP_A and GROUP_B */ int CPolyLine::AddPolygonsToBoolEng( Bool_Engine* aBooleng, GroupType aGroup, int aStart_contour, int aEnd_contour, std::vector * arc_array ) { int count = 0; if( (aGroup != GROUP_A) && (aGroup != GROUP_B ) ) return 0; //Error ! /* Convert the current polyline contour to a kbool polygon: */ MakeKboolPoly( aStart_contour, aEnd_contour, arc_array ); /* add the resulting kbool set of polygons to the current kcool engine */ while( m_Kbool_Poly_Engine->StartPolygonGet() ) { if( aBooleng->StartPolygonAdd( GROUP_A ) ) { while( m_Kbool_Poly_Engine->PolygonHasMorePoints() ) { int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint(); int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint(); aBooleng->AddPoint( x, y ); count++; } aBooleng->EndPolygonAdd(); } m_Kbool_Poly_Engine->EndPolygonGet(); } delete m_Kbool_Poly_Engine; m_Kbool_Poly_Engine = NULL; return count; } /** Function MakeKboolPoly * fill a kbool engine with a closed polyline contour * approximates arcs with multiple straight-line segments * @param aStart_contour: starting contour number (-1 = all, 0 is the outlines of zone, > 1 = holes in zone * @param aEnd_contour: ending contour number (-1 = all after aStart_contour) * combining intersecting contours if possible * @param arc_array : return corners computed from arcs approximations in arc_array * @param aConvertHoles = mode for holes when a boolean operation is made * true: holes are linked into outer contours by double overlapping segments * false: holes are not linked: in this mode contours are added clockwise * and polygons added counter clockwise are holes (default) * @return error: 0 if Ok, 1 if error */ int CPolyLine::MakeKboolPoly( int aStart_contour, int aEnd_contour, std::vector * arc_array, bool aConvertHoles ) { if( m_Kbool_Poly_Engine ) { delete m_Kbool_Poly_Engine; m_Kbool_Poly_Engine = NULL; } if( !GetClosed() && (aStart_contour == (GetNumContours() - 1) || aStart_contour == -1) ) return 1; // error int n_arcs = 0; int first_contour = aStart_contour; int last_contour = aEnd_contour; if( aStart_contour == -1 ) { first_contour = 0; last_contour = GetNumContours() - 1; } if( aEnd_contour == -1 ) { last_contour = GetNumContours() - 1; } if( arc_array ) arc_array->clear(); int iarc = 0; for( int icont = first_contour; icont<=last_contour; icont++ ) { // Fill a kbool engine for this contour, // and combine it with previous contours Bool_Engine* booleng = new Bool_Engine(); ArmBoolEng( booleng, aConvertHoles ); if( m_Kbool_Poly_Engine ) // a previous contour exists. Put it in new engine { while( m_Kbool_Poly_Engine->StartPolygonGet() ) { if( booleng->StartPolygonAdd( GROUP_A ) ) { while( m_Kbool_Poly_Engine->PolygonHasMorePoints() ) { int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint(); int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint(); booleng->AddPoint( x, y ); } booleng->EndPolygonAdd(); } m_Kbool_Poly_Engine->EndPolygonGet(); } } // first, calculate number of vertices in contour int n_vertices = 0; int ic_st = GetContourStart( icont ); int ic_end = GetContourEnd( icont ); if( !booleng->StartPolygonAdd( GROUP_B ) ) { wxASSERT( 0 ); return 1; //error } for( int ic = ic_st; ic<=ic_end; ic++ ) { int style = side_style[ic]; int x1 = corner[ic].x; int y1 = corner[ic].y; int x2, y2; if( ic < ic_end ) { x2 = corner[ic + 1].x; y2 = corner[ic + 1].y; } else { x2 = corner[ic_st].x; y2 = corner[ic_st].y; } if( style == STRAIGHT ) n_vertices++; else { // style is ARC_CW or ARC_CCW int n; // number of steps for arcs n = ( abs( x2 - x1 ) + abs( y2 - y1 ) ) / (CArc::MAX_STEP); n = MAX( n, CArc::MIN_STEPS ); // or at most 5 degrees of arc n_vertices += n; n_arcs++; } } // now enter this contour to booleng int ivtx = 0; for( int ic = ic_st; ic<=ic_end; ic++ ) { int style = side_style[ic]; int x1 = corner[ic].x; int y1 = corner[ic].y; int x2, y2; if( ic < ic_end ) { x2 = corner[ic + 1].x; y2 = corner[ic + 1].y; } else { x2 = corner[ic_st].x; y2 = corner[ic_st].y; } if( style == STRAIGHT ) { booleng->AddPoint( x1, y1 ); ivtx++; } else { // style is arc_cw or arc_ccw int n; // number of steps for arcs n = ( abs( x2 - x1 ) + abs( y2 - y1 ) ) / (CArc::MAX_STEP); n = MAX( n, CArc::MIN_STEPS ); // or at most 5 degrees of arc double xo, yo, theta1, theta2, a, b; a = fabs( (double) (x1 - x2) ); b = fabs( (double) (y1 - y2) ); if( style == CPolyLine::ARC_CW ) { // clockwise arc (ie.quadrant of ellipse) if( x2 > x1 && y2 > y1 ) { // first quadrant, draw second quadrant of ellipse xo = x2; yo = y1; theta1 = pi; theta2 = pi / 2.0; } else if( x2 < x1 && y2 > y1 ) { // second quadrant, draw third quadrant of ellipse xo = x1; yo = y2; theta1 = 3.0 * pi / 2.0; theta2 = pi; } else if( x2 < x1 && y2 < y1 ) { // third quadrant, draw fourth quadrant of ellipse xo = x2; yo = y1; theta1 = 2.0 * pi; theta2 = 3.0 * pi / 2.0; } else { xo = x1; // fourth quadrant, draw first quadrant of ellipse yo = y2; theta1 = pi / 2.0; theta2 = 0.0; } } else { // counter-clockwise arc if( x2 > x1 && y2 > y1 ) { xo = x1; // first quadrant, draw fourth quadrant of ellipse yo = y2; theta1 = 3.0 * pi / 2.0; theta2 = 2.0 * pi; } else if( x2 < x1 && y2 > y1 ) { xo = x2; // second quadrant yo = y1; theta1 = 0.0; theta2 = pi / 2.0; } else if( x2 < x1 && y2 < y1 ) { xo = x1; // third quadrant yo = y2; theta1 = pi / 2.0; theta2 = pi; } else { xo = x2; // fourth quadrant yo = y1; theta1 = pi; theta2 = 3.0 * pi / 2.0; } } // now write steps for arc if( arc_array ) { CArc new_arc; new_arc.style = style; new_arc.n_steps = n; new_arc.xi = x1; new_arc.yi = y1; new_arc.xf = x2; new_arc.yf = y2; arc_array->push_back( new_arc ); iarc++; } for( int is = 0; isAddPoint( x1, y1 ); ivtx++; } } } if( n_vertices != ivtx ) wxASSERT( 0 ); // close list added to the bool engine booleng->EndPolygonAdd(); /* now combine polygon to the previous polygons. * note: the first polygon is the outline contour, and others are holes inside the first polygon * The first polygon is ORed with nothing, but is is a trick to sort corners (vertex) * clockwise with the kbool engine. * Others polygons are substract to the outline and corners will be ordered counter clockwise * by the kbool engine */ if( aStart_contour <= 0 && icont != 0 ) // substract hole to outside ( if the outline contour is take in account) { booleng->Do_Operation( BOOL_A_SUB_B ); } else // add outside or add holes if we do not use the outline contour { booleng->Do_Operation( BOOL_OR ); } // now use result as new polygon (delete the old one if exists) if( m_Kbool_Poly_Engine ) delete m_Kbool_Poly_Engine; m_Kbool_Poly_Engine = booleng; } return 0; } /** Function ArmBoolEng * Initialise parameters used in kbool * @param aBooleng = pointer to the Bool_Engine to initialise * @param aConvertHoles = mode for holes when a boolean operation is made * true: in resulting polygon, holes are linked into outer contours by double overlapping segments * false: in resulting polygons, holes are not linked: they are separate polygons */ void ArmBoolEng( Bool_Engine* aBooleng, bool aConvertHoles ) { // set some global vals to arm the boolean engine // input points are scaled up with GetDGrid() * GetGrid() // DGRID is only meant to make fractional parts of input data which /* The input data scaled up with DGrid is related to the accuracy the user has in his input data. User data with a minimum accuracy of 0.001, means set the DGrid to 1000. The input data may contain data with a minimum accuracy much smaller, but by setting the DGrid everything smaller than 1/DGrid is rounded. DGRID is only meant to make fractional parts of input data which can be doubles, part of the integers used in vertexes within the boolean algorithm. And therefore DGRID bigger than 1 is not usefull, you would only loose accuracy. Within the