/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef FOOTPRINT_EDIT_FRAME_H #define FOOTPRINT_EDIT_FRAME_H #include #include #include #include #include class PCB_LAYER_BOX_SELECTOR; class FP_LIB_TABLE; class EDGE_MODULE; class FOOTPRINT_TREE_PANE; class LIB_MANAGER; class FOOTPRINT_EDITOR_SETTINGS; class PCBNEW_SELECTION; namespace PCB { struct IFACE; } // A KIFACE_I coded in pcbnew.c class FOOTPRINT_EDIT_FRAME : public PCB_BASE_EDIT_FRAME { friend struct PCB::IFACE; FOOTPRINT_TREE_PANE* m_treePane; LIB_TREE_MODEL_ADAPTER::PTR m_adapter; std::unique_ptr m_revertModule; wxString m_footprintNameWhenLoaded; int m_defaultLibWidth; public: ~FOOTPRINT_EDIT_FRAME(); /** * Function GetFootprintEditorFrameName (static) * @return the frame name used when creating the frame * used to get a reference to this frame, if exists */ static const wxChar* GetFootprintEditorFrameName(); ///> @copydoc PCB_BASE_FRAME::GetModel() BOARD_ITEM_CONTAINER* GetModel() const override; SELECTION& GetCurrentSelection() override; /** * Get if any footprints or libraries have been modified but not saved. * * @return true if the any changes have not been saved */ bool IsContentModified() override; bool IsCurrentFPFromBoard() const; FOOTPRINT_EDITOR_SETTINGS* GetSettings(); BOARD_DESIGN_SETTINGS& GetDesignSettings() const override; const PCB_PLOT_PARAMS& GetPlotSettings() const override; void SetPlotSettings( const PCB_PLOT_PARAMS& aSettings ) override; MAGNETIC_SETTINGS* GetMagneticItemsSettings() override; void LoadSettings( APP_SETTINGS_BASE* aCfg ) override; void SaveSettings( APP_SETTINGS_BASE* aCfg ) override; COLOR_SETTINGS* GetColorSettings() override; const BOX2I GetDocumentExtents() const override; void OnCloseWindow( wxCloseEvent& Event ) override; void CloseModuleEditor( wxCommandEvent& Event ); void OnExitKiCad( wxCommandEvent& aEvent ); /** * switches currently used canvas (Cairo / OpenGL). * It also reinit the layers manager that slightly changes with canvases */ void SwitchCanvas( EDA_DRAW_PANEL_GAL::GAL_TYPE aCanvasType ) override; /** * Update the layer manager and other widgets from the board setup * (layer and items visibility, colors ...) */ void UpdateUserInterface(); void Process_Special_Functions( wxCommandEvent& event ); /** * Refresh the library tree and redraw the window */ void HardRedraw() override; /** * Create the main horizontal toolbar for the footprint editor. */ void ReCreateHToolbar() override; void ReCreateVToolbar() override; void ReCreateOptToolbar() override; /** * @brief (Re)Create the menubar for the module editor frame */ void ReCreateMenuBar() override; /** * Re create the layer Box by clearing the old list, and building * le new one, from the new layers names and cole layers * @param aForceResizeToolbar = true to resize the parent toolbar * false if not needed (mainly in parent toolbar creation, * or when the layers names are not modified) */ void ReCreateLayerBox( bool aForceResizeToolbar = true ); void OnUpdateLayerSelectBox( wxUpdateUIEvent& aEvent ); // The Tool Framework initalization, for GAL mode void setupTools(); void OnSaveFootprintAsPng( wxCommandEvent& event ); bool IsSearchTreeShown(); void ToggleSearchTree(); /** * Save a library to a new name and/or library type. * * @note Saving as a new library type requires the plug-in to support saving libraries * @see PLUGIN::FootprintSave and PLUGIN::FootprintLibCreate */ bool SaveLibraryAs( const wxString& aLibraryPath ); void OnUpdateModuleSelected( wxUpdateUIEvent& aEvent ); void OnUpdateLoadModuleFromBoard( wxUpdateUIEvent& aEvent ); void OnUpdateInsertModuleInBoard( wxUpdateUIEvent& aEvent ); ///> @copydoc PCB_BASE_EDIT_FRAME::OnEditItemRequest() void OnEditItemRequest( BOARD_ITEM* aItem ) override; /** * Called from the main toolbar to load a footprint from board mainly to edit it. */ void LoadModuleFromBoard( wxCommandEvent& event ); void LoadModuleFromLibrary( LIB_ID aFPID ); /** * Returns the adapter object that provides the stored data. */ LIB_TREE_MODEL_ADAPTER::PTR& GetLibTreeAdapter() { return m_adapter; } /** * Save in an existing library a given footprint. * * @param aModule = the given footprint * @return : true if OK, false if abort */ bool SaveFootprint( MODULE* aModule ); bool SaveFootprintAs( MODULE* aModule ); bool SaveFootprintToBoard( bool aAddNew ); bool SaveFootprintInLibrary( MODULE* aModule, const wxString& aLibraryName ); bool RevertFootprint(); /** * Must be called after a footprint change * in order to set the "modify" flag of the current screen * and prepare, if needed the refresh of the 3D frame showing the footprint * do not forget to call the basic OnModify function to update auxiliary info */ void OnModify() override; // BOARD handling /** * Delete all and reinitialize the current board. * * @param aQuery = true to prompt user for confirmation, false to initialize silently */ bool Clear_Pcb( bool aQuery ); /// Return the LIB_ID of the part or library selected in the footprint tree. LIB_ID