/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2014 Dick Hollenbeck, dick@softplc.com * Copyright (C) 2015 Wayne Stambaugh * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef COMPONENT_CLASS_H #define COMPONENT_CLASS_H #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // COMPONENT_INSTANCE_REFERENCE #include #include struct COMPONENT_SELECTION; class SCH_SCREEN; class LIB_ITEM; class LIB_PIN; class LIB_PART; class NETLIST_OBJECT_LIST; class PART_LIB; class PART_LIBS; class EE_COLLECTOR; class SCH_SCREEN; class SYMBOL_LIB_TABLE; /// A container for several SCH_FIELD items typedef std::vector SCH_FIELDS; typedef std::weak_ptr PART_REF; extern std::string toUTFTildaText( const wxString& txt ); /** * Schematic symbol object. */ class SCH_COMPONENT : public SCH_ITEM { private: wxPoint m_Pos; LIB_ID m_lib_id; ///< Name and library the symbol was loaded from, i.e. 74xx:74LS00. int m_unit; ///< The unit for multiple part per package components. int m_convert; ///< The alternate body style for components that have more than ///< one body style defined. Primarily used for components that ///< have a De Morgan conversion. wxString m_prefix; ///< C, R, U, Q etc - the first character which typically indicates ///< what the component is. Determined, upon placement, from the ///< library component. Created upon file load, by the first ///< non-digits in the reference fields. /** * The name used to look up a symbol in the symbol library embedded in a schematic. * * By default this is the same as #LIB_ID::GetLibItemName(). However, schematics allow for * multiple variants of the same library symbol. Set this member in order to preserve the * link to the original symbol library. If empty, #LIB_ID::GetLibItemName() should be used. */ wxString m_schLibSymbolName; TRANSFORM m_transform; ///< The rotation/mirror transformation matrix. SCH_FIELDS m_Fields; ///< Variable length list of fields. std::unique_ptr< LIB_PART > m_part; // a flattened copy of the LIB_PART from // the PROJECT's libraries. std::vector> m_pins; // a SCH_PIN for every LIB_PIN (all units) std::unordered_map m_pinMap; // library pin pointer to SCH_PIN's index bool m_isInNetlist; ///< True if the component should appear in the netlist bool m_inBom; ///< True to include in bill of materials export. bool m_onBoard; ///< True to include in netlist when updating board. // Defines the hierarchical path and reference of the component. This allows support // for multiple references to a single sub-sheet. std::vector m_instanceReferences; void Init( const wxPoint& pos = wxPoint( 0, 0 ) ); public: SCH_COMPONENT( const wxPoint& pos = wxPoint( 0, 0 ), SCH_ITEM* aParent = NULL ); /** * Create schematic component from library component object. * * @param aPart - library part to create schematic component from. * @param aLibId - libId of alias to create. * @param aSheet - Schematic sheet the component is place into. * @param unit - Part for components that have multiple parts per * package. * @param convert - Use the alternate body style for the schematic * component. * @param pos - Position to place new component. * @param setNewItemFlag - Set the component IS_NEW and IS_MOVED flags. */ SCH_COMPONENT( LIB_PART& aPart, LIB_ID aLibId, SCH_SHEET_PATH* aSheet, int unit = 0, int convert = 0, const wxPoint& pos = wxPoint( 0, 0 ) ); SCH_COMPONENT( LIB_PART& aPart, SCH_SHEET_PATH* aSheet, COMPONENT_SELECTION& aSel, const wxPoint& pos = wxPoint( 0, 0 ) ); /** * Clones \a aComponent into a new schematic symbol object. * * All fields are copied as is except for the linked list management pointers * which are set to NULL, and the SCH_FIELD's m_Parent pointers which are set * to the new object. * * @param aComponent is the schematic symbol to clone. */ SCH_COMPONENT( const SCH_COMPONENT& aComponent ); ~SCH_COMPONENT() { } static inline bool ClassOf( const EDA_ITEM* aItem ) { return aItem && SCH_COMPONENT_T == aItem->Type(); } wxString GetClass() const override { return wxT( "SCH_COMPONENT" ); } const std::vector& GetInstanceReferences() { return m_instanceReferences; } void ViewGetLayers( int aLayers[], int& aCount ) const override; /** * Return true for items which are moved with the anchor point at mouse cursor * and false for items moved with no reference to anchor. * * Usually return true for small items (labels, junctions) and false for items which can * be large (hierarchical sheets, components). * * Note: we used to try and be smart about this and return false for components in case * they are big. However, this annoyed some users and we now have a preference which * controls warping on move in general, so this was switched to true for components. * * @return true for a component */ bool IsMovableFromAnchorPoint() override { return true; } void SetLibId( const LIB_ID& aName ); const LIB_ID& GetLibId() const { return m_lib_id; } /** * The name of the symbol in the schematic