algorithm all input data is multiplied with DGRID, and the result is rounded to an integer. */ double DGRID = 10.0; // round coordinate X or Y value in calculations to this (initial value = 1000.0 in kbool example) // Note: in kicad, coordinates are already integer so DGRID could be set to 1 // we choose a DGRID = 10 to have a MARGE = 1.0 double MARGE = 1.0; // snap with in this range points to lines in the intersection routines // should always be > 1/DGRID a MARGE >= 10/DGRID is ok // this is also used to remove small segments and to decide when // two segments are in line. ( initial value = 0.001 ) // For kicad we choose MARGE = 1, with DGRID = 10 double CORRECTIONFACTOR = 0.0; // correct the polygons by this number: used in BOOL_CORRECTION operation // this operation shrinks a polygon if CORRECTIONFACTOR < 0 // or stretch it if CORRECTIONFACTOR > 0 // the size change is CORRECTIONFACTOR (holes are correctly handled) double CORRECTIONABER = 1.0; // the accuracy for the rounded shapes used in correction double ROUNDFACTOR = 1.5; // when will we round the correction shape to a circle double SMOOTHABER = 10.0; // accuracy when smoothing a polygon double MAXLINEMERGE = 1000.0; // leave as is, segments of this length in smoothen /* Grid makes sure that the integer data used within the algorithm has room for extra intersections smaller than the smallest number within the input data. The input data scaled up with DGrid is related to the accuracy the user has in his input data. Another scaling with Grid is applied on top of it to create space in the integer number for even smaller numbers. */ int GRID = 10000; // initial value = 10000 in kbool example aBooleng->SetMarge( MARGE ); aBooleng->SetGrid( GRID ); aBooleng->SetDGrid( DGRID ); aBooleng->SetCorrectionFactor( CORRECTIONFACTOR ); aBooleng->SetCorrectionAber( CORRECTIONABER ); aBooleng->SetSmoothAber( SMOOTHABER ); aBooleng->SetMaxlinemerge( MAXLINEMERGE ); aBooleng->SetRoundfactor( ROUNDFACTOR ); if( aConvertHoles ) { aBooleng->SetLinkHoles( true ); // holes will be connected by double overlapping segments aBooleng->SetOrientationEntryMode( false ); // all polygons are contours, not holes } else { aBooleng->SetLinkHoles( false ); // holes will not be connected by double overlapping segments aBooleng->SetOrientationEntryMode( true ); // holes are entered counter clockwise } } int CPolyLine::NormalizeAreaOutlines( std::vector * pa, bool bRetainArcs ) { return NormalizeWithKbool( pa, bRetainArcs ); } // Restore arcs to a polygon where they were replaced with steps // If pa != NULL, also use polygons in pa array // int CPolyLine::RestoreArcs( std::vector * arc_array, std::vector * pa ) { // get poly info int n_polys = 1; if( pa ) n_polys += pa->size(); CPolyLine* poly; // undraw polys and clear utility flag for all corners for( int ip = 0; ipUndraw(); for( int ic = 0; icGetNumCorners(); ic++ ) poly->SetUtility( ic, 0 ); // clear utility flag } // find arcs and replace them bool bFound; int arc_start = 0; int arc_end = 0; for( unsigned iarc = 0; iarcsize(); iarc++ ) { int arc_xi = (*arc_array)[iarc].xi; int arc_yi = (*arc_array)[iarc].yi; int arc_xf = (*arc_array)[iarc].xf; int arc_yf = (*arc_array)[iarc].yf; int n_steps = (*arc_array)[iarc].n_steps; int style = (*arc_array)[iarc].style; bFound = FALSE; // loop through polys for( int ip = 0; ipGetNumContours(); icont++ ) { int ic_start = poly->GetContourStart( icont ); int ic_end = poly->GetContourEnd( icont ); if( (ic_end - ic_start) > n_steps ) { for( int ic = ic_start; ic<=ic_end; ic++ ) { int ic_next = ic + 1; if( ic_next > ic_end ) ic_next = ic_start; int xi = poly->GetX( ic ); int yi = poly->GetY( ic ); if( xi == arc_xi && yi == arc_yi ) { // test for forward arc int ic2 = ic + n_steps; if( ic2 > ic_end ) ic2 = ic2 - ic_end + ic_start - 1; int xf = poly->GetX( ic2 ); int yf = poly->GetY( ic2 ); if( xf == arc_xf && yf == arc_yf ) { // arc from ic to ic2 bFound = TRUE; arc_start = ic; arc_end = ic2; } else { // try reverse arc ic2 = ic - n_steps; if( ic2 < ic_start ) ic2 = ic2 - ic_start + ic_end + 1; xf = poly->GetX( ic2 ); yf = poly->GetY( ic2 ); if( xf == arc_xf && yf == arc_yf ) { // arc from ic2 to ic bFound = TRUE; arc_start = ic2; arc_end = ic; style = 3 - style; } } if( bFound ) { poly->side_style[arc_start] = style; // mark corners for deletion from arc_start+1 to arc_end-1 for( int i = arc_start + 1; i!