/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * */ /** * @file view_group.cpp * @brief VIEW_GROUP extends VIEW_ITEM by possibility of grouping items into a single object. * VIEW_GROUP does not take over ownership of the held items. The main purpose of this class is * to group items and draw them on a single layer (in particular the overlay). */ #include #include #include #include #include #include #include using namespace KIGFX; VIEW_GROUP::VIEW_GROUP( VIEW* aView ) : m_layer( LAYER_GP_OVERLAY ) { } VIEW_GROUP::~VIEW_GROUP() { // VIEW_ITEM destructor removes the object from its parent view } void VIEW_GROUP::Add( VIEW_ITEM* aItem ) { m_groupItems.push_back( aItem ); } void VIEW_GROUP::Remove( VIEW_ITEM* aItem ) { for( auto iter = m_groupItems.begin(); iter != m_groupItems.end(); ++iter ) { if( aItem == *iter ) { m_groupItems.erase( iter ); break; } } } void VIEW_GROUP::Clear() { m_groupItems.clear(); } unsigned int VIEW_GROUP::GetSize() const { return m_groupItems.size(); } VIEW_ITEM *VIEW_GROUP::GetItem( unsigned int idx ) const { return m_groupItems[idx]; } const BOX2I VIEW_GROUP::ViewBBox() const { BOX2I maxBox; maxBox.SetMaximum(); return maxBox; } void VIEW_GROUP::ViewDraw( int aLayer, VIEW* aView ) const { auto gal = aView->GetGAL(); PAINTER* painter = aView->GetPainter(); const auto drawList = updateDrawList(); // Draw all items immediately (without caching) for( auto item : drawList ) { gal->PushDepth(); int layers[VIEW::VIEW_MAX_LAYERS], layers_count; item->ViewGetLayers( layers, layers_count ); aView->SortLayers( layers, layers_count ); for( int i = 0; i < layers_count; i++ ) { if( aView->IsLayerVisible( layers[i] ) ) { gal->AdvanceDepth(); if( !painter->Draw( item, layers[i] ) ) item->ViewDraw( layers[i], aView ); // Alternative drawing method } } gal->PopDepth(); } } void VIEW_GROUP::ViewGetLayers( int aLayers[], int& aCount ) const { // Everything is displayed on a single layer aLayers[0] = m_layer; aCount = 1; } void VIEW_GROUP::FreeItems() { for( unsigned int i = 0 ; i < GetSize(); i++ ) delete GetItem( i ); Clear(); } const VIEW_GROUP::ITEMS VIEW_GROUP::updateDrawList() const { return m_groupItems; } /*void VIEW_GROUP::ItemsSetVisibility( bool aVisible ) { for(unsigned int i = 0 ; i < GetSize(); i++) GetItem(i)->ViewSetVisible( aVisible ); } void VIEW_GROUP::ItemsViewUpdate( VIEW_ITEM::VIEW_UPDATE_FLAGS aFlags ) { for(unsigned int i = 0 ; i < GetSize(); i++) GetItem(i)->ViewUpdate( aFlags ); }*/