/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef LIB_TREE_ITEM_H #define LIB_TREE_ITEM_H #include #include #include /** * A mix-in to provide polymorphism between items stored in libraries (symbols, aliases * and footprints). * * It is used primarily to drive the component tree for library browsing and editing. */ class APIEXPORT LIB_TREE_ITEM { public: virtual ~LIB_TREE_ITEM() { } virtual LIB_ID GetLibId() const = 0; virtual wxString GetName() const = 0; virtual wxString GetLibNickname() const = 0; virtual wxString GetDescription() = 0; /** * Retrieves a key/value map of the fields on this item that should be exposed to the library * browser/chooser for displaying in columns, searching, etc */ virtual void GetChooserFields( std::map& aColumnMap ) {} virtual wxString GetSearchText() { return wxEmptyString; } /** * For items having aliases, IsRoot() indicates the principal item. */ virtual bool IsRoot() const { return true; } /** * For items with footprint fields. */ virtual wxString GetFootprint() { return wxEmptyString; } /** * For items with units, return the number of units. */ virtual int GetUnitCount() const { return 0; } /** * For items with units, return an identifier for unit x. */ virtual wxString GetUnitReference( int aUnit ) { return wxEmptyString; } }; #endif //LIB_TREE_ITEM_H