library symbol list. * * @note See #SCH_SCREEN::m_libSymbols * * The name of the schematic symbol list entry can vary from the item name in the #LIB_ID * object because the library symbol may have changed so a new name has to be generated * but the original symbol library link has to be preserved in order to update it from * the library at some point in the future. If this name is empty, then the library item * name from #LIB_ID is used. */ void SetSchSymbolLibraryName( const wxString& aName ) { m_schLibSymbolName = aName; } wxString GetSchSymbolLibraryName() const; bool UseLibIdLookup() const { return m_schLibSymbolName.IsEmpty(); } std::unique_ptr< LIB_PART >& GetPartRef() { return m_part; } /** * Set this schematic symbol library symbol reference to \a aLibSymbol * * The schematic symbol object owns \a aLibSymbol and the pin list will be updated * accordingly. The #LIB_PART object can be null to clear the library symbol link * as well as the pin map. If the #LIB_PART object is not null, it must be a root * symbol. Otherwise an assertion will be raised in debug builds and the library * symbol will be cleared. The new file format will no longer require a cache * library so all library symbols must be valid. * * @note This is the only way to publicly set the library symbol for a schematic * symbol except for the ctors that take a LIB_PART reference. All previous * public resolvers have been deprecated. * * @param aLibSymbol is the library symbol to associate with this schematic symbol. */ void SetLibSymbol( LIB_PART* aLibSymbol ); /** * Return information about the aliased parts */ wxString GetDescription() const; /** * Return the documentation text for the given part alias */ wxString GetDatasheet() const; int GetUnit() const { return m_unit; } /** * Updates the cache of SCH_PIN objects for each pin */ void UpdatePins(); /** * Change the unit number to \a aUnit * * This has meaning only for symbols made up of multiple units per package. * * @note This also set the modified flag bit * * @param aUnit is the new unit to select. */ void SetUnit( int aUnit ); /** * Change the unit number to \a aUnit without setting any internal flags. * This has meaning only for symbols made up of multiple units per package. * * @note This also set the modified flag bit * * @param aUnit is the new unit to select. */ void UpdateUnit( int aUnit ); int GetConvert() const { return m_convert; } void SetConvert( int aConvert ); wxString GetPrefix() const { return m_prefix; } void SetPrefix( const wxString& aPrefix ) { m_prefix = aPrefix; } TRANSFORM& GetTransform() const { return const_cast< TRANSFORM& >( m_transform ); } void SetTransform( const TRANSFORM& aTransform ); /** * Return the number of units per package of the symbol. * * @return the number of units per package or zero if the library entry cannot be found. */ int GetUnitCount() const; /** * Compute the new transform matrix based on \a aOrientation for the symbol which is * applied to the current transform. * * @param aOrientation is the orientation to apply to the transform. */ void SetOrientation( int aOrientation ); /** * Get the display symbol orientation. * * Because there are different ways to have a given orientation/mirror, * the orientation/mirror is not necessary what the user does. For example: * a mirrorX then a mirrorY returns no mirror but a rotate. This function finds * a rotation and a mirror value #CMP_MIRROR_X because this is the first mirror * option tested. This can differs from the orientation made by an user. A * #CMP_MIRROR_Y is returned as a #CMP_MIRROR_X with an orientation 180 because * they are equivalent. * * @sa COMPONENT_ORIENTATION_T * * @return the orientation and mirror of the symbol. */ int GetOrientation(); /** * Return the list of system text vars & fields for this symbol. */ void GetContextualTextVars( wxArrayString* aVars ) const; /** * Resolve any references to system tokens supported by the component. * @param aDepth a counter to limit recursion and circular references. */ bool ResolveTextVar( wxString* token, int aDepth = 0 ) const; void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector& aList ) override; /** * Clear exiting component annotation. * * For example, IC23 would be changed to IC? and unit number would be reset. * * @param aSheetPath is the hierarchical path of the symbol to clear or remove all * annotations for this symbol if NULL. */ void ClearAnnotation( SCH_SHEET_PATH* aSheetPath ); /** * Add an instance to the alternate references list (m_instanceReferences), if this entry * does not already exist. * Do nothing if already exists. * In component lists shared by more than one sheet path, an entry for each * sheet path must exist to manage references * @param aSheetPath is the candidate sheet path * this sheet path is the sheet path of the sheet containing the component, * not the full component sheet path * @return false if