/** * @file class_gbr_layer_box_selector.cpp * @brief a derived class of LAYER_BOX_SELECTOR to handle the layer box selector * in GerbView */ /* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 1992-2012 Jean-Pierre Charras * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck * Copyright (C) 1992-2012 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include void GBR_LAYER_BOX_SELECTOR::Resync() { Clear(); for( LAYER_NUM layerid = FIRST_LAYER; layerid < NB_LAYERS; ++layerid ) { wxBitmap layerbmp( 14, 14 ); wxString layername; if( !IsLayerEnabled( layerid ) ) continue; // Prepare Bitmap SetBitmapLayer( layerbmp, layerid ); layername = GetLayerName( layerid ); Append( layername, layerbmp, (void*)(intptr_t) layerid ); } } // Returns a color index from the layer id EDA_COLOR_T GBR_LAYER_BOX_SELECTOR::GetLayerColor( LAYER_NUM aLayerIndex ) const { GERBVIEW_FRAME* frame = (GERBVIEW_FRAME*) GetParent()->GetParent(); return frame->GetLayerColor( aLayerIndex ); } // Returns the name of the layer id wxString GBR_LAYER_BOX_SELECTOR::GetLayerName( LAYER_NUM aLayerIndex ) const { wxString name; name.Printf( _( "Layer %d" ), aLayerIndex + 1 ); return name; }