=arc_end; ) { if( i > ic_end ) i = ic_start; poly->SetUtility( i, 1 ); if( i == ic_end ) i = ic_start; else i++; } break; } } if( bFound ) break; } } if( bFound ) break; } } if( bFound ) (*arc_array)[iarc].bFound = TRUE; } // now delete all marked corners for( int ip = 0; ipGetNumCorners() - 1; ic>=0; ic-- ) { if( poly->GetUtility( ic ) ) poly->DeleteCorner( ic, FALSE ); } } return 0; } // initialize new polyline // set layer, width, selection box size, starting point, id and pointer // // if sel_box = 0, don't create selection elements at all // // if polyline is board outline, enter with: // id.type = ID_BOARD // id.st = ID_BOARD_OUTLINE // id.i = 0 // ptr = NULL // // if polyline is copper area, enter with: // id.type = ID_NET; // id.st = ID_AREA // id.i = index to area // ptr = pointer to net // void CPolyLine::Start( int layer, int x, int y, int hatch ) { m_layer = layer; m_HatchStyle = hatch; CPolyPt poly_pt( x, y ); poly_pt.end_contour = FALSE; corner.push_back( poly_pt ); side_style.push_back( 0 ); } // add a corner to unclosed polyline // void CPolyLine::AppendCorner( int x, int y, int style, bool bDraw ) { Undraw(); CPolyPt poly_pt( x, y ); poly_pt.end_contour = FALSE; // add entries for new corner and side corner.push_back( poly_pt ); side_style.push_back( style ); if( corner.size() > 0 && !corner[corner.size() - 1].end_contour ) side_style[corner.size() - 1] = style; if( bDraw ) Draw(); } // close last polyline contour // void CPolyLine::Close( int style, bool bDraw ) { if( GetClosed() ) wxASSERT( 0 ); Undraw(); side_style[corner.size() - 1] = style; corner[corner.size() - 1].end_contour = TRUE; if( bDraw ) Draw(); } // move corner of polyline // void CPolyLine::MoveCorner( int ic, int x, int y ) { Undraw(); corner[ic].x = x; corner[ic].y = y; Draw(); } // delete corner and adjust arrays // void CPolyLine::DeleteCorner( int ic, bool bDraw ) { Undraw(); int icont = GetContour( ic ); int istart = GetContourStart( icont ); int iend = GetContourEnd( icont ); bool bClosed = icont < GetNumContours() - 1 || GetClosed(); if( !bClosed ) { // open contour, must be last contour corner.erase( corner.begin() + ic ); if( ic != istart ) side_style.erase( side_style.begin() + ic - 1 ); } else { // closed contour corner.erase( corner.begin() + ic ); side_style.erase( side_style.begin() + ic ); if( ic == iend ) corner[ic - 1].end_contour = TRUE; } if( bClosed && GetContourSize( icont ) < 3 ) { // delete the entire contour RemoveContour( icont ); } if( bDraw ) Draw(); } /******************************************/ void CPolyLine::RemoveContour( int icont ) /******************************************/ /** * Function RemoveContour * @param icont = contour number to remove * remove a contour only if there is more than 1 contour */ { Undraw(); int istart = GetContourStart( icont ); int iend = GetContourEnd( icont ); if( icont == 0 && GetNumContours() == 1 ) { // remove the only contour wxASSERT( 0 ); } else if( icont == GetNumContours() - 1 ) { // remove last contour corner.erase( corner.begin() + istart, corner.end() ); side_style.erase( side_style.begin() + istart, side_style.end() ); } else { // remove closed contour for( int ic = iend; ic>=istart; ic-- ) { corner.erase( corner.begin() + ic ); side_style.erase( side_style.begin() + ic ); } } Draw(); } /******************************************/ void CPolyLine::RemoveAllContours( void ) /******************************************/ /** * function RemoveAllContours * removes all corners from the lists. * Others params are not chnaged */ { corner.clear(); side_style.clear(); } /** Function InsertCorner * insert a new corner between two existing corners * @param ic = index for the insertion point: the corner is inserted AFTER ic * @param x, y = coordinates corner to insert */ void CPolyLine::InsertCorner( int ic, int x, int y ) { Undraw(); if( (unsigned) (ic) >= corner.size() ) { corner.push_back( CPolyPt( x, y ) ); side_style.push_back( STRAIGHT ); } else { corner.insert( corner.begin() + ic + 1, CPolyPt( x, y ) ); side_style.insert( side_style.begin() + ic + 1, STRAIGHT ); } if( (unsigned) (ic + 1) < corner.size() ) { if( corner[ic].end_contour ) { corner[ic + 1].end_contour = TRUE; corner[ic].end_contour = FALSE; } } Draw(); } // undraw polyline by removing all graphic elements from display list // void CPolyLine::Undraw() { m_HatchLines.clear(); bDrawn = FALSE; } // draw polyline by adding all graphics to display list // if side style is ARC_CW or ARC_CCW but endpoints are not angled, // convert to STRAIGHT // void CPolyLine::Draw() { // first, undraw if necessary if( bDrawn ) Undraw(); Hatch(); bDrawn = TRUE; } int CPolyLine::GetX( int ic ) { return corner[ic].x; } int CPolyLine::GetY( int ic ) { return corner[ic].y; } int CPolyLine::GetEndContour( int ic ) { return corner[ic].end_contour; } CRect CPolyLine::GetBounds() { CRect r = GetCornerBounds(); r.left -= m_Width / 2; r.right += m_Width / 2; r.bottom -= m_Width / 2; r.top += m_Width / 2; return r; } CRect CPolyLine::GetCornerBounds() { CRect r; r.left = r.bottom = INT_MAX; r.right = r.top = INT_MIN; for( unsigned i = 0; i max_x ) max_x = corner[ic].x; if( corner[ic].y < min_y ) min_y = corner[ic].y; if( corner[ic].y > max_y ) max_y = corner[ic].y; } int slope_flag = (layer & 1) ? 1 : -1; // 1 or -1 double slope = 0.707106 * slope_flag; int spacing; if( m_HatchStyle == DIAGONAL_EDGE ) spacing = 10 * PCBU_PER_MIL; else spacing = 50 * PCBU_PER_MIL; int max_a, min_a; if( slope_flag == 1 ) { max_a = (int) (max_y - slope * min_x); min_a = (int) (min_y - slope * max_x); } else { max_a = (int) (max_y - slope * max_x); min_a = (int) (min_y - slope * min_x); } min_a = (min_a / spacing) * spacing; // calculate an offset depending on layer number, for a better display of hatches on a multilayer board int offset = (layer * 7) / 8; min_a += offset; // now calculate and draw hatch lines int nc = corner.size(); // loop through hatch lines for( int a = min_a; a2 ) { for( int istart = 0; istart<(npts - 1); istart++ ) { int max_x = INT_MIN; int imax = INT_MIN; for( int i = istart; i max_x ) { max_x = xx[i]; imax = i; } } int temp = xx[istart]; xx[istart] = xx[imax]; xx[imax] = temp; temp = yy[istart]; yy[istart] = yy[imax]; yy[imax] = temp; } } // draw lines for( int ip = 0; ip 0 ) dx = 20 * NM_PER_MIL; else dx = -20 * NM_PER_MIL; double x1 = xx[ip] + dx; double x2 = xx[ip + 1] - dx; double y1 = yy[ip] + dx * slope; double y2 = yy[ip + 1] - dx * slope; m_HatchLines.push_back( CSegment( xx[ip], yy[ip], to_int( x1 ), to_int( y1 ) ) ); m_HatchLines.push_back( CSegment( xx[ip + 1], yy[ip + 1], to_int( x2 ), to_int( y2 ) ) ); } } } // end for } } // test to see if a point is inside polyline // bool CPolyLine::TestPointInside( int px, int py ) { if( !GetClosed() ) wxASSERT( 0 ); // define line passing through (x,y), with slope = 2/3; // get intersection points int xx, yy; double slope = (double) 2.0 / 3.0; double a = py - slope * px; int nloops = 0; int npts; bool inside = false; // make this a loop so if my homebrew algorithm screws up, we try it again do { // now find all intersection points of line with polyline sides npts = 0; inside = false; for( int icont = 0; icont px ) inside = not inside; npts++; } if( ok == 2 ) { xx = (int) x2; yy = (int) y2; if( xx == px && yy == py ) return FALSE; // (x,y) is on a side, call it outside else if( xx > px ) inside = not inside; npts++; } } } nloops++; a += PCBU_PER_MIL / 100; } while( npts % 2 != 0 && nloops < 3 ); wxASSERT( npts % 2==0 ); // odd number of intersection points, error return inside; } // test to see if a point is inside polyline contour // bool CPolyLine::TestPointInsideContour( int icont, int px, int py ) { if( icont >= GetNumContours() ) return FALSE; if( !GetClosed() ) wxASSERT( 0 ); // define line passing through (x,y), with slope = 2/3; // get intersection points int xx, yy; double slope = (double) 2.0 / 3.0; double a = py - slope * px; int nloops = 0; int npts; bool inside = false; // make this a loop so if my homebrew algorithm screws up, we try it again do { // now find all intersection points of line with polyline sides npts = 0; inside = false; int istart = GetContourStart( icont ); int iend = GetContourEnd( icont ); for( int ic = istart; ic<=iend; ic++ ) { double x, y, x2, y2; int ok; if( ic == istart ) ok = FindLineSegmentIntersection( a, slope, corner[iend].x, corner[iend].y, corner[istart].x, corner[istart].y, side_style[iend], &x, &y, &x2, &y2 ); else ok = FindLineSegmentIntersection( a, slope, corner[ic - 1].x, corner[ic - 1].y, corner[ic].x, corner[ic].y, side_style[ic - 1], &x, &y, &x2, &y2 ); if( ok ) { xx = (int) x; yy = (int) y; npts++; if( xx == px && yy == py ) return FALSE; // (x,y) is on a side, call it outside else if( xx > px ) inside = not inside; } if( ok == 2 ) { xx = (int) x2; yy = (int) y2; npts++; if( xx == px && yy == py ) return FALSE; // (x,y) is on a side, call it outside else if( xx > px ) inside = not inside; } } nloops++; a += PCBU_PER_MIL / 100; } while( npts % 2 != 0 && nloops < 3 ); wxASSERT( npts % 2==0 ); // odd number of intersection points, error return inside; } // copy data from another poly, but don't draw it // void CPolyLine::Copy( CPolyLine* src ) { Undraw(); m_HatchStyle = src->m_HatchStyle; // copy corners, using vector copy corner = src->corner; // copy side styles, using vector copy side_style = src->side_style; } /*******************************************/ bool CPolyLine::IsCutoutContour( int icont ) /*******************************************/ /* * return true if the corner icont is inside the outline (i.e it is a hole) */ { int ncont = GetContour( icont ); if( ncont == 0 ) // the first contour is the main outline, not an hole return false; return true; } void CPolyLine::MoveOrigin( int x_off, int y_off ) { Undraw(); for( int ic = 0; ic < GetNumCorners(); ic++ ) { SetX( ic, GetX( ic ) + x_off ); SetY( ic, GetY( ic ) + y_off ); } Draw(); } // Set various parameters: // the calling function should Undraw() before calling them, // and Draw() after // void CPolyLine::SetX( int ic, int x ) { corner[ic].x = x; } void CPolyLine::SetY( int ic, int y ) { corner[ic].y = y; } void CPolyLine::SetEndContour( int ic, bool end_contour ) { corner[ic].end_contour = end_contour; } void CPolyLine::AppendArc( int xi, int yi, int xf, int yf, int xc, int yc, int num ) { // get radius double r = sqrt( (double) (xi - xc) * (xi - xc) + (double) (yi - yc) * (yi - yc) ); // get angles of start and finish double th_i = atan2( (double) (yi - yc), (double) (xi - xc) ); double th_f = atan2( (double) (yf - yc), (double) (xf - xc) ); double th_d = (th_f - th_i) / (num - 1); double theta = th_i; // generate arc for( int ic = 0; ic bezier_points; bezier_points = Bezier2Poly(x1,y1,x2,y2,x3,y3); for( unsigned int i = 0; i < bezier_points.size() ; i++) AppendCorner( bezier_points[i].x, bezier_points[i].y); } void CPolyLine::AppendBezier(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4){ std::vector bezier_points; bezier_points = Bezier2Poly(x1,y1,x2,y2,x3,y3,x4,y4); for( unsigned int i = 0; i < bezier_points.size() ; i++) AppendCorner( bezier_points[i].x, bezier_points[i].y); }