/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013 CERN * Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors. * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include #include using namespace std::placeholders; #include "class_draw_panel_gal.h" #include "class_board.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "pns_kicad_iface.h" #include "pns_tool_base.h" #include "pns_segment.h" #include "pns_solid.h" #include "pns_via.h" #include "pns_router.h" #include "pns_meander_placer.h" // fixme: move settings to separate header #include "pns_tune_status_popup.h" #include "pns_topology.h" #include using namespace KIGFX; namespace PNS { TOOL_BASE::TOOL_BASE( const std::string& aToolName ) : PCB_TOOL( aToolName ) { m_gridHelper = nullptr; m_iface = nullptr; m_router = nullptr; m_startItem = nullptr; m_startLayer = 0; m_startHighlight = false; m_endItem = nullptr; m_gridHelper = nullptr; } TOOL_BASE::~TOOL_BASE() { delete m_gridHelper; delete m_iface; delete m_router; } void TOOL_BASE::Reset( RESET_REASON aReason ) { delete m_gridHelper; delete m_iface; delete m_router; m_iface = new PNS_KICAD_IFACE; m_iface->SetBoard( board() ); m_iface->SetView( getView() ); m_iface->SetHostTool( this ); m_iface->SetDisplayOptions( (PCB_DISPLAY_OPTIONS*) frame()->GetDisplayOptions() ); m_router = new ROUTER; m_router->SetInterface( m_iface ); m_router->ClearWorld(); m_router->SyncWorld(); m_router->LoadSettings( m_savedSettings ); m_router->UpdateSizes( m_savedSizes ); m_gridHelper = new GRID_HELPER( frame() ); } ITEM* TOOL_BASE::pickSingleItem( const VECTOR2I& aWhere, int aNet, int aLayer, bool aIgnorePads, const std::vector aAvoidItems) { int tl = getView()->GetTopLayer(); if( aLayer > 0 ) tl = aLayer; static const int candidateCount = 5; ITEM* prioritized[candidateCount]; int dist[candidateCount]; for( int i = 0; i < candidateCount; i++ ) { prioritized[i] = 0; dist[i] = std::numeric_limits::max(); } ITEM_SET candidates = m_router->QueryHoverItems( aWhere ); for( ITEM* item : candidates.Items() ) { if( !item->IsRoutable() ) continue; if( !IsCopperLayer( item->Layers().Start() ) ) continue; if( !m_iface->IsAnyLayerVisible( item->Layers() ) ) continue; if( std::find( aAvoidItems.begin(), aAvoidItems.end(), item ) != aAvoidItems.end() ) continue; // fixme: this causes flicker with live loop removal... //if( item->Parent() && !item->Parent()->ViewIsVisible() ) // continue; if( aNet <= 0 || item->Net() == aNet ) { if( item->OfKind( ITEM::VIA_T | ITEM::SOLID_T ) ) { if( item->OfKind( ITEM::SOLID_T ) && aIgnorePads ) continue; int itemDist = ( item->Shape()->Centre() - aWhere ).SquaredEuclideanNorm(); if( !prioritized[2] || itemDist < dist[2] ) { prioritized[2] = item; dist[2] = itemDist; } if( item->Layers().Overlaps( tl ) && itemDist < dist[0] ) { prioritized[0] = item; dist[0] = itemDist; } } else { if( !prioritized[3] ) prioritized[3] = item; if( item->Layers().Overlaps( tl ) ) prioritized[1] = item; } } // Allow unconnected items as last resort in RM_MarkObstacles mode else if ( item->Net() == 0 && m_router->Settings().Mode() == RM_MarkObstacles ) { if( item->OfKind( ITEM::SOLID_T ) && aIgnorePads ) continue; if( item->Layers().Overlaps( tl ) ) prioritized[4] = item; } } ITEM* rv = NULL; for( int i = 0; i < candidateCount; i++ ) { ITEM* item = prioritized[i]; if( displayOptions()->m_ContrastModeDisplay ) if( item && !item->Layers().Overlaps( tl ) ) item = NULL; if( item && ( aLayer < 0 || item->Layers().Overlaps( aLayer ) ) ) { rv = item; break; } } if( rv ) { wxLogTrace( "PNS", "%s, layer : %d, tl: %d", rv->KindStr().c_str(), rv->Layers().Start(), tl ); } return rv; } void TOOL_BASE::highlightNet( bool aEnabled, int aNetcode ) { RENDER_SETTINGS* rs = getView()->GetPainter()->GetSettings(); if( aNetcode >= 0 && aEnabled ) { // If the user has previously set the current net to be highlighted, // we assume they want to keep it highlighted after routing m_startHighlight = ( rs->IsHighlightEnabled() && rs->GetHighlightNetCode() == aNetcode ); rs->SetHighlight( true, aNetcode ); } else { if( !m_startHighlight ) rs->SetHighlight( false ); m_startHighlight = false; } getView()->UpdateAllLayersColor(); } bool TOOL_BASE::checkSnap( ITEM *aItem ) { bool doSnap = false; // Sync PNS engine settings with the general PCB editor options. I know the code below is awful, but... auto& pnss = m_router->Settings(); const auto& gens = frame()->Settings(); pnss.SetSnapToTracks( false ); pnss.SetSnapToPads( false ); if( gens.m_magneticPads == CAPTURE_CURSOR_IN_TRACK_TOOL || gens.m_magneticPads == CAPTURE_ALWAYS ) pnss.SetSnapToPads( true ); if( gens.m_magneticTracks == CAPTURE_CURSOR_IN_TRACK_TOOL || gens.m_magneticTracks == CAPTURE_ALWAYS ) pnss.SetSnapToTracks( true ); if( aItem ) { if( ( aItem->OfKind( ITEM::VIA_T ) || aItem->OfKind( ITEM::SEGMENT_T ) ) && pnss.GetSnapToTracks() ) doSnap = true; else if( aItem->OfKind( ITEM::SOLID_T ) && pnss.GetSnapToPads() ) doSnap = true; } return doSnap; } void TOOL_BASE::updateStartItem( const TOOL_EVENT& aEvent, bool aIgnorePads ) { int tl = getView()->GetTopLayer(); VECTOR2I cp = controls()->GetCursorPosition( !aEvent.Modifier( MD_SHIFT ) ); VECTOR2I p; controls()->ForceCursorPosition( false ); m_gridHelper->SetUseGrid( !aEvent.Modifier( MD_ALT ) ); m_gridHelper->SetSnap( !aEvent.Modifier( MD_SHIFT ) ); bool snapEnabled = true; if( aEvent.IsMotion() || aEvent.IsClick() ) { snapEnabled = !aEvent.Modifier( MD_SHIFT ); p = aEvent.Position(); } else { p = cp; } m_startItem = pickSingleItem( p, -1, -1, aIgnorePads ); if( !snapEnabled && m_startItem && !m_startItem->Layers().Overlaps( tl ) ) m_startItem = nullptr; m_startSnapPoint = snapToItem( snapEnabled, m_startItem, p ); if( checkSnap( m_startItem ) ) { controls()->ForceCursorPosition( true, m_startSnapPoint ); } } void TOOL_BASE::updateEndItem( const TOOL_EVENT& aEvent ) { int layer; bool snapEnabled = !aEvent.Modifier( MD_SHIFT ); m_gridHelper->SetUseGrid( !aEvent.Modifier( MD_ALT ) ); m_gridHelper->SetSnap( snapEnabled ); controls()->ForceCursorPosition( false ); VECTOR2I mousePos = controls()->GetMousePosition(); if( m_router->Settings().Mode() != RM_MarkObstacles && ( m_router->GetCurrentNets().empty() || m_router->GetCurrentNets().front() < 0 ) ) { m_endSnapPoint = snapToItem( snapEnabled, nullptr, mousePos ); controls()->ForceCursorPosition( true, m_endSnapPoint ); m_endItem = nullptr; return; } if( m_router->IsPlacingVia() ) layer = -1; else layer = m_router->GetCurrentLayer(); ITEM* endItem = nullptr; std::vector nets = m_router->GetCurrentNets(); for( int net : nets ) { endItem = pickSingleItem( mousePos, net, layer, false, { m_startItem } ); if( endItem ) break; } if( checkSnap( endItem ) ) { m_endItem = endItem; m_endSnapPoint = snapToItem( snapEnabled, endItem, mousePos ); } else { m_endItem = nullptr; m_endSnapPoint = m_gridHelper->Align( mousePos ); } controls()->ForceCursorPosition( true, m_endSnapPoint ); if( m_endItem ) { wxLogTrace( "PNS", "%s, layer : %d", m_endItem->KindStr().c_str(), m_endItem->Layers().Start() ); } } void TOOL_BASE::deleteTraces( ITEM* aStartItem, bool aWholeTrack ) { NODE *node = m_router->GetWorld()->Branch(); if( !aStartItem ) return; if( !aWholeTrack ) { node->Remove( aStartItem ); } else { TOPOLOGY topo( node ); ITEM_SET path = topo.AssembleTrivialPath( aStartItem ); for( auto ent : path.Items() ) node->Remove( ent.item ); } m_router->CommitRouting( node ); } ROUTER *TOOL_BASE::Router() const { return m_router; } const VECTOR2I TOOL_BASE::snapToItem( bool aEnabled, ITEM* aItem, VECTOR2I aP) { VECTOR2I anchor; if( !aItem || !aEnabled || !m_iface->IsItemVisible( aItem ) ) { return m_gridHelper->Align( aP ); } switch( aItem->Kind() ) { case ITEM::SOLID_T: anchor = static_cast( aItem )->Pos(); break; case ITEM::VIA_T: anchor = static_cast( aItem )->Pos(); break; case ITEM::SEGMENT_T: { SEGMENT* seg = static_cast( aItem ); const SEG& s = seg->Seg(); int w = seg->Width(); if( ( aP - s.A ).EuclideanNorm() < w / 2 ) anchor = s.A; else if( ( aP - s.B ).EuclideanNorm() < w / 2 ) anchor = s.B; else anchor = m_gridHelper->AlignToSegment( aP, s ); break; } default: break; } return anchor; } }