/////////////////////// // Name: eda_dde.cpp // /////////////////////// // For compilers that support precompilation, includes "wx/wx.h". #include #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers #ifndef WX_PRECOMP #include #endif #include "fctsys.h" #include "eda_dde.h" #include "wxstruct.h" #include "id.h" #include "common.h" #include "macros.h" #define ID_CONN "CAO_COM" wxString HOSTNAME(wxT("localhost")); /* variables locales */ // buffers for read and write data in socket connections #define IPC_BUF_SIZE 4096 char client_ipc_buffer[IPC_BUF_SIZE]; char server_ipc_buffer[IPC_BUF_SIZE]; wxServer * server; void (* RemoteFct)(char * cmd); char buffcar[1024]; void SetupServerFunction(void (* remotefct)(char * remotecmd) ) { RemoteFct = remotefct; } /*****************************/ /* Routines liees au SERVEUR */ /*****************************/ /* Fonction d'initialisation d'un serveur socket */ WinEDA_Server * CreateServer(wxWindow * window, int service) { wxIPV4address addr; // Create a new server addr.Service(service); server = new wxServer(addr); if(server) { server->SetNotify(wxSOCKET_CONNECTION_FLAG); server->SetEventHandler(*window, ID_EDA_SOCKET_EVENT_SERV); server->Notify(TRUE); } return server; } /********************************************************/ void WinEDA_DrawFrame::OnSockRequest(wxSocketEvent& evt) /********************************************************/ /* Fonction appelee a chaque demande d'un client */ { size_t len; wxSocketBase *sock = evt.GetSocket(); switch (evt.GetSocketEvent()) { case wxSOCKET_INPUT: sock->Read(server_ipc_buffer,1); if( sock->LastCount() == 0 ) break; // No data: Occurs on open connection sock->Read(server_ipc_buffer+1,IPC_BUF_SIZE-2); len = 1 + sock->LastCount(); server_ipc_buffer[len] = 0; if(RemoteFct ) RemoteFct(server_ipc_buffer); break; case wxSOCKET_LOST: return; break; default: wxPrintf( wxT("WinEDA_DrawFrame::OnSockRequest() error: Invalid event !")); break; } } /**************************************************************/ void WinEDA_DrawFrame::OnSockRequestServer(wxSocketEvent& evt) /**************************************************************/ /* fonction appelée lors d'une demande de connexion d'un client */ { wxSocketBase *sock2; wxSocketServer *server = (wxSocketServer *) evt.GetSocket(); sock2 = server->Accept(); if (sock2 == NULL) return; sock2->Notify(TRUE); sock2->SetEventHandler(*this, ID_EDA_SOCKET_EVENT); sock2->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG); } /****************************/ /* Routines liees au CLIENT */ /*****************************/ /********************************************/ bool SendCommand( int service, char * cmdline) /********************************************/ /* Used by a client to sent (by a socket connection) a data to a server. - Open a Socket Client connection - Send the buffer cmdline - Close the socket connection service is the service number for the TC/IP connection */ { wxSocketClient * sock_client; bool success = FALSE; wxIPV4address addr; // Create a connexion addr.Hostname(HOSTNAME); addr.Service(service); // Mini-tutorial for Connect() :-) (JP CHARRAS Note: see wxWidgets: sockets/client.cpp sample) // --------------------------- // // There are two ways to use Connect(): blocking and non-blocking, // depending on the value passed as the 'wait' (2nd) parameter. // // Connect(addr, true) will wait until the connection completes, // returning true on success and false on failure. This call blocks // the GUI (this might be changed in future releases to honour the // wxSOCKET_BLOCK flag). // // Connect(addr, false) will issue a nonblocking connection request // and return immediately. If the return value is true, then the // connection has been already successfully established. If it is // false, you must wait for the request to complete, either with // WaitOnConnect() or by watching wxSOCKET_CONNECTION / LOST // events (please read the documentation). // // WaitOnConnect() itself never blocks the GUI (this might change // in the future to honour the wxSOCKET_BLOCK flag). This call will // return false on timeout, or true if the connection request // completes, which in turn might mean: // // a) That the connection was successfully established // b) That the connection request failed (for example, because // it was refused by the peer. // // Use IsConnected() to distinguish between these two. // // So, in a brief, you should do one of the following things: // // For blocking Connect: // // bool success = client->Connect(addr, true); // // For nonblocking Connect: // // client->Connect(addr, false); // // bool waitmore = true; // while (! client->WaitOnConnect(seconds, millis) && waitmore ) // { // // possibly give some feedback to the user, // // update waitmore if needed. // } // bool success = client->IsConnected(); // // And that's all :-) sock_client = new wxSocketClient(); sock_client->SetTimeout(2); // Time out in Seconds sock_client->Connect(addr, FALSE); sock_client->WaitOnConnect(0, 100); if (sock_client->Ok() && sock_client->IsConnected()) { success = TRUE; sock_client->SetFlags(wxSOCKET_NOWAIT /*wxSOCKET_WAITALL*/); sock_client->Write(cmdline, strlen(cmdline)); } sock_client->Close(); sock_client->Destroy(); return success; }