GetTreeFPID() const; LIB_TREE_NODE* GetCurrentTreeNode() const; /// Return the LIB_ID of the part being edited. LIB_ID GetLoadedFPID() const; /// Return the LIB_ID of the part selected in the footprint tree, or the loaded part if /// there is no selection in the tree. LIB_ID GetTargetFPID() const; // importing / exporting Footprint /** * Create a file containing only one footprint. * * Used to export a footprint * Exported files have the standard ext .emp * This is the same format as .mod files but restricted to only one footprint * So Create a new lib (which will contains one module) and export a footprint * is basically the same thing * @param aModule = the module to export */ void Export_Module( MODULE* aModule ); /** * Read a file containing only one footprint. * * Used to import (after exporting) a footprint * Exported files have the standard ext .emp * This is the same format as .mod files but restricted to only one footprint * The import function can also read gpcb footprint file, in Newlib format * (One footprint per file, Newlib files have no special ext.) */ MODULE* Import_Module( const wxString& aName = wxT("") ); /** * Load in Modedit a footprint from the main board. * * @param Module = the module to load. If NULL, a module reference will we asked to user * @return true if a module isloaded, false otherwise. */ bool Load_Module_From_BOARD( MODULE* Module ); /** * Display the list of modules currently existing on the BOARD. * * @return a pointer to a module if this module is selected or NULL otherwise * @param aPcb = the board from modules can be loaded */ MODULE* SelectFootprintFromBoard( BOARD* aPcb ); // functions to edit footprint edges /** * Delete the given module from its library. */ bool DeleteModuleFromLibrary( const LIB_ID& aFPID, bool aConfirm ); /** * Test whether a given element category is visible. * * @param aElement is from the enum by the same name * @return bool - true if the element is visible. * @see enum PCB_LAYER_ID */ bool IsElementVisible( GAL_LAYER_ID aElement ) const; /** * Function SetElementVisibility * changes the visibility of an element category * @param aElement is from the enum by the same name * @param aNewState = The new visibility state of the element category * @see enum PCB_LAYER_ID */ void SetElementVisibility( GAL_LAYER_ID aElement, bool aNewState ); /** * @return the color of the grid */ COLOR4D GetGridColor() override; ///> @copydoc PCB_BASE_FRAME::SetActiveLayer() void SetActiveLayer( PCB_LAYER_ID aLayer ) override; ///> @copydoc PCB_BASE_FRAME::OnUpdateLayerAlpha() void OnUpdateLayerAlpha( wxUpdateUIEvent& aEvent ) override; ///> @copydoc EDA_DRAW_FRAME::UseGalCanvas() void ActivateGalCanvas() override; /** * Load a KiCad board (.kicad_pcb) from \a aFileName. * * @param aFileSet - hold the BOARD file to load, a vector of one element. * @param aCtl - KICTL_ bits, one to indicate that an append of the board file * aFileName to the currently loaded file is desired. * @see #KIWAY_PLAYER for bit defines. * @return bool - false if file load fails, otherwise true. */ bool OpenProjectFiles( const std::vector& aFileSet, int aCtl = 0 ) override; /** * Override from PCB_BASE_EDIT_FRAME which adds a module to the editor's dummy board, * NOT to the user's PCB. */ void AddModuleToBoard( MODULE* module ) override; /** * Allows Modedit to install its preferences panel into the preferences dialog. */ void InstallPreferences( PAGED_DIALOG* aParent, PANEL_HOTKEYS_EDITOR* aHotkeysPanel ) override; void ReFillLayerWidget(); /** * Update visible items after a language change. */ void ShowChangedLanguage() override; /** * Called after the preferences dialog is run. */ void CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged ) override; /** * Synchronize the footprint library tree to the current state of the footprint library * table. * @param aProgress */ void SyncLibraryTree( bool aProgress ); /** * Filter, sort, and redisplay the library tree. Does NOT synchronize it with libraries * in disk. */ void RegenerateLibraryTree(); void FocusOnLibID( const LIB_ID& aLibID ); void KiwayMailIn( KIWAY_EXPRESS& mail ) override; DECLARE_EVENT_TABLE() protected: /// protected so only friend PCB::IFACE::CreateWindow() can act as sole factory. FOOTPRINT_EDIT_FRAME( KIWAY* aKiway, wxWindow* aParent, EDA_DRAW_PANEL_GAL::GAL_TYPE aBackend ); PCB_LAYER_BOX_SELECTOR* m_selLayerBox; // a combo box to display and select active layer FOOTPRINT_EDITOR_SETTINGS* m_settings; /** * Make sure the footprint info list is loaded (with a progress dialog) and then initialize * the footprint library tree. */ void initLibraryTree(); /** * Updates window title according to getLibNickName(). */ void updateTitle(); /// Reloads displayed items and sets view. void updateView(); void restoreLastFootprint(); void retainLastFootprint(); /** * Run the Footprint Properties dialog and handle changes made in it. */ void editFootprintProperties( MODULE* aFootprint ); void setupUIConditions() override; }; #endif // FOOTPRINT_EDIT_FRAME_H