/**********************************************************************************************/ /* board_item_struct.h : Classes BOARD_ITEM and BOARD_CONNECTED_ITEM */ /**********************************************************************************************/ #ifndef BOARD_ITEM_STRUCT_H #define BOARD_ITEM_STRUCT_H #include /* Shapes for segments (graphic segments and tracks) ( .m_Shape member ) */ enum Track_Shapes { S_SEGMENT = 0, /* usual segment : line with rounded ends */ S_RECT, /* segment with non rounded ends */ S_ARC, /* Arcs (with rounded ends)*/ S_CIRCLE, /* ring*/ S_POLYGON, /* polygonal shape (not yet used for tracks, but could be in microwave apps) */ S_CURVE, /* Bezier Curve*/ S_LAST /* last value for this list */ }; /** * Class BOARD_ITEM * is a base class for any item which can be embedded within the BOARD * container class, and therefore instances of derived classes should only be * found in PCBNEW or other programs that use class BOARD and its contents. * The corresponding class in EESCHEMA is SCH_ITEM. */ class BOARD_ITEM : public EDA_ITEM { // These are made private here so they may not be used. // Instead everything derived from BOARD_ITEM is handled via DLIST<>'s // use of DHEAD's member functions. void SetNext( EDA_ITEM* aNext ) { Pnext = aNext; } void SetBack( EDA_ITEM* aBack ) { Pback = aBack; } protected: int m_Layer; public: BOARD_ITEM( BOARD_ITEM* aParent, KICAD_T idtype ) : EDA_ITEM( aParent, idtype ) , m_Layer( 0 ) { } BOARD_ITEM( const BOARD_ITEM& src ) : EDA_ITEM( src.m_Parent, src.Type() ) , m_Layer( src.m_Layer ) { m_Flags = src.m_Flags; } /** * A value of wxPoint(0,0) which can be passed to the Draw() functions. */ static wxPoint ZeroOffset; BOARD_ITEM* Next() const { return (BOARD_ITEM*) Pnext; } BOARD_ITEM* Back() const { return (BOARD_ITEM*) Pback; } BOARD_ITEM* GetParent() const { return (BOARD_ITEM*) m_Parent; } /** * Function GetPosition * returns the position of this object. * @return wxPoint& - The position of this object, non-const so it * can be changed */ virtual wxPoint& GetPosition() = 0; /** * Function GetLayer * returns the layer this item is on. */ int GetLayer() const { return m_Layer; } /** * Function SetLayer * sets the layer this item is on. * @param aLayer The layer number. * is virtual because some items (in fact: class DIMENSION) * have a slightly different initialisation */ virtual void SetLayer( int aLayer ) { m_Layer = aLayer; } /** * Function Draw * BOARD_ITEMs have their own color information. */ virtual void Draw( EDA_DRAW_PANEL* panel, wxDC* DC, int aDrawMode, const wxPoint& offset = ZeroOffset ) = 0; /** * Function IsOnLayer * tests to see if this object is on the given layer. Is virtual so * objects like D_PAD, which reside on multiple layers can do their own * form of testing. * @param aLayer The layer to test for. * @return bool - true if on given layer, else false. */ virtual bool IsOnLayer( int aLayer ) const { return m_Layer == aLayer; } /** * Function IsTrack * tests to see if this object is a track or via (or microvia). * form of testing. * @return bool - true if a track or via, else false. */ bool IsTrack( ) const { return (Type() == TYPE_TRACK) || (Type() == TYPE_VIA); } /** * Function IsLocked * @return bool - true if the object is locked, else false */ virtual bool IsLocked() const { return false; // only MODULEs can be locked at this time. } /** * Function UnLink * detaches this object from its owner. This base class implementation * should work for all derived classes which are held in a DLIST<>. */ virtual void UnLink(); /** * Function DeleteStructure * deletes this object after UnLink()ing it from its owner. */ void DeleteStructure() { UnLink(); delete this; } /** * Function MenuIcon * @return const char** - The XPM to use in any UI control which can help * identify this item. * @todo: make this virtual and split into each derived class */ const char** MenuIcon() const; /** * Function ShowShape * converts the enum Track_Shapes integer value to a wxString. */ static wxString ShowShape( Track_Shapes aShape ); /** * Function Save * writes the data structures for this object out to a FILE in "*.brd" format. * @param aFile The FILE to write to. * @return bool - true if success writing else false. */ virtual bool Save( FILE* aFile ) const = 0; // Some geometric transforms, that must be rewrittem for derived classes /** * Function Move * move this object. * @param aMoveVector - the move vector for this object. */ virtual void Move(const wxPoint& aMoveVector) { wxMessageBox(wxT("virtual BOARD_ITEM::Move used, should not