/** * @brief class ZONE_SETTINGS used to handle zones parameters */ /* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck * Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include ZONE_SETTINGS::ZONE_SETTINGS() { m_ZonePriority = 0; m_FillMode = ZFM_POLYGONS; // Mode for filling zone : 1 use segments, 0 use polygons // Zone clearance value m_ZoneClearance = Mils2iu( ZONE_CLEARANCE_MIL ); // Min thickness value in filled areas (this is the minimum width of copper to fill solid areas) : m_ZoneMinThickness = Mils2iu( ZONE_THICKNESS_MIL ); m_NetcodeSelection = 0; // Net code selection for the current zone m_CurrentZone_Layer = F_Cu; // Layer used to create the current zone m_Zone_HatchingStyle = ZONE_CONTAINER::DIAGONAL_EDGE; // Option to show the zone area (outlines only, short hatches or full hatches m_ArcToSegmentsCount = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF; // Option to select number of segments to approximate a circle // ARC_APPROX_SEGMENTS_COUNT_LOW_DEF // or ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF segments // thickness of the gap in thermal reliefs: m_ThermalReliefGap = Mils2iu( ZONE_THERMAL_RELIEF_GAP_MIL ); // thickness of the copper bridge in thermal reliefs: m_ThermalReliefCopperBridge = Mils2iu( ZONE_THERMAL_RELIEF_COPPER_WIDTH_MIL ); m_PadConnection = PAD_ZONE_CONN_THERMAL; // How pads are covered by copper in zone m_Zone_45_Only = false; m_cornerSmoothingType = SMOOTHING_NONE; m_cornerRadius = 0; SetIsKeepout( false ); SetDoNotAllowCopperPour( false ); SetDoNotAllowVias( true ); SetDoNotAllowTracks( true ); } ZONE_SETTINGS& ZONE_SETTINGS::operator << ( const ZONE_CONTAINER& aSource ) { m_ZonePriority = aSource.GetPriority(); m_FillMode = aSource.GetFillMode(); m_ZoneClearance = aSource.GetZoneClearance(); m_ZoneMinThickness = aSource.GetMinThickness(); m_NetcodeSelection = aSource.GetNetCode(); m_Zone_HatchingStyle = aSource.GetHatchStyle(); m_ArcToSegmentsCount = aSource.GetArcSegmentCount(); m_ThermalReliefGap = aSource.GetThermalReliefGap(); m_ThermalReliefCopperBridge = aSource.GetThermalReliefCopperBridge(); m_PadConnection = aSource.GetPadConnection(); m_cornerSmoothingType = aSource.GetCornerSmoothingType(); m_cornerRadius = aSource.GetCornerRadius(); m_isKeepout = aSource.GetIsKeepout(); m_keepoutDoNotAllowCopperPour = aSource.GetDoNotAllowCopperPour(); m_keepoutDoNotAllowVias = aSource.GetDoNotAllowVias(); m_keepoutDoNotAllowTracks = aSource.GetDoNotAllowTracks(); m_Zone_45_Only = aSource.GetHV45(); m_CurrentZone_Layer = aSource.GetLayer(); m_Layers = aSource.GetLayerSet(); return *this; } void ZONE_SETTINGS::ExportSetting( ZONE_CONTAINER& aTarget, bool aFullExport ) const { aTarget.SetFillMode( m_FillMode ); aTarget.SetZoneClearance( m_ZoneClearance ); aTarget.SetMinThickness( m_ZoneMinThickness ); aTarget.SetArcSegmentCount( m_ArcToSegmentsCount ); aTarget.SetThermalReliefGap( m_ThermalReliefGap ); aTarget.SetThermalReliefCopperBridge( m_ThermalReliefCopperBridge ); aTarget.SetPadConnection( m_PadConnection ); aTarget.SetCornerSmoothingType( m_cornerSmoothingType ); aTarget.SetCornerRadius( m_cornerRadius ); aTarget.SetIsKeepout( GetIsKeepout() ); aTarget.SetDoNotAllowCopperPour( GetDoNotAllowCopperPour() ); aTarget.SetDoNotAllowVias( GetDoNotAllowVias() ); aTarget.SetDoNotAllowTracks( GetDoNotAllowTracks() ); aTarget.SetHV45( m_Zone_45_Only ); if( aFullExport ) { aTarget.SetPriority( m_ZonePriority ); aTarget.SetNetCode( m_NetcodeSelection ); // Keepout zones can have multiple layers if( m_isKeepout ) { aTarget.SetLayerSet( m_Layers ); } else { aTarget.SetLayer( m_CurrentZone_Layer ); } } // call SetHatch last, because hatch lines will be rebuilt, // using new parameters values aTarget.SetHatch( m_Zone_HatchingStyle, aTarget.GetDefaultHatchPitch(), true ); } void ZONE_SETTINGS::SetCornerRadius( int aRadius ) { if( aRadius > Mils2iu( MAX_ZONE_CORNER_RADIUS_MILS ) ) m_cornerRadius = Mils2iu( MAX_ZONE_CORNER_RADIUS_MILS ); else if( aRadius < 0 ) m_cornerRadius = 0; else m_cornerRadius = aRadius; } const static wxSize LAYER_BITMAP_SIZE( 28, 28 ); // Mac unhappy if this isn't square... // A helper for setting up a dialog list for specifying zone layers. Used by all three // zone settings dialogs. void ZONE_SETTINGS::SetupLayersList( wxDataViewListCtrl* aList, PCB_BASE_FRAME* aFrame, bool aShowCopper ) { BOARD* board = aFrame->GetBoard(); COLOR4D backgroundColor = aFrame->Settings().Colors().GetLayerColor( LAYER_PCB_BACKGROUND ); LSET layers = aShowCopper ? LSET::AllCuMask( board->GetCopperLayerCount() ) : LSET::AllNonCuMask(); wxDataViewColumn* checkColumn = aList->AppendToggleColumn( wxEmptyString ); wxDataViewColumn* layerColumn = aList->AppendIconTextColumn( wxEmptyString ); wxDataViewColumn* layerIDColumn = aList->AppendIconTextColumn( wxEmptyString ); layerIDColumn->SetHidden( true ); int minWidth = 0; for( LSEQ layer = layers.UIOrder(); layer; ++layer ) { PCB_LAYER_ID layerID = *layer; wxString layerName = board->GetLayerName( layerID ); // wxCOL_WIDTH_AUTOSIZE doesn't work on all platforms, so we calculate width here minWidth = std::max( minWidth, GetTextSize( layerName, aList ).x ); COLOR4D layerColor = aFrame->Settings().Colors().GetLayerColor( layerID ); auto bitmap = COLOR_SWATCH::MakeBitmap( layerColor, backgroundColor, LAYER_BITMAP_SIZE ); wxIcon icon; icon.CopyFromBitmap( bitmap ); wxVector row; row.push_back( wxVariant( m_Layers.test( layerID ) ) ); row.push_back( wxVariant( wxDataViewIconText( layerName, icon ) ) ); row.push_back( wxVariant( layerID ) ); aList->AppendItem( row ); if( m_CurrentZone_Layer == layerID ) aList->SetToggleValue( true, (unsigned) aList->GetItemCount() - 1, 0 ); } checkColumn->SetWidth( 25 ); layerColumn->SetMinWidth( minWidth + LAYER_BITMAP_SIZE.x + 25 ); // You'd think the fact that m_layers is a list would encourage wxWidgets not to save room // for the tree expanders... but you'd be wrong. Force indent to 0. aList->SetIndent( 0 ); minWidth = checkColumn->GetWidth() + layerColumn->GetWidth(); aList->SetMinSize( wxSize( minWidth, aList->GetMinSize().GetHeight() ) ); }