/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 NBEE Embedded Systems SL, Miguel Angel Ajo * Copyright (C) 2013-2017 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __PCBNEW_SCRIPTING_HELPERS_H #define __PCBNEW_SCRIPTING_HELPERS_H #include #include /* we could be including all these methods as static in a class, but * we want plain pcbnew. access from python */ #ifndef SWIG void ScriptingSetPcbEditFrame( PCB_EDIT_FRAME* aPCBEdaFrame ); #endif // For Python scripts: return the current board. BOARD* GetBoard(); BOARD* LoadBoard( wxString& aFileName, IO_MGR::PCB_FILE_T aFormat ); // Default LoadBoard() to load .kicad_pcb files:. BOARD* LoadBoard( wxString& aFileName ); /** * Constructs a default BOARD with a tempoary (no filename) project * @return the created board */ BOARD* CreateEmptyBoard(); // Boards can be saved only as .kicad_pcb file format, // so no option to choose the file format. bool SaveBoard( wxString& aFileName, BOARD* aBoard ); /** * will get the nicknames of all of the footprint libraries configured in * pcbnew in both the project and global library tables * @return the list of footprint library nicknames, empty on error */ wxArrayString GetFootprintLibraries(); /** * will get the names of all of the footprints available in a footprint library * @param aNickName is the nickname specifying which footprint library to fetch * from * @return the list of footprint names, empty on error */ wxArrayString GetFootprints( const wxString& aNickName ); /** * will export the current BOARD to a specctra dsn file. * See http://www.autotraxeda.com/docs/SPECCTRA/SPECCTRA.pdf for the * specification. * @return true if OK */ bool ExportSpecctraDSN( wxString& aFullFilename ); /** * will import a specctra *.ses file and use it to relocate MODULEs and * to replace all vias and tracks in an existing and loaded BOARD. * See http://www.autotraxeda.com/docs/SPECCTRA/SPECCTRA.pdf for the * specification. * @return true if OK */ bool ImportSpecctraSES( wxString& aFullFilename ); /** * Function ArchiveModulesOnBoard * Save modules in a library: * @param aStoreInNewLib: * true : save modules in a existing lib. Existing footprints will be kept * or updated. * This lib should be in fp lib table, and is type is .pretty * false: save modules in a new lib. It it is an existing lib, * previous footprints will be removed * * @param aLibName: * optional library name to create, stops dialog call. * must be called with aStoreInNewLib as true */ bool ArchiveModulesOnBoard( bool aStoreInNewLib, const wxString& aLibName = wxEmptyString, wxString* aLibPath = NULL ); /** * Update the board display after modifying it by a python script * (note: it is automatically called by action plugins, after running the plugin, * so call this function is usually not needed inside action plugins * * Could be deprecated because modifying a board (especially deleting items) outside * a action plugin can crash Pcbnew. */ void Refresh(); /** * Update the layer manager and other widgets from the board setup * (layer and items visibility, colors ...) * (note: it is automatically called by action plugins, after running the plugin, * so call this function is usually not needed inside action plugins */ void UpdateUserInterface(); /** * Returns the currently selected user unit value for the interface * @return 0 = Inches, 1=mm, -1 if the frame isn't set */ int GetUserUnits(); /** * Are we currently in an action plugin? */ bool IsActionRunning(); #endif // __PCBNEW_SCRIPTING_HELPERS_H