occur"), GetClass()); } /** * Function Rotate * Rotate this object. * @param aRotCentre - the rotation point. * @param aAngle - the rotation angle in 0.1 degree. */ virtual void Rotate(const wxPoint& aRotCentre, int aAngle) { wxMessageBox(wxT("virtual BOARD_ITEM::Rotate used, should not occur"), GetClass()); } /** * Function Flip * Flip this object, i.e. change the board side for this object * @param aCentre - the rotation point. */ virtual void Flip(const wxPoint& aCentre ) { wxMessageBox(wxT("virtual BOARD_ITEM::Flip used, should not occur"), GetClass()); } /** * Function GetBoard * returns the BOARD in which this BOARD_ITEM resides, or NULL if none. */ virtual BOARD* GetBoard() const; /** * Function GetLayerName * returns the name of the PCB layer on which the item resides. * * @return wxString containing the layer name associated with this item. */ wxString GetLayerName() const; }; class NETCLASS; /** * Class BOARD_CONNECTED_ITEM * This is a base class derived from BOARD_ITEM for items that can be connected * and have a net, a netname, a clearance ... * mainly: tracks, pads and zones * Handle connection info */ class BOARD_CONNECTED_ITEM : public BOARD_ITEM { protected: int m_NetCode; // Net number int m_Subnet; /* In rastnest routines : for the current net, * block number (number common to the current connected items found) */ int m_ZoneSubnet; // variable used in rastnest computations : for the current net, // handle block number in zone connection public: BOARD_CONNECTED_ITEM( BOARD_ITEM* aParent, KICAD_T idtype ); BOARD_CONNECTED_ITEM( const BOARD_CONNECTED_ITEM& src ); /** * Function GetNet * @return int - the net code. */ int GetNet() const; virtual void SetNet( int aNetCode ); /** * Function GetSubNet * @return int - the sub net code. */ int GetSubNet() const; void SetSubNet( int aSubNetCode ); /** * Function GetZoneSubNet * @return int - the sub net code in zone connections. */ int GetZoneSubNet() const; void SetZoneSubNet( int aSubNetCode ); /** * Function GetClearance * returns the clearance in 1/10000 inches. If \a aItem is not NULL then the * returned clearance is the greater of this object's NETCLASS clearance and * aItem's NETCLASS clearance. If \a aItem is NULL, then this objects clearance * is returned. * @param aItem is another BOARD_CONNECTED_ITEM or NULL * @return int - the clearance in 1/10000 inches. */ virtual int GetClearance( BOARD_CONNECTED_ITEM* aItem = NULL ) const; /** * Function GetNetClass * returns the NETCLASS for this item. */ NETCLASS* GetNetClass() const; /** * Function GetNetClassName * @return the Net Class name of this item */ wxString GetNetClassName( ) const; }; /* * class BOARD_ITEM_LIST * Handles a collection of BOARD_ITEM elements */ class BOARD_ITEM_LIST : public BOARD_ITEM { typedef boost::ptr_vector ITEM_ARRAY; ITEM_ARRAY myItems; BOARD_ITEM_LIST( const BOARD_ITEM_LIST& other ) : BOARD_ITEM( NULL, TYPE_BOARD_ITEM_LIST ) { // copy constructor is not supported, is private to cause compiler error } public: BOARD_ITEM_LIST( BOARD_ITEM* aParent = NULL ) : BOARD_ITEM( aParent, TYPE_BOARD_ITEM_LIST ) {} //-----< satisfy some virtual functions >------------------------------ wxPoint& GetPosition() { static wxPoint dummy; return dummy; } void Draw( EDA_DRAW_PANEL* DrawPanel, wxDC* DC, int aDrawMode, const wxPoint& offset = ZeroOffset ) { } void UnLink() { /* if it were needed: DHEAD* list = GetList(); wxASSERT( list ); list->remove( this ); */ } bool Save( FILE* aFile ) const { return true; } //---------------------------------- /** * Function GetCount * returns the number of BOARD_ITEMs. */ int GetCount() const { return myItems.size(); } void Append( BOARD_ITEM* aItem ) { myItems.push_back( aItem ); } BOARD_ITEM* Replace( int aIndex, BOARD_ITEM* aItem ) { ITEM_ARRAY::auto_type ret = myItems.replace( aIndex, aItem ); return ret.release(); } BOARD_ITEM* Remove( int aIndex ) { ITEM_ARRAY::auto_type ret = myItems.release( myItems.begin()+aIndex ); return ret.release(); } void Insert( int aIndex, BOARD_ITEM* aItem ) { myItems.insert( myItems.begin()+aIndex, aItem ); } BOARD_ITEM* At( int aIndex ) const { // we have varying sized objects and are using polymorphism, so we // must return a pointer not a reference. return (BOARD_ITEM*) &myItems[aIndex]; } BOARD_ITEM* operator[]( int aIndex ) const { return At( aIndex ); } void Delete( int aIndex ) { myItems.erase( myItems.begin()+aIndex ); } void PushBack( BOARD_ITEM* aItem ) { Append( aItem ); } BOARD_ITEM* PopBack() { if( GetCount() ) return Remove( GetCount()-1 ); return NULL; } }; #endif /* BOARD_ITEM_STRUCT_H */