the alternate reference was existing, true if added. */ bool AddSheetPathReferenceEntryIfMissing( const KIID_PATH& aSheetPath ); /** * Replace \a aOldSheetPath with \a aNewSheetPath in the instance list. * * @param aOldSheetPath is a #KIID_PATH object of an existing path in the instance list. * @param aNewSheetPath is a #KIID_PATH object of the path to replace the existing path. * * @return true if \a aOldSheetPath was found and replaced or false if \a aOldSheetPath was * not found in the instance list. */ bool ReplaceInstanceSheetPath( const KIID_PATH& aOldSheetPath, const KIID_PATH& aNewSheetPath ); const EDA_RECT GetBoundingBox() const override; const EDA_RECT GetBoundingBox( bool aIncludeInvisibleText ) const; /** * Return a bounding box for the symbol body but not the fields. */ EDA_RECT GetBodyBoundingBox() const; //---------------------------------------------------------------- /** * Returns a field in this symbol. * * @param aFieldNdx is the index into the array of fields, not a field id. * * @return is the field at \a aFieldNdx or NULL if the field does not exist. */ SCH_FIELD* GetField( int aFieldNdx ); const SCH_FIELD* GetField( int aFieldNdx ) const; /** * Search for a field named \a aFieldName and returns text associated with this field. * * @param aFieldName is the name of the field */ wxString GetFieldText( const wxString& aFieldName, SCH_EDIT_FRAME* aFrame ) const; /** * Populates a std::vector with SCH_FIELDs. * * @param aVector is the vector to populate. * @param aVisibleOnly is used to add only the fields that are visible and contain text. */ void GetFields( std::vector& aVector, bool aVisibleOnly ); /** * Returns a vector of fields from the component */ std::vector& GetFields() { return m_Fields; } /** * Add a field to the symbol. * * @param aField is the field to add to this symbol. * * @return the newly inserted field. */ SCH_FIELD* AddField( const SCH_FIELD& aField ); /** * Removes a user field from the symbol. * @param aFieldName is the user fieldName to remove. Attempts to remove a mandatory * field or a non-existant field are silently ignored. */ void RemoveField( const wxString& aFieldName ); /** * Search for a #SCH_FIELD with \a aFieldName * * @param aFieldName is the name of the field to find. * @param aIncludeDefaultFields searches the library symbol default fields if true. * * @return the field if found or NULL if the field was not found. */ SCH_FIELD* FindField( const wxString& aFieldName, bool aIncludeDefaultFields = true ); /** * Set multiple schematic fields. * * @param aFields are the fields to set in this symbol. */ void SetFields( const SCH_FIELDS& aFields ) { m_Fields = aFields; // vector copying, length is changed possibly } /** * Restores fields to the original library values. * @param aResetStyle selects whether fields should reset the position and text attribute. * @param aResetRef selects whether the reference field should be restored. */ void UpdateFields( bool aResetStyle, bool aResetRef = false ); /** * Return the number of fields in this symbol. */ int GetFieldCount() const { return (int)m_Fields.size(); } /** * Automatically orient all the fields in the component. * * @param aScreen is the SCH_SCREEN associated with the current instance of the * component. This can be NULL when aManual is false. * @param aManual should be true if the autoplace was manually initiated (e.g. by a hotkey * or a menu item). Some more 'intelligent' routines will be used that would be * annoying if done automatically during moves. */ void AutoplaceFields( SCH_SCREEN* aScreen, bool aManual ) override; //--------------------------------------------------------------- /** * Find a symbol pin by number. * * @param number is the number of the pin to find. * * @return Pin object if found, otherwise NULL. */ SCH_PIN* GetPin( const wxString& number ); /** * Populate a vector with all the pins from the library object. * * @param aPinsList is the list to populate with all of the pins. */ void GetLibPins( std::vector& aPinsList ); SCH_PIN* GetPin( LIB_PIN* aLibPin ); /** * Retrieves a list of the SCH_PINs for the given sheet path. * Since a component can have a different unit on a different instance of a sheet, * this list returns the subset of pins that exist on a given sheet. * @return a vector of pointers (non-owning) to SCH_PINs */ std::vector GetPins( const SCH_SHEET_PATH* aSheet = nullptr ) const; std::vector>& GetRawPins() { return m_pins; } /** * Print a component * * @param aDC is the device context (can be null) * @param aOffset is the drawing offset (usually wxPoint(0,0), * but can be different when moving an object) */ void Print( RENDER_SETTINGS* aSettings, const wxPoint& aOffset ) override; void SwapData( SCH_ITEM* aItem ) override; /** * Tests for an acceptable reference string. * * An acceptable reference string must support unannotation i.e starts by letter * * @param aReferenceString