/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 CERN * Copyright (C) 2017-2020 KiCad Developers, see AUTHORS.txt for contributors. * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef PCB_TOOL_BASE_H #define PCB_TOOL_BASE_H #include #include #include #include #include #include #include #include #include /** * PCB_TOOL_BASE * * A tool operating on a BOARD object **/ class PCB_TOOL_BASE; class PCB_EDIT_FRAME; class PCB_DISPLAY_OPTIONS; class PCB_SELECTION; struct INTERACTIVE_PLACER_BASE { virtual ~INTERACTIVE_PLACER_BASE() { } virtual std::unique_ptr CreateItem() = 0; virtual void SnapItem( BOARD_ITEM *aItem ); virtual bool PlaceItem( BOARD_ITEM *aItem, BOARD_COMMIT& aCommit ); PCB_BASE_EDIT_FRAME* m_frame; BOARD* m_board; int m_modifiers; }; class PCB_TOOL_BASE : public TOOL_INTERACTIVE { public: /** * Constructor * * Creates a tool with given id & name. The name must be unique. */ PCB_TOOL_BASE( TOOL_ID aId, const std::string& aName ) : TOOL_INTERACTIVE ( aId, aName ), m_isFootprintEditor( false ) {}; /** * Constructor * * Creates a tool with given name. The name must be unique. */ PCB_TOOL_BASE( const std::string& aName ) : TOOL_INTERACTIVE ( aName ), m_isFootprintEditor( false ) {}; virtual ~PCB_TOOL_BASE() {}; virtual bool Init() override; virtual void Reset( RESET_REASON aReason ) override; /** * Function SetIsFootprintEditor() * * Toggles edit footprint mode. When enabled, one may select parts of footprints individually * (graphics, pads, etc.), so they can be modified. * @param aEnabled decides if the mode should be enabled. */ void SetIsFootprintEditor( bool aEnabled ) { m_isFootprintEditor = aEnabled; } bool IsFootprintEditor() const { return m_isFootprintEditor; } /** * Should the tool use its 45° mode option? * @return True if set to use 45° */ virtual bool Is45Limited() const; protected: /** * Options for placing items interactively. */ enum INTERACTIVE_PLACEMENT_OPTIONS { /// Handle the rotate action in the loop by calling the item's rotate method IPO_ROTATE = 0x01, /// Handle flip action in the loop by calling the item's flip method IPO_FLIP = 0x02, /// Create an item immediately on placement starting, otherwise show the pencil cursor /// until the item is created IPO_SINGLE_CLICK = 0x04, /// Allow repeat placement of the item IPO_REPEAT = 0x08 }; /** * Helper function for performing a common interactive idiom: * wait for a left click, place an item there (perhaps with a * dialog or other user interaction), then have it move with * the mouse and respond to rotate/flip, etc * * More complex interactive processes are not supported here, you * should implement a customised event loop for those. * * @param aItemCreator the callable that will attempt to create the item * @param aCommitMessage the message used on a successful commit */ void doInteractiveItemPlacement( const std::string& aTool, INTERACTIVE_PLACER_BASE *aPlacer, const wxString& aCommitMessage, int aOptions = IPO_ROTATE | IPO_FLIP | IPO_REPEAT ); virtual void setTransitions() override; KIGFX::PCB_VIEW* view() const { return static_cast( getView() ); } KIGFX::VIEW_CONTROLS* controls() const { return getViewControls(); } PCB_BASE_EDIT_FRAME* frame() const { return getEditFrame(); } BOARD* board() const { return getModel(); } FOOTPRINT* footprint() const { return board()->GetFirstFootprint(); } const PCB_DISPLAY_OPTIONS& displayOptions() const; PCB_DRAW_PANEL_GAL* canvas() const; const PCB_SELECTION& selection() const; PCB_SELECTION& selection(); protected: bool m_isFootprintEditor; }; #endif