is the reference string to validate * * @return true if reference string is valid. */ static bool IsReferenceStringValid( const wxString& aReferenceString ); /** * Return the reference for the given sheet path. * * @return the reference for the sheet. */ const wxString GetRef( const SCH_SHEET_PATH* aSheet, bool aIncludeUnit = false ); /** * Set the reference for the given sheet path for this symbol. * * @param aSheet is the hierarchical path of the reference. * @param aReference is the new reference for the symbol. */ void SetRef( const SCH_SHEET_PATH* aSheet, const wxString& aReference ); /** * Checks if the component has a valid annotation (reference) for the given sheet path * @param aSheet is the sheet path to test * @return true if the component exists on that sheet and has a valid reference */ bool IsAnnotated( const SCH_SHEET_PATH* aSheet ); /** * Add a full hierarchical reference to this symbol. * * @param aPath is the hierarchical path (/<sheet timestamp>/<component * timestamp> like /05678E50/A23EF560) * @param aRef is the local reference like C45, R56 * @param aUnit is the unit selection used for symbols with multiple units per package. */ void AddHierarchicalReference( const KIID_PATH& aPath, const wxString& aRef, int aUnit ); // returns the unit selection, for the given sheet path. int GetUnitSelection( const SCH_SHEET_PATH* aSheet ) const; // Set the unit selection, for the given sheet path. void SetUnitSelection( const SCH_SHEET_PATH* aSheet, int aUnitSelection ); // Geometric transforms (used in block operations): void Move( const wxPoint& aMoveVector ) override { if( aMoveVector == wxPoint( 0, 0 ) ) return; m_Pos += aMoveVector; for( SCH_FIELD& field : m_Fields ) field.Move( aMoveVector ); SetModified(); } void MirrorY( int aYaxis_position ) override; void MirrorX( int aXaxis_position ) override; void Rotate( wxPoint aPosition ) override; bool Matches( wxFindReplaceData& aSearchData, void* aAuxData ) override; void GetEndPoints( std::vector& aItemList ) override; /** * Test if the component's dangling state has changed for all pins. * * As a side effect, actually update the dangling status for all pins. * * @note This does not test for short circuits. * * @param aItemList is list of all #DANGLING_END_ITEM items to be tested. * * @return true if any pin's state has changed. */ bool UpdateDanglingState( std::vector& aItemList, const SCH_SHEET_PATH* aPath = nullptr ) override; wxPoint GetPinPhysicalPosition( const LIB_PIN* Pin ) const; bool IsConnectable() const override { return m_onBoard; } bool CanConnect( const SCH_ITEM* aItem ) const override { return ( aItem->Type() == SCH_LINE_T && aItem->GetLayer() == LAYER_WIRE ) || ( aItem->Type() == SCH_NO_CONNECT_T ) || ( aItem->Type() == SCH_JUNCTION_T ) || ( aItem->Type() == SCH_COMPONENT_T ) ; } /** * @return true if the component is in netlist * which means this is not a power component, or something * like a component reference starting by # */ bool IsInNetlist() const; void GetConnectionPoints( std::vector& aPoints ) const override; SEARCH_RESULT Visit( INSPECTOR inspector, void* testData, const KICAD_T scanTypes[] ) override; /** * Return the component library item at \a aPosition that is part of this component. * * @param aPosition is the schematic position of the component library object. * @param aType is the type of symbol library object to find or any if set to TYPE_NOT_INIT. * * @return is the symbol library object if found otherwise NULL. */ LIB_ITEM* GetDrawItem( const wxPoint& aPosition, KICAD_T aType = TYPE_NOT_INIT ); wxString GetSelectMenuText( EDA_UNITS aUnits ) const override; BITMAP_DEF GetMenuImage() const override; void GetNetListItem( NETLIST_OBJECT_LIST& aNetListItems, SCH_SHEET_PATH* aSheetPath ) override; bool operator <( const SCH_ITEM& aItem ) const override; bool operator==( const SCH_COMPONENT& aComponent) const; bool operator!=( const SCH_COMPONENT& aComponent) const; SCH_COMPONENT& operator=( const SCH_ITEM& aItem ); bool IsReplaceable() const override { return true; } wxPoint GetPosition() const override { return m_Pos; } void SetPosition( const wxPoint& aPosition ) override { Move( aPosition - m_Pos ); } bool HitTest( const wxPoint& aPosition, int aAccuracy = 0 ) const override; bool HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy = 0 ) const override; void Plot( PLOTTER* aPlotter ) override; EDA_ITEM* Clone() const override; #if defined(DEBUG) void Show( int nestLevel, std::ostream& os ) const override; #endif void ClearBrightenedPins(); bool HasBrightenedPins(); bool GetIncludeInBom() const { return m_inBom; } void SetIncludeInBom( bool aIncludeInBom ) { m_inBom = aIncludeInBom; } bool GetIncludeOnBoard() const { return m_onBoard; } void SetIncludeOnBoard( bool aIncludeOnBoard ) { m_onBoard = aIncludeOnBoard; } private: bool doIsConnected( const wxPoint& aPosition ) const override; }; #endif /* COMPONENT_